userLaylacancel

3,261 Commits over 2,373 Days - 0.06cph!

Today
Allow complete 360 mouse look while in firstperson car camera
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Yesterday
Update Game.cs
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Yesterday
Fix compile error
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Yesterday
Look forward when not orbiting in thirdperson car camera
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Yesterday
Add PhysicsBody.Scale, PhysicsBody.Transform includes Scale
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Yesterday
Fix incorrect rope anchors on ragdolls
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Yesterday
Rope length is distance between the two anchor points instead of a fixed length
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Yesterday
Rubikon: Setting body scale also scales attached joints instead of PhysAggregate handling it
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Yesterday
Fix incorrect rope anchors, only rope particle points need scaling
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Yesterday
Attach ropes to scaled objects properly
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2 Days Ago
Attempt to reinitialize animgraph instance for managed CSceneAnimatableObject when model is hotloaded, fixes crash when hotloading citizen model
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3 Days Ago
Don't exit car if use key is disabled, allows rotating with physgun while in car
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3 Days Ago
Add OnBreak handler for all the other joints
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3 Days Ago
Don't use pawns eye rot for first person car camera, seems to be jittery
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3 Days Ago
Reset orbit when changing car camera mode
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3 Days Ago
Cleanup some hardcoded values in car camera
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3 Days Ago
Allow mouse look in first person car camera
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3 Days Ago
Zero out roll in base camera build input so cameras can't permanently mess it up
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3 Days Ago
Use joint onbreak handler for ropes
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3 Days Ago
Rubikon: Destroying a body with a joint will trigger an OnBreak for the joint Add PhysicsJoint.OnBreak handler (only supported on springs until proven it works without issue)
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3 Days Ago
Add rope tool, mostly to test spring joints and find a nice way to manage and cleanup rope particles in a nice way
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3 Days Ago
Set reference mass for spring ropes used for balloons and lights
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4 Days Ago
Add Entity.RemoveAllDecals
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4 Days Ago
Don't attempt to setup model again in skeleton instance activate if we already set the model previously, fixes a ghost scene object when setting proc model client side
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4 Days Ago
Allow procedural models to be built without meshes (server may just want the collision)
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4 Days Ago
Add ModelBuilder.AddBones
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4 Days Ago
Support uint8 blend weights
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4 Days Ago
Fix runtime mesh skinning
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5 Days Ago
Vertex size mismatch with vertex layout ArgumentException includes the sizes
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5 Days Ago
Add ModelBuilder.AddBone
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5 Days Ago
Finalize modelbuilder properly
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5 Days Ago
Add BlendIndices and BlendWeights vertex attribute type
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5 Days Ago
Only delete children if they're client only
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5 Days Ago
Don't manually destroy cars client side models, this is handled now
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5 Days Ago
Destroy client side children on non client only entities
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6 Days Ago
Car camera never includes roll in input view angles
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6 Days Ago
Reset camera rot on car camera deactivate
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6 Days Ago
Basic firstperson car camera (toggle with view key)
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6 Days Ago
Fix breaking
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6 Days Ago
Improved car sliding
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6 Days Ago
Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout
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6 Days Ago
Compile error
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6 Days Ago
Make car sliding a bit less extreme
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7 Days Ago
Car sliding and downforce attempt
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7 Days Ago
Better car collision model
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7 Days Ago
give car a tiny bit of friction so it doesn't slide forever
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7 Days Ago
Custom car surface with no friction which makes hitting walls and landing much more forgiving
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8 Days Ago
Fix car flying away when props are welded to it
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9 Days Ago
Fix auto complete in console not showing up
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10 Days Ago
Add BBox.ToString
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