139,262 Commits over 4,352 Days - 1.33cph!

Just Now
new_console-ui/commandlist -> new_console-ui
Just Now
new_console-ui -> new_console-ui/commandlist
4 Minutes Ago
Swap to using on toggle changed for animation play
6 Minutes Ago
Fix nre with new command list ref
7 Minutes Ago
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
16 Minutes Ago
sendmodelstate_optimization -> main
25 Minutes Ago
apartment complex models backup
37 Minutes Ago
Adding chat label options to accessibility UI
41 Minutes Ago
merge from main
1 Hour Ago
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1 Hour Ago
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2 Hours Ago
Update: replicate hardcoded network grid logic into data setup of NetworkVisibilityGrid - added PositionToGridInd, but not used/tested Going to add grids visualization next Tests: none
2 Hours Ago
Set correct default colours
2 Hours Ago
merge from furnace_workshop_fx
3 Hours Ago
Add convars. Codegen.
3 Hours Ago
Local chat convar name
3 Hours Ago
ChatEntry.SetMessageText pulls the colour from configs based on channel instead of the current hardcoded. Add local chat colour config.
3 Hours Ago
Camping Cooker LODs
3 Hours Ago
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4 Hours Ago
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4 Hours Ago
exported edited salvaged axe refresh viewmodel animations
5 Hours Ago
Set default discord message colour to previous discord colour.
6 Hours Ago
Apply correct channel label colours. Colour external/discord messages correctly.
6 Hours Ago
fixed trim metallics
6 Hours Ago
updated charms ids and updated skins list
6 Hours Ago
second pass kiosk trims
Today
Updating armoured ladder hatch fbx
Today
more charms folder tidy
Today
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
Today
Fixes
Today
merge from main
Today
Separated out interior of kiosk E + set dressing within prefab
Today
BunnySuit Texture fixes
Today
Allow Chinese lanterns to be placed on rock ceilings
Rin
Today
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Today
Added a super simple 3rd person rotation component for attachments
Today
Cull the third person attachment at 10m
Today
Convert remaining attachments to prefab variants
Today
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
Today
Remaining lights.
Today
Update DLLs with latest W11 fix
Today
Merge from main
Today
Remove accidental include
Today
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
Today
Merge from priv_softcore_nre_fix
Today
Possible fix for GetBuildingPrivilege client softcore NRE
Today
Merge from main No conflicts!
Today
Fix 64bit HLMV Fix a crash with improper usage of prop_ragdoll Fix physgun glow rendering in buildcubemaps * Just a dumb fix. Applied some more changes like not drawing physgun glow if player is invisible Fix potential crashing issues with GetModelMeshes Reset firing delay on weapon holster while in reload animation * So pulling out 357 or crossbow after starting reload doesn't lock you out of doing anything with the weapon for the duration of reload Fix animation canceling with the RPG reload * You can no longer holster and redeploy to bypass the reload animation after firing Minor cleanups Remove duplicate voice_scale from the blocked list Apply some clientleafsystem index checks from TF2 SDK Remove explosion sound from Emitter's underwater explosion Minor changes to util.SpriteTrail * No entity leakage on Lua error
Today
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
Today
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