141,262 Commits over 4,352 Days - 1.35cph!

5 Minutes Ago
kiosk placement changes and kiosk b fixes
18 Minutes Ago
Industrial Autoturret - Updated model, updated with placeholder textures
21 Minutes Ago
Split off interiors of rentable shop D and F
41 Minutes Ago
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45 Minutes Ago
Bowless Crossbow - texture update
50 Minutes Ago
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53 Minutes Ago
protection update from feedback
1 Hour Ago
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1 Hour Ago
actual fix fire damage, ty aron
1 Hour Ago
removed CLIENT preprocessor requirement from TestRunner window/pipeline
1 Hour Ago
rewrote paste test to monitor linear/angular velocity instead - locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
1 Hour Ago
merge from waterwheel_deployable
1 Hour Ago
Small Backpack clearance update
1 Hour Ago
horse no go in water wheel, adjust eyepos for less potbelly
1 Hour Ago
shortened loop to fix 3p sitting for now (until full mount loop is added)
1 Hour Ago
Updated Ik targets for computer station
2 Hours Ago
edited crossbow bowless viewmodel prefab
2 Hours Ago
Merge from main
2 Hours Ago
Updated Krieg Backpack holster values
2 Hours Ago
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
3 Hours Ago
Wetsuit female model update
3 Hours Ago
prefabs/clothes ok
3 Hours Ago
hooked up workshop prefab
3 Hours Ago
restored clouds to skybox in workshop scene
3 Hours Ago
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4 Hours Ago
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4 Hours Ago
resize gibs
4 Hours Ago
Fixed clipping, normals and LODs on leather gloves
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
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4 Hours Ago
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
4 Hours Ago
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4 Hours Ago
prefabs/ammo ok prefabs/building ok
5 Hours Ago
Updated Electric Furnace Skinnable Asset
5 Hours Ago
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
5 Hours Ago
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
5 Hours Ago
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
5 Hours Ago
5 Hours Ago
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
5 Hours Ago
vehicles folder ok
6 Hours Ago
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6 Hours Ago
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
6 Hours Ago
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
6 Hours Ago
industrial shelves - created shelf material colour variations.
6 Hours Ago
industrial shelves - moved textures to its own folder.