223,784 Commits over 3,684 Days - 2.53cph!

8 Years Ago
* Reduce worhless & confusing srcds console output for workshop * Fixed a crash issue with "quit" commands on srcds when having workshop addons installed
bot
8 Years Ago
Automated Linux DS Build #102
8 Years Ago
Fixed Rcon NRE when supplying invalid IP Fixed errors when running exec
bot
8 Years Ago
Automated Windows Build #102
bot
8 Years Ago
Automated Linux DS Build #101
8 Years Ago
8 Years Ago
Cowboy - Forehand volley stand, body & stretch anims + meta
8 Years Ago
Cowboy - Forehand volley stand, body & stretch anims
bot
8 Years Ago
Automated OSX Build #101
bot
8 Years Ago
Automated Linux Build #101
8 Years Ago
Remove debug output
8 Years Ago
Remove old ip ban stuff
8 Years Ago
8 Years Ago
fixed bug with player animation blending.
8 Years Ago
Removed forgetIfInterrupted too
8 Years Ago
Removed overridingActionChain from SmartObject
8 Years Ago
Data
8 Years Ago
DecisionMaker.IsEnabled handling
8 Years Ago
Dropped StatValueChanged and TimeStatModifier into their own files
8 Years Ago
- Aclohol pump mission placeholder text and disabled location arrows
8 Years Ago
- Setup alcohol pump placeholder as a BaseEntity and mission object - Alcohol pump mission now works - Removed alcohol cloud from pump prefab so it doesn't dissapear when you destroy the pump :) - Added a linear asteroid dungeon archetype - Rebuilt asteroid tileset prefabs
8 Years Ago
improved the 3rd person treadwater animations. added a swimming forward animation
8 Years Ago
procmap settings tweaks for ocean rocks crustacean textures for ocean side rocks autospawn prefab updates
8 Years Ago
- Fixed movement speed modifier that would make the player incorrectly increase in speed after all modifiers expired
8 Years Ago
Small test of Unity's test framework
8 Years Ago
New road texture set - trail path
8 Years Ago
- New mission SO - Reduced level length of new mission flow
8 Years Ago
- Asteroid tileset scene
8 Years Ago
- Added a placeholder alcohol pump goal ropom to asteroid tileset - Rebuilt asteroid tileset prefabs - Added a new flow for pump mission - Made a placeholder alcohol pump mission prefab - Tidied up Tileset folders
8 Years Ago
Defaultmap.
8 Years Ago
Backup
8 Years Ago
WIP
8 Years Ago
Data
8 Years Ago
Re-organised Conditions script folders into Agent types/generic Added some Goup Agent specific Conditions (member count) Added generic EntityCondition type, Added CanFindSuitableAnimal, CanFindWeapon Added AttackEntity action which updates an Effect template with a new modifier value based on the Attack Power stat, feels like a hack though Added Unit+Combat partial, doesnt do anything yet (besides store some EffectParameters) Wolfs should now kill deer and eat the meat. _should_ :3
8 Years Ago
FOR FUCK SAKE foreground shader, exposing height variable FOR FUCK SAKE asteroid material FOR FUCK SAKE wip collision to asteroid block asset FOR FUCK SAKE asteroid tileset
8 Years Ago
Starving Effect draing health again
8 Years Ago
Debug tweaks
8 Years Ago
Added Condition failure debug in DecisionScoreEvaluator
8 Years Ago
ActionChain refactoring, removed ActionChainData, updated all Actions Broke things
8 Years Ago
Updated the hitbox system.
8 Years Ago
Unity 5.3.1 Fixed DataNode layout issues
8 Years Ago
8 Years Ago
Data work Fixed AbilitySettings.BehaviourPlanType not returning Ability as it should have
8 Years Ago
Added UnitIsCarryingItemCondition Stat+Blockable stores StackBlocker, not StatBlockerParameters Cleaned up CanFindOrCraftToolCondition and IsCarryingRequiredToolCondition Accounted for DecisionPlan.OverrideParameters in GetBonusFactor in DM, and in the ScoreForDecisionMaking acessor
8 Years Ago
Cleanup.
8 Years Ago
Missing files.
8 Years Ago
UE 4.10. Video playback with SBS 3D support.
8 Years Ago
Asset save
8 Years Ago
Added UnitCanFindEntityCondition, a multi-functional filter based knowledge lookup Condition which should cover most use cases Added DecisionPlan.OverrideParameters, for overriding parameters! :o Added various Can Find conditions Numerous other tweaks
8 Years Ago
optimized the collision model for a bunch of worlmodel items / weapons (they dont use mesh collider anymore)