143,707 Commits over 4,413 Days - 1.36cph!

1 Hour Ago
Merge from 3p_spectator_improvements
1 Hour Ago
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
1 Hour Ago
Merge from main
1 Hour Ago
Vending name max limit = 32
1 Hour Ago
merge from main
1 Hour Ago
Set character limit of 4 for all vending admin/purchase input boxes
1 Hour Ago
fix workshop emission intensity getting/setting
1 Hour Ago
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation
2 Hours Ago
Updated bdu, vest, leg armour and helmet prefabs and fbx files (added female versions of the different assets). Setup new prefabs for the female versions of the different assets. Added viewmodel model and prefab for the BDU shirt
2 Hours Ago
undo 150488
2 Hours Ago
Added degree indicator
2 Hours Ago
Added vehicle damage to the fragmentation mortar shell (50 to match the F1 grenade)
3 Hours Ago
Merge from workbench_upgrades
3 Hours Ago
Reinforced upgrade can now specify health bonus values per workbench level/type. Set initial values to maintain existing health boosts (effectively 150% of bench health)
3 Hours Ago
Salvaged Cleaver audio tweaks
3 Hours Ago
Improved HUD contrast. Removed the old disabled UI from the prefab.
3 Hours Ago
exported edited 3p zipline anims
3 Hours Ago
6.3 fix
3 Hours Ago
Fix existing sell order NRE
3 Hours Ago
Fixing stray verts skinning for garage door
3 Hours Ago
RRP viewmodel camera
3 Hours Ago
Removed editor code that's no longer needed
4 Hours Ago
first pass on leaderboard, still WIP
4 Hours Ago
Improve mortar deployment around players
4 Hours Ago
Initial commit Basic setup and boilerplate stuff to turn on powerplant using new fuse like item, feeds power into a global powergrid which can be plugged into at IO access points. ✨𝘴𝘶𝘣𝘫𝘦𝘤𝘵 𝘵𝘰 𝘤𝘩𝘢𝘯𝘨𝘦™✨
4 Hours Ago
tick rate and visual tweaks
4 Hours Ago
Tiny tweak on the monitor display to make it reflect better.
5 Hours Ago
Player seed updates
5 Hours Ago
binocuar_fixes_2 -> main
5 Hours Ago
Ensure binoculars are hidden when relogging in
5 Hours Ago
Course changes
5 Hours Ago
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Source updates
5 Hours Ago
codegen
5 Hours Ago
More wip UI
5 Hours Ago
Military vendor animation content
5 Hours Ago
Updating skinning for female skin
6 Hours Ago
more set dressing progress in streets
6 Hours Ago
Updated directional floorpaper textures, updated icons and relinked them, added descriptions
6 Hours Ago
Bandit gear skinning update
6 Hours Ago
apartment medium art
Use in environment check on the binoculars to correctly set day/night mode better than just day/night time
Today
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Today
Flipped hte UI numbers to align with the min max flip. Removed debug gizmos from impacts. Minor polish.
Today
Update: use volatile int instead of Volatile.Read(ref long), as the latter is an expensive CAS Existing code was using non-volatile read of long, but I don't think it's safe Tests: ran perf tests
Today
setup w_bowless_crossbow anim controller with multiple deploys for loaded and unloaded states
Today
Bugfix: fix extreme spillage in high-contention perf test Turns out I needed to do an extra spin, whoops Tests: ran unit and perf tests
server_browser_update_2 -> main