18 Commits over 639 Days - 0.00cph!
adjusted oil_drum_explosive albedo
plastic_bucket_a fixes & cleanup
toilet_a & bathtub_a fixes
Corrected axis position & asset scale
Minor texture adjustments
Collision/Optimisation improvements
Updated standard postprocessing
Added leaf pile assets + tileable
- 5 Individual leaf models (for dressing/particle use)
- leaves_a tileable material + green variant
- 2 scattered leaves corner meshes
- 6 leaf pile meshes
- 4 straight line leaves meshes
https://files.facepunch.com/jason/1b2211b1/opera_PaCoGTbV8Y.jpg
https://files.facepunch.com/jason/1b2211b1/opera_kEOIGa3Mzw.jpg
Added toilet_a
Added toilet_a vmdl + physics prefab
Added ceramic.surface property + hooked up ceramic/porcelain soundscape files
Merge branch 'master' of sbox
Adjusted oil_drum_explosive health value
Added bathtub_a & _a2 asset & adjusted oil_drum assets mass
https://files.facepunch.com/jason/1b1011b1/sbox_M8ZxQXqXQ7.png
oil_drum asset refinement
Texture refinement for explosive variant
Made standard oil_drum tintable
https://files.facepunch.com/jason/1b1411b1/sbox_LvPBiOXunc.png
https://files.facepunch.com/jason/1b1411b1/sbox_6BMn8GfRPN.png
Tweaks to oil_drum_explosive breakpiece collision
Explosion VFX additions
Added fire gib VFX to be spawned on explosive breakpieces (added to oil_drum_explosive)
Tweaked existing explosion_barrel_02 vpcf
https://files.facepunch.com/jason/1b0711b1/sbox_h22uHB3GUw.mp4
added new barrel_explosion VFX variant
https://files.facepunch.com/jason/1b0711b1/sbox_yOlmPRi38j.mp4
Added oil_drum_a and oil_drum_explosive