132,405 Commits over 4,232 Days - 1.30cph!

10 Minutes Ago
Compile fix
11 Minutes Ago
- Reroute reload to just play on receiving the RPC, simplifies everything and it lines up the animation better (prevents that offset bug where the turret would play offset to the player reload animations) - Resetup the power bar
18 Minutes Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
28 Minutes Ago
- Swap reload to be fully serverside - Fixing 'isreload' flag being set in the wrong places
48 Minutes Ago
Merge from ptboat_lightingfx
51 Minutes Ago
Finalized
53 Minutes Ago
Remove ramp sockets from hulls
1 Hour Ago
Fixed Get Network Time compile error
1 Hour Ago
Revert hull_square, fucked it.
1 Hour Ago
Mege from parent
1 Hour Ago
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1 Hour Ago
merge from boat_building
1 Hour Ago
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1 Hour Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Scene2prefab on all floating cities
1 Hour Ago
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2 Hours Ago
casino creak sounds and volume changes
2 Hours Ago
Fixed boat scientist all sleeping when the boat driver dies
2 Hours Ago
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations
2 Hours Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
2 Hours Ago
Play codelock effects/sounds for steering wheel
2 Hours Ago
boat steering anim update
3 Hours Ago
single 50cal turret mount/dismount changes
3 Hours Ago
merge from space_checking_ore_spawners -> main
3 Hours Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
3 Hours Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
3 Hours Ago
Diving Mask repose
3 Hours Ago
Space LR300 - updated worldmodel with LODs
3 Hours Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
4 Hours Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
4 Hours Ago
Do not save the boats spawned by ghost ship hackable crates
4 Hours Ago
merge from hackablecrate_boats_fix
4 Hours Ago
Variable Zoom Scope LOD0 Refresh
4 Hours Ago
Added a null check in EnableScientistBrains for safety
4 Hours Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
4 Hours Ago
edited vm lr300 space anims
4 Hours Ago
Fixes and optimisations for can accept mission checks
4 Hours Ago
ore box updated with preliminary material and baked lowpoly geo
5 Hours Ago
merge from deep_sea
5 Hours Ago
Cocoknight armor repose
5 Hours Ago
merge from boat_building
5 Hours Ago
Holding shift disables rotation snapping
5 Hours Ago
exported updated lr300 3p anims
5 Hours Ago
re-added decal mask 0 to space station skin
5 Hours Ago
Merge from parent
5 Hours Ago
merge from boat_building
6 Hours Ago
removed TOD lighting from balloon prefabs again and set it on the text shader instead
6 Hours Ago
subtracting 137641 - got errors on play