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280 Commits over 670 Days - 0.02cph!

57 Days Ago
toolchest wip prop + adjusted metal_details mats
57 Days Ago
add geo to shovel, mmm roundness metal_details_02 trans map adjustments added metal_trim_painted_blend_03 mat tool chest WIP
57 Days Ago
explosive oil drum fixes vmdl recompile rake mesh adjustments
58 Days Ago
added garden rake prop
58 Days Ago
ratchet spanners and trowel props + fixes + pliers adjustment + added rusty skin to claw hammer
58 Days Ago
clawhammer, pliers, shovel props + meta https://files.facepunch.com/jason/1b1411b1/sbox-dev_Hta2FvHEUQ.png
2 Months Ago
woodaxe meta
2 Months Ago
woodaxe prop + added iron to metal blend material https://files.facepunch.com/jason/1b0911b1/sbox-dev_MjWcz8Q7Qx.png
2 Months Ago
ceiling fan updates + added ceilingfan_c
2 Months Ago
added metal_details_02 uses transparency
2 Months Ago
adjusted metal_details trans map
2 Months Ago
ceilingfan_b prop adjusted metal_trim_painted_02 tint properties
2 Months Ago
ceilingfan_a prop
2 Months Ago
table_round_a + coffeetable_a props
3 Months Ago
table_round_a col
3 Months Ago
trimsheet props
3 Months Ago
wood_trim_polished_blend_04 files
3 Months Ago
drawer_a initial commit
3 Months Ago
metal trim meta
3 Months Ago
bookcase_01 + cabinet_b also allowed metal_trim_02 mat tinting
3 Months Ago
added wood_trim_polished_blend_03 update wardrobe_01
3 Months Ago
wardrobe_01 updates + wood_trim_polished_blend_02 meta
3 Months Ago
hoover mat tweaks added another wood_trim_polished blend material wardrobe_01 initial commit
3 Months Ago
hoover_a final
3 Months Ago
few hoover things
3 Months Ago
few asset fixes
3 Months Ago
impact_water prefab adjustment removed some bits
3 Months Ago
hoover files + plastic_hose cable material + plastic blend mat adjustments
3 Months Ago
more tweaks on hoover/plastic trims
3 Months Ago
hoover_a + trimsheet normal additions
4 Months Ago
recompile water_drum assets
4 Months Ago
Adjusted World Mapping Size of all trimsheets Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims. They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
4 Months Ago
tint test map
4 Months Ago
impact fx updates
4 Months Ago
impact fx updates + explosion_medium updates added impact.brick particle fx
4 Months Ago
impact_brick files
4 Months Ago
explosion_medium + explosion tex/files
4 Months Ago
fix debris_a normal
4 Months Ago
Updated debris_kit_a mat with detail normals
4 Months Ago
added detail normals for concrete + tarp
4 Months Ago
update bulkbag props added alternate skin to dirt_mound assets
4 Months Ago
bulkbag prop initial commit + tarp detail normal
4 Months Ago
more atlases for fx
4 Months Ago
explosion.medium rework wip
4 Months Ago
impact fx meta + prefabs
4 Months Ago
impact fx updates
4 Months Ago
wood impact fx
4 Months Ago
impact particles rework wip files + meta
4 Months Ago
concrete_trim_02 painted files
4 Months Ago
material meta files