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227 Commits over 611 Days - 0.02cph!

Today
added garden rake prop
Today
ratchet spanners and trowel props + fixes + pliers adjustment + added rusty skin to claw hammer
Today
clawhammer, pliers, shovel props + meta https://files.facepunch.com/jason/1b1411b1/sbox-dev_Hta2FvHEUQ.png
4 Days Ago
woodaxe meta
5 Days Ago
woodaxe prop + added iron to metal blend material https://files.facepunch.com/jason/1b0911b1/sbox-dev_MjWcz8Q7Qx.png
6 Days Ago
ceiling fan updates + added ceilingfan_c
6 Days Ago
added metal_details_02 uses transparency
6 Days Ago
adjusted metal_details trans map
7 Days Ago
ceilingfan_b prop adjusted metal_trim_painted_02 tint properties
7 Days Ago
ceilingfan_a prop
8 Days Ago
table_round_a + coffeetable_a props
36 Days Ago
table_round_a col
36 Days Ago
trimsheet props
36 Days Ago
wood_trim_polished_blend_04 files
40 Days Ago
drawer_a initial commit
40 Days Ago
metal trim meta
40 Days Ago
bookcase_01 + cabinet_b also allowed metal_trim_02 mat tinting
41 Days Ago
added wood_trim_polished_blend_03 update wardrobe_01
42 Days Ago
wardrobe_01 updates + wood_trim_polished_blend_02 meta
42 Days Ago
hoover mat tweaks added another wood_trim_polished blend material wardrobe_01 initial commit
43 Days Ago
hoover_a final
43 Days Ago
few hoover things
43 Days Ago
few asset fixes
46 Days Ago
impact_water prefab adjustment removed some bits
46 Days Ago
hoover files + plastic_hose cable material + plastic blend mat adjustments
47 Days Ago
more tweaks on hoover/plastic trims
47 Days Ago
hoover_a + trimsheet normal additions
48 Days Ago
recompile water_drum assets
49 Days Ago
Adjusted World Mapping Size of all trimsheets Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims. They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
49 Days Ago
tint test map
50 Days Ago
impact fx updates
50 Days Ago
impact fx updates + explosion_medium updates added impact.brick particle fx
51 Days Ago
impact_brick files
56 Days Ago
explosion_medium + explosion tex/files
57 Days Ago
fix debris_a normal
57 Days Ago
Updated debris_kit_a mat with detail normals
57 Days Ago
added detail normals for concrete + tarp
57 Days Ago
update bulkbag props added alternate skin to dirt_mound assets
59 Days Ago
bulkbag prop initial commit + tarp detail normal
2 Months Ago
more atlases for fx
2 Months Ago
explosion.medium rework wip
2 Months Ago
impact fx meta + prefabs
2 Months Ago
impact fx updates
2 Months Ago
wood impact fx
2 Months Ago
impact particles rework wip files + meta
3 Months Ago
concrete_trim_02 painted files
3 Months Ago
material meta files
3 Months Ago
a few asset updates/meta files
3 Months Ago
dirt_mound_a + b assets
3 Months Ago
adjusted metal_trim_rust_01 mat