137,773 Commits over 4,324 Days - 1.33cph!

Just Now
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
42 Minutes Ago
merge from hackweek_more_tests
52 Minutes Ago
Updated wallpaper commands to work with player boats
1 Hour Ago
merge from /fixes
1 Hour Ago
More checks in WallpaperPlanner that needed Vehicle_Large
1 Hour Ago
Updated wallpaper inside sockets to include vehicle_large
1 Hour Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
1 Hour Ago
▅ ▅█▌ █▆▌▄▅▋█▇▅ ▆▍▌▍▌ ▍▋▇▆▍▄▋ ▋▊ █▆▍▆▇▌ ▍▅▄▆▅▋▇ ▌▅▋▌▋█ ▄▋ ▇▅▅ ▇▄▋█▌▅▇
1 Hour Ago
Apply some changes to increase network transfer speeds * In my limited tests, file transfers can reach 600KB/s now @ default settings, which is must higher than the 20-40? kb before @ default settings Microoptimization to SVC_CreateStringTable bandwidth usage BaseCombatWeapon netowkring changes * Send local player exclusive data to spectators as well, such as clip1 and clip2 * Reduce network bit count for m_iState * Remove CHudTexture methods from server builds Nextbot networking changes * Network m_lifeState (Entity:Alive), same as NPCs * Fixed health/maxhealth not networking in singleplayer Remove some unused networked fields from vehicles m_nScannerDisabledWeapons and m_nScannerDisabledVehicle
2 Hours Ago
First pass on paintable rotation helper tool, with toggle to turn it off
2 Hours Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
3 Hours Ago
merge from naval_update/io_boats
3 Hours Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
3 Hours Ago
merge from parent
3 Hours Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
3 Hours Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
3 Hours Ago
Reapply 143563 as editor test Regenerate testlist
3 Hours Ago
merge from main, stomp TestDeployable
3 Hours Ago
Leftover uncommitted code
3 Hours Ago
Merge from skin_access_improvements
3 Hours Ago
Fix compile error
4 Hours Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
4 Hours Ago
Manually merge recast logic with new code
4 Hours Ago
Merge from skin_access_improvements
4 Hours Ago
merge from main
4 Hours Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
4 Hours Ago
▄▅▉▄▆▊ ▋█▋▋ ▉▆▉▆▄▍▊▅▆▆▌▊█▊▄▇█▋▋▆▆
4 Hours Ago
█▌▌▌▋▋ ▆▍▊▇▌▉▌▋ ▇▇▅ █▆▌ ▊█▆▆▍▋ ▊▅█ █▍▍▉▆█▌▄▄▍█▇▇▋▊▍ ▌█▇
5 Hours Ago
▍▄▋▆█▅▍ █▆▆▊ ▅▌▅▆
5 Hours Ago
█▋▄▄▍▆ ▉▍▅▍▍▇▅ ▊▉▌█▄ ▅▇▅█ ▉▌ ▉▅▅▊ ▇▆ █▌▍▅▄▊▋▇ ▆▅ ▆▆█▅▌ ▆▅▆▆▍█▌ ▋▆▄▍ ▅▅█▌ ▅▌▉▍█ ▄ █▍▊▌▅▅▋▍ ▄▍▄▇▄ ▆▄▌██▋▉ ▅▋▅ ▄▉▉▍█ ▄█▊█▋▌▌ ▅▊▇ ▌▇ ▅▌▅ ▅▍▋▅▅▌▆ █▅▅▍▍▊▌▉▇▉ ▅▇▍ ▊▆▉▊▅█ ▌▆▄ ▉██▇▉ ▄▅ ▌▇▋ ▉▌▍█▇ ▌▍▆▆▅▄ ▆▅▌▌ ▉▌█▄ ▍▋▍▄▇▉▋ ▉▊▅ ▌██▅▇ ▋▄▊ ▌▆▌▆▅ ▉▄▄▆▇ ▊ █▄▅▊ ▋▇ ▄▊▌▉▌ ▉▇▆ ▅█▊ ▉▅▋▄▋▌ ▄▆ ▆▋▉▇▍ ▆▇ █▌▅▄ ▊▋▋▌▇▅▆ ▄▍▊▉▍ ▄▅█▉▅▉▉ ▊▅▅ █▉▊▉▆▌ ▇▉▅█▅▄▋
5 Hours Ago
Try displaying data centre regions instead
5 Hours Ago
Meds Box Textures - push attempt nr 2
5 Hours Ago
Meds Box - updated colour scheme, icon, gibs, LODs
6 Hours Ago
Update rust native dll
6 Hours Ago
Fix bad merge
6 Hours Ago
Merge from naval_update
6 Hours Ago
Merge from naval_missions
6 Hours Ago
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
6 Hours Ago
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
6 Hours Ago
Matrix display tweaks.
6 Hours Ago
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
6 Hours Ago
█▅▋▍ ▇▊▍█▌▍▍▉▄▋▆▍▉▆▊▍▊▋▇▆▋▍▌▌▅▍█▌▇ ▊▇▌▍█▄▇▋ ▍▉ ▄▌ ▉▊▍▇█▆▇▍
Today
Merge from main
Today
▍▆▊▇▄▄ ▊▍█▌ ▊▆▍▅▅▅▆▇▉▌▆▄▌▅█▍▆▄▇▉▇▄▅▉▇▋▉▇█▊▇
Today
▌▄▌█▆ ▉▌▍▍▇ ▋▄▆▄▇▊▉▌█▆▊ ▄▅ ▋▄ █▌▉▆▆▌ ▄▉ █▍▉▆▊▌ █▇▍▉▆ ▅█▆▌ ▊▉█ ▅▌▍▌▋▌ ▄ █▌▋▇▋▊ █▋▉▋▅▌█▍▄ ▄▍ ▊▉▍▊▊▅▍▌▊▌▊ ▅▉ ▊▅▊▅▆▍▊ ▍▆▌▋█▌ ▉▋▌▅▉▄▌▍ ▅▆▍█▋ ▊▌█ ▄▌▌▉▍▄▍ ▅▇▊▅▇▍█▊▅▆▌ ▊▆▍▉▇▉▇▉▉▍▋▊█▆▌▉▆▄ ▍▌▌█▋▋▌▌▍█▄▋▊▋▆▍▄▉▉██▆▆▇▉▄█▊▆▌▉ █▅▉▆▇▍ ▅█▆ ▋▉▊▌▉▌▆▍ ▇█ ▆▆▄▋▉▋▊█ ▍▊▆ ▅▉▅▍▊▉▅▉ ▍▄ ▌▅▆▋ ▍▊█▌▋▋█ ▆▌▊▆█ █▍█▋▉▆▌▍▊▍█▌ ▍▆▅▇██▇▅▋▄▊▅▅▊▅▍▌▌▋▉▋ ▅▄▅▅ ▅▉▊▆ ▆▅▍▅▉▌█▉▅▋ ▇▆▄▊█▇▇
Today
merge from main
Today
Only use the fallback if the sample radius was large
Today
Remove unecessary trace in SamplePosition fallback
Today
Fix compile error