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240 Commits over 642 Days - 0.02cph!

2 Days Ago
electrical enclosure hotspots
4 Days Ago
electrical enclosures assets
7 Days Ago
electrical_enclosure asset WIP https://files.facepunch.com/jason/1b0811b1/sbox-dev_i6KCbgMIUG.png
23 Days Ago
oil_drum meta
23 Days Ago
recompiled oil_drum + oil_drum_explosive scale correction, sorry not sorry
25 Days Ago
hedge shears prop
25 Days Ago
clawhammer meta
25 Days Ago
clawhammer_b prop
27 Days Ago
recompiled trimsheet blendable materials + added toolchest assets https://files.facepunch.com/jason/1b1811b1/sbox-dev_UYZVm5kUXh.png
29 Days Ago
toolchest prop
30 Days Ago
toolchest wip prop + adjusted metal_details mats
30 Days Ago
add geo to shovel, mmm roundness metal_details_02 trans map adjustments added metal_trim_painted_blend_03 mat tool chest WIP
31 Days Ago
explosive oil drum fixes vmdl recompile rake mesh adjustments
31 Days Ago
added garden rake prop
31 Days Ago
ratchet spanners and trowel props + fixes + pliers adjustment + added rusty skin to claw hammer
32 Days Ago
clawhammer, pliers, shovel props + meta https://files.facepunch.com/jason/1b1411b1/sbox-dev_Hta2FvHEUQ.png
35 Days Ago
woodaxe meta
36 Days Ago
woodaxe prop + added iron to metal blend material https://files.facepunch.com/jason/1b0911b1/sbox-dev_MjWcz8Q7Qx.png
36 Days Ago
ceiling fan updates + added ceilingfan_c
36 Days Ago
added metal_details_02 uses transparency
37 Days Ago
adjusted metal_details trans map
37 Days Ago
ceilingfan_b prop adjusted metal_trim_painted_02 tint properties
38 Days Ago
ceilingfan_a prop
39 Days Ago
table_round_a + coffeetable_a props
2 Months Ago
table_round_a col
2 Months Ago
trimsheet props
2 Months Ago
wood_trim_polished_blend_04 files
2 Months Ago
drawer_a initial commit
2 Months Ago
metal trim meta
2 Months Ago
bookcase_01 + cabinet_b also allowed metal_trim_02 mat tinting
2 Months Ago
added wood_trim_polished_blend_03 update wardrobe_01
2 Months Ago
wardrobe_01 updates + wood_trim_polished_blend_02 meta
2 Months Ago
hoover mat tweaks added another wood_trim_polished blend material wardrobe_01 initial commit
2 Months Ago
hoover_a final
2 Months Ago
few hoover things
2 Months Ago
few asset fixes
3 Months Ago
impact_water prefab adjustment removed some bits
3 Months Ago
hoover files + plastic_hose cable material + plastic blend mat adjustments
3 Months Ago
more tweaks on hoover/plastic trims
3 Months Ago
hoover_a + trimsheet normal additions
3 Months Ago
recompile water_drum assets
3 Months Ago
Adjusted World Mapping Size of all trimsheets Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims. They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
3 Months Ago
tint test map
3 Months Ago
impact fx updates
3 Months Ago
impact fx updates + explosion_medium updates added impact.brick particle fx
3 Months Ago
impact_brick files
3 Months Ago
explosion_medium + explosion tex/files
3 Months Ago
fix debris_a normal
3 Months Ago
Updated debris_kit_a mat with detail normals
3 Months Ago
added detail normals for concrete + tarp