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231 Commits over 611 Days - 0.02cph!

Yesterday
toolchest prop
Yesterday
toolchest wip prop + adjusted metal_details mats
Yesterday
add geo to shovel, mmm roundness metal_details_02 trans map adjustments added metal_trim_painted_blend_03 mat tool chest WIP
2 Days Ago
explosive oil drum fixes vmdl recompile rake mesh adjustments
3 Days Ago
added garden rake prop
3 Days Ago
ratchet spanners and trowel props + fixes + pliers adjustment + added rusty skin to claw hammer
3 Days Ago
clawhammer, pliers, shovel props + meta https://files.facepunch.com/jason/1b1411b1/sbox-dev_Hta2FvHEUQ.png
7 Days Ago
woodaxe meta
8 Days Ago
woodaxe prop + added iron to metal blend material https://files.facepunch.com/jason/1b0911b1/sbox-dev_MjWcz8Q7Qx.png
8 Days Ago
ceiling fan updates + added ceilingfan_c
8 Days Ago
added metal_details_02 uses transparency
8 Days Ago
adjusted metal_details trans map
9 Days Ago
ceilingfan_b prop adjusted metal_trim_painted_02 tint properties
10 Days Ago
ceilingfan_a prop
10 Days Ago
table_round_a + coffeetable_a props
39 Days Ago
table_round_a col
39 Days Ago
trimsheet props
39 Days Ago
wood_trim_polished_blend_04 files
43 Days Ago
drawer_a initial commit
43 Days Ago
metal trim meta
43 Days Ago
bookcase_01 + cabinet_b also allowed metal_trim_02 mat tinting
44 Days Ago
added wood_trim_polished_blend_03 update wardrobe_01
45 Days Ago
wardrobe_01 updates + wood_trim_polished_blend_02 meta
45 Days Ago
hoover mat tweaks added another wood_trim_polished blend material wardrobe_01 initial commit
45 Days Ago
hoover_a final
46 Days Ago
few hoover things
46 Days Ago
few asset fixes
49 Days Ago
impact_water prefab adjustment removed some bits
49 Days Ago
hoover files + plastic_hose cable material + plastic blend mat adjustments
50 Days Ago
more tweaks on hoover/plastic trims
50 Days Ago
hoover_a + trimsheet normal additions
51 Days Ago
recompile water_drum assets
51 Days Ago
Adjusted World Mapping Size of all trimsheets Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims. They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
52 Days Ago
tint test map
52 Days Ago
impact fx updates
53 Days Ago
impact fx updates + explosion_medium updates added impact.brick particle fx
53 Days Ago
impact_brick files
59 Days Ago
explosion_medium + explosion tex/files
2 Months Ago
fix debris_a normal
2 Months Ago
Updated debris_kit_a mat with detail normals
2 Months Ago
added detail normals for concrete + tarp
2 Months Ago
update bulkbag props added alternate skin to dirt_mound assets
2 Months Ago
bulkbag prop initial commit + tarp detail normal
2 Months Ago
more atlases for fx
2 Months Ago
explosion.medium rework wip
2 Months Ago
impact fx meta + prefabs
2 Months Ago
impact fx updates
2 Months Ago
wood impact fx
2 Months Ago
impact particles rework wip files + meta
3 Months Ago
concrete_trim_02 painted files