174 Commits over 458 Days - 0.02cph!
added corner + edge pieces to debris kit
https://files.facepunch.com/jason/1b2911b1/sbox-dev_4WynDrnOHs.png
decal_brick_damage_a meta
debris_a_pile + mat updates
debris_a_pile_01 + 02 vmdls
wip debris_kit_a + debris_a assets
https://files.facepunch.com/jason/1b2111b1/firefox_CqaZEf7HvS.png
added brick_debris_a material
more spraynet camo adjustments
spraynet color update + RGB mask
added concrete_aggregate_a material
added wall_brick_e material
added wire_cage_a + b materials
Optimised gutter kit materials
actually upload JUST the .meta file this time
Revert "cardboard_trim meta files"
This reverts commit 9f8f285fef19b68a58c9b741fb4a2cc46f6e1f29.
cardboard_trim meta files
various material adjustments + .meta files
added tint to some tileable/trimsheet materials that didn't previously
added floor_asphalt_b + damaged blend material
https://files.facepunch.com/jason/1b2211b1/VyndgYRS1E.png
added corrugated_wall_b + rust blend
https://files.facepunch.com/jason/1b2211b1/firefox_HMNsTm1PXF.png
update ejectbrass particles
added 12g_eject
might need cleanup
added 556_ejectbrass particle
changes to 9mm_ejectbrass
PackedMaskBlend shader updates
forest scene updates
moved things over to new terrain systems
added floor_dirt_d mat
https://files.facepunch.com/jason/1b0311b1/firefox_2eoICdfNUY.png
added door + doorframes dev models
updated asset_zoo
update asset_zoo with dev models
correcting file directory for chipboard_a
added leaves_scatter_c skin + snow blend for leaves tileable mat
scale adam back to original mats