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15 Commits over 181 Days - 0.00cph!

8 Months Ago
added ash_bin_a prefab
11 Months Ago
adjusted oil_drum_explosive albedo
11 Months Ago
plastic_bucket_a fixes & cleanup
11 Months Ago
toilet_a & bathtub_a fixes Corrected axis position & asset scale Minor texture adjustments Collision/Optimisation improvements
11 Months Ago
Updated standard postprocessing
11 Months Ago
Added leaf pile assets + tileable - 5 Individual leaf models (for dressing/particle use) - leaves_a tileable material + green variant - 2 scattered leaves corner meshes - 6 leaf pile meshes - 4 straight line leaves meshes https://files.facepunch.com/jason/1b2211b1/opera_PaCoGTbV8Y.jpg https://files.facepunch.com/jason/1b2211b1/opera_kEOIGa3Mzw.jpg
12 Months Ago
Added toilet_a Added toilet_a vmdl + physics prefab Added ceramic.surface property + hooked up ceramic/porcelain soundscape files Merge branch 'master' of sbox
1 Year Ago
Adjusted oil_drum_explosive health value
1 Year Ago
Added bathtub_a & _a2 asset & adjusted oil_drum assets mass https://files.facepunch.com/jason/1b1011b1/sbox_M8ZxQXqXQ7.png
1 Year Ago
oil_drum asset refinement Texture refinement for explosive variant Made standard oil_drum tintable https://files.facepunch.com/jason/1b1411b1/sbox_LvPBiOXunc.png https://files.facepunch.com/jason/1b1411b1/sbox_6BMn8GfRPN.png
1 Year Ago
Tweaks to oil_drum_explosive breakpiece collision
1 Year Ago
Explosion VFX additions Added fire gib VFX to be spawned on explosive breakpieces (added to oil_drum_explosive) Tweaked existing explosion_barrel_02 vpcf https://files.facepunch.com/jason/1b0711b1/sbox_h22uHB3GUw.mp4
1 Year Ago
added new barrel_explosion VFX variant https://files.facepunch.com/jason/1b0711b1/sbox_yOlmPRi38j.mp4
1 Year Ago
Added oil_drum_a and oil_drum_explosive
1 Year Ago
Added plastic_bucket_a