userJarryd Campicancel
branchrust_reboot/main/zipline_treescancel

6 Commits over 31 Days - 0.01cph!

2 Years Ago
Merge from main
2 Years Ago
Cleanup
2 Years Ago
Code review: ApplyBoundsChecks now takes an additional LayerMask that will get rejected regardless of whether it has a SpawnableBoundsBlocker, use this to remove a bounds check in SpawnHandler.Spawn
2 Years Ago
Code review: don't repeat physics checks for each BoundsCheck component on an entity
2 Years Ago
Merge from main
2 Years Ago
Add a new SpawnableBoundsBlockers component that can be used to block spawnable objects from spawning inside their bounds Applied this setup to trees and the prevent building volumes on ziplines so trees should no longer spawn in the path of ziplines