143,457 Commits over 4,383 Days - 1.36cph!

10 Minutes Ago
WIP on country selection window - Setup centres for each chosen country - Setup player prefs for override - Country selection screen UI setup
33 Minutes Ago
Added ability to mark a subsystem as affecting the upper body layer only Renamed TelephoneAnimationSubSystem -> OverrideAnimationSubSystem Profiling
58 Minutes Ago
Reapplied changes to PlayerModelAnimationInspector
1 Hour Ago
Smooth out aim dir for remote players
1 Hour Ago
Don't allow non matching types in the sub system dropdown
1 Hour Ago
When the manifest loads/updates we save the country, lat, lon and continetn to player prefs - Check for hello data first and if we cant find it then fall back to whatever our player prefs are
1 Hour Ago
Added another female/asian player seed
1 Hour Ago
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)
1 Hour Ago
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan
1 Hour Ago
Mortar view model polish pass and entity updates
2 Hours Ago
Support geo lookup for steam queries by polling our cache - Add geo lookup dictionary to ServerListManager - Fix ServerAddress.Equals and operator == using reference equality on IPAddress instead of value equality, this was silently breaking all dictionary lookups including ping cache and geo lookups
3 Hours Ago
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
4 Hours Ago
merge from mortar_prototype
4 Hours Ago
Display an icon for the currently active ammo type near the pitch indicator on mortars
4 Hours Ago
- Sort country section based on users long and lat - Steam query will poll cache for geo location before giving up
4 Hours Ago
Different explosions for HE and Frag. Fixed parenting issues.
4 Hours Ago
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
5 Hours Ago
bunch of fixes and improvements after suggestions from Luke on charms master sheet
5 Hours Ago
supermarket freezer blockout
6 Hours Ago
merge from mortar_prototype
6 Hours Ago
added 3p upperbody state anim clips
6 Hours Ago
updated 3p pickup & drop anim clip lengths
6 Hours Ago
Remove unused steam client libraries on Linux * game\bin\libtier0_s.so and game\bin\libvstdlib_s.so specifically. They are not used since we use SteamCMD's automatic download of steamclient.so now Delete linux_server_cycle.sh * Unused file? Remove height2normal.exe & height2ssbumb.exe * Idk if they are useful for anyone. If need be, we can set them up to be compiled by the build system, since they aren't right now.
6 Hours Ago
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
6 Hours Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
Today
Add one shot handles, blend IK back in after firing mortar
Today
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
Today
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers Disable clientside "invalid sequence ack nr" check for now
Today
Codegen
Today
merge from automated_testing
Today
Fixed raiding tests CI filtering Test lists
Today
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers
Today
Fixed a crash with ragdolls when spawning in teleport triggers
Today
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
Today
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation
Today
merge from main
Today
merge from main -> apartment_complex_monument
Today
Fix compile error from non-existant namespace
Today
merge from optimize_plant_lod_wind
Today
Industrial Storage - tweaked gibs
Terrazo b texture set
Today
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
Today
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
Today
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
- Grab geo location from hello - Initial setup
Today
Mortar view model updates to fix up ammo syncing
Today
Merge from workbench_upgrades
Today
Merge from main
Today
Merge from final_code_cleanup
Today