140,090 Commits over 4,352 Days - 1.34cph!

12 Minutes Ago
generate_commands_2 -> main
17 Minutes Ago
Codegen
19 Minutes Ago
Tech tree is now centered instead of always sticking to the top left when scrolling
19 Minutes Ago
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
22 Minutes Ago
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
31 Minutes Ago
merge from waterwheel_deployable
49 Minutes Ago
Add check for waterflow being blocked by buildings/deployables/etc...
54 Minutes Ago
All ConsoleCommands/ convars now have generated descriptions
1 Hour Ago
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
1 Hour Ago
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs
2 Hours Ago
Probably fixed CEF not loading in some super weird scenarios By setting PATH a bit sooner in the launcher DLL Fix HL1 ammo not respawning at correct pos with mp_weaponrespawn Remove some unused fields from HL2MP gamerules Added Black Mesa as mountable game * Also adds placeholder entities for some NPCs, such as guards, scientists and the HECU Slightly improve error handling for saving JPG/PNG files
1 Hour Ago
Scene backup & related files.
1 Hour Ago
Fix missing text on leave clan button
3 Hours Ago
new_console-ui -> main
3 Hours Ago
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
3 Hours Ago
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
3 Hours Ago
Fix pool leak
3 Hours Ago
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3 Hours Ago
Merge from tunnel_netgroup_fix_merge
3 Hours Ago
Subtract 146072 + merge from tunnet_netgroup_fix
3 Hours Ago
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3 Hours Ago
Rerun s2p on launch site to modify the usual heightmap texture instead
3 Hours Ago
new_console-ui -> main
3 Hours Ago
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
3 Hours Ago
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
3 Hours Ago
Modify the heightmap texture directly instead of making a copy in s2p
3 Hours Ago
Subtract 146162
3 Hours Ago
Clamp the delay convar to a sane range, fix delay happening after the last unlock
4 Hours Ago
compile fix
4 Hours Ago
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
4 Hours Ago
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
4 Hours Ago
Switch animation sequence to use a coroutine instead of invokes
4 Hours Ago
Merge: from spectate_stay_after_dc - Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target Tests: spectated 2nd player, 2nd disconnected, spectator stayed
4 Hours Ago
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper
4 Hours Ago
Fix compile error from heightmaps
4 Hours Ago
Merge from chainsaw_hotspot_gathering
4 Hours Ago
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback
4 Hours Ago
committing test multichain setup for reference
4 Hours Ago
Added Toms CAML textures and materials
4 Hours Ago
added support to BC for branching chains - rotation is a little iffy, but behaves itself enough to not warrant adding extra constraint control against each child
4 Hours Ago
merge from new_console-ui
4 Hours Ago
Make all queries check if they are in an independant navmesh volume before querying the main navmesh
4 Hours Ago
Fixed item buttons not working in builds
4 Hours Ago
Merge: from main
5 Hours Ago
merge from main
5 Hours Ago
merge from new_console-ui
5 Hours Ago
Merge from tunnet_netgroup_fix
5 Hours Ago
Bundle textures next to monument prefabs in the monuments bundle