189 Commits over 550 Days - 0.01cph!
bulkbag prop initial commit
+ tarp detail normal
explosion.medium rework wip
impact particles rework wip
files + meta
concrete_trim_02 painted files
a few asset updates/meta files
adjusted metal_trim_rust_01 mat
added brick_debris_a2 blend
updated some existing sbox.game assets
added materials + decals
+ decal_dirt_b
+ decal_footprints_a
+ dirt_ground_02_blend
brick_debris_a + debris_a vmat meta
added corner + edge pieces to debris kit
https://files.facepunch.com/jason/1b2911b1/sbox-dev_4WynDrnOHs.png
decal_brick_damage_a meta
debris_a_pile + mat updates
debris_a_pile_01 + 02 vmdls
wip debris_kit_a + debris_a assets
https://files.facepunch.com/jason/1b2111b1/firefox_CqaZEf7HvS.png
added brick_debris_a material
more spraynet camo adjustments
spraynet color update + RGB mask
added concrete_aggregate_a material
added wall_brick_e material
added wire_cage_a + b materials
Optimised gutter kit materials
actually upload JUST the .meta file this time
Revert "cardboard_trim meta files"
This reverts commit 9f8f285fef19b68a58c9b741fb4a2cc46f6e1f29.
cardboard_trim meta files
various material adjustments + .meta files
added tint to some tileable/trimsheet materials that didn't previously
added floor_asphalt_b + damaged blend material
https://files.facepunch.com/jason/1b2211b1/VyndgYRS1E.png
added corrugated_wall_b + rust blend
https://files.facepunch.com/jason/1b2211b1/firefox_HMNsTm1PXF.png
update ejectbrass particles
added 12g_eject
might need cleanup
added 556_ejectbrass particle
changes to 9mm_ejectbrass
PackedMaskBlend shader updates
forest scene updates
moved things over to new terrain systems
added floor_dirt_d mat
https://files.facepunch.com/jason/1b0311b1/firefox_2eoICdfNUY.png