userJarryd Campicancel
branchrust_reboot/main/zipline_dismount_fixcancel

5 Commits over 31 Days - 0.01cph!

1 Year Ago
Merge from main
1 Year Ago
Slightly increased height of space check when ziplines are created, should make them more likely to avoid obstacles like terrain and seek alternate routes (0.5->0.75)
1 Year Ago
Adjust physics sweep radius for zipline obstacle detection to more closely match the player dismount capsule sweep, prevents zipline from travelling into a space it thinks is valid but the player dismount will reject and kill the player Added an extra pre dismount check to the zipline, if it fails move the zipline player back slightly before attempting the dismount
1 Year Ago
Merge from main
1 Year Ago
Minor dismount changes, dismount the player 1.5m away fromt he end point of the zipline (was 0.5)