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284 Commits over 670 Days - 0.02cph!

2 Months Ago
clawhammer meta
2 Months Ago
clawhammer_b prop
2 Months Ago
recompiled trimsheet blendable materials + added toolchest assets https://files.facepunch.com/jason/1b1811b1/sbox-dev_UYZVm5kUXh.png
3 Months Ago
toolchest prop
3 Months Ago
toolchest wip prop + adjusted metal_details mats
3 Months Ago
add geo to shovel, mmm roundness metal_details_02 trans map adjustments added metal_trim_painted_blend_03 mat tool chest WIP
3 Months Ago
explosive oil drum fixes vmdl recompile rake mesh adjustments
3 Months Ago
added garden rake prop
3 Months Ago
ratchet spanners and trowel props + fixes + pliers adjustment + added rusty skin to claw hammer
3 Months Ago
clawhammer, pliers, shovel props + meta https://files.facepunch.com/jason/1b1411b1/sbox-dev_Hta2FvHEUQ.png
3 Months Ago
woodaxe meta
3 Months Ago
woodaxe prop + added iron to metal blend material https://files.facepunch.com/jason/1b0911b1/sbox-dev_MjWcz8Q7Qx.png
3 Months Ago
ceiling fan updates + added ceilingfan_c
3 Months Ago
added metal_details_02 uses transparency
3 Months Ago
adjusted metal_details trans map
3 Months Ago
ceilingfan_b prop adjusted metal_trim_painted_02 tint properties
3 Months Ago
ceilingfan_a prop
3 Months Ago
table_round_a + coffeetable_a props
4 Months Ago
table_round_a col
4 Months Ago
trimsheet props
4 Months Ago
wood_trim_polished_blend_04 files
4 Months Ago
drawer_a initial commit
4 Months Ago
metal trim meta
4 Months Ago
bookcase_01 + cabinet_b also allowed metal_trim_02 mat tinting
4 Months Ago
added wood_trim_polished_blend_03 update wardrobe_01
4 Months Ago
wardrobe_01 updates + wood_trim_polished_blend_02 meta
4 Months Ago
hoover mat tweaks added another wood_trim_polished blend material wardrobe_01 initial commit
4 Months Ago
hoover_a final
4 Months Ago
few hoover things
4 Months Ago
few asset fixes
4 Months Ago
impact_water prefab adjustment removed some bits
4 Months Ago
hoover files + plastic_hose cable material + plastic blend mat adjustments
4 Months Ago
more tweaks on hoover/plastic trims
4 Months Ago
hoover_a + trimsheet normal additions
4 Months Ago
recompile water_drum assets
4 Months Ago
Adjusted World Mapping Size of all trimsheets Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims. They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
4 Months Ago
tint test map
4 Months Ago
impact fx updates
4 Months Ago
impact fx updates + explosion_medium updates added impact.brick particle fx
4 Months Ago
impact_brick files
4 Months Ago
explosion_medium + explosion tex/files
4 Months Ago
fix debris_a normal
4 Months Ago
Updated debris_kit_a mat with detail normals
4 Months Ago
added detail normals for concrete + tarp
5 Months Ago
update bulkbag props added alternate skin to dirt_mound assets
5 Months Ago
bulkbag prop initial commit + tarp detail normal
5 Months Ago
more atlases for fx
5 Months Ago
explosion.medium rework wip
5 Months Ago
impact fx meta + prefabs
5 Months Ago
impact fx updates