183,480 Commits over 3,136 Days - 2.44cph!

5 Minutes Ago
Backup 2022/10/07 19:50:02 UTC
1 Hour Ago
Merge from main -> performance_sampling
1 Hour Ago
Add a few invalid properties
1 Hour Ago
Cleanup & some parser error awareness
2 Hours Ago
Fix multiple addon uploading errors
2 Hours Ago
color adjustments for balance lean hud
2 Hours Ago
horse & dog source files, updated export script
3 Hours Ago
Readd single string constructor for TagAttribute
3 Hours Ago
updated lean hud style
3 Hours Ago
Nucelar missile silo progress Finished all LOD0 meshes and placed prefabs in the scene
3 Hours Ago
Split up horse idle into separate anims (to reduce repetitiveness), added more variants & updated animator
3 Hours Ago
Documentation pass VertexBuffer index methods throw if buffer is not indexed Obsolete TextureArrayBuilder
4 Hours Ago
Give correct error when invalid asset type Add extension asset type
5 Hours Ago
Added test for adding properties with default values Code-first typed leaderboards, support for creation / writing / reading Read leaderboard type info from local addon assemblies in tools Display custom leaderboard types in the menu https://files.facepunch.com/ziks/1b2011b1/sbox-dev_xm1fXA5ej8.png Fixed leaderboard details having too much padding Support for marking entries as deleted in the backend Refactor to nest leaderboard attributes etc in the Leaderboard struct Built-in support for periodic leaderboards (daily / weekly / monthly) More refactoring * Leaderboard has too many fields to justify being a struct anymore * Nested Leaderboard.Update and Leaderboard.Entry * Leaderboard<T> can inherit from Leaderboard now, much less repetition Leaderboard API documentation Finish merging in Histograms
5 Hours Ago
Adjusted Lean Hud
5 Hours Ago
Adjusted fake tree colour to match the other
5 Hours Ago
added no leaf tree model
5 Hours Ago
Compile gamemode before extensions Better errors when we can't find the package reference Switch packaged assembly path Change how compiler multiple paths works so we don't get stomping
5 Hours Ago
Documentation pass Hides Prop.weldParent, Prop.childrenProps and Prop.clonedShapes TagAttribute can now accept multiple tags at the same time
Fixed sample navmesh issue in positiontracker when switching nav types
Today
Backup 2022/10/07 13:40:02 UTC
Today
Summary for bake resource attribute
Today
Small tree model
Today
Forgot to calculate radiance SH
Today
Skip loading/transporting "base" addon when using a packaged gamemode
Today
terminal building - fixed an offset on the pivots
Today
Add Hotload.AssemblyResolver, warn if not assigned when needed Set HotloadManager.AssemblyResolver for client / menu / server
Today
s2p
Today
terminal exterior LODs/Colliders - prefab
Today
Remove CollectAssemblies Fix game addons not hotloading Only actually compile a compiler if it needs it CompileGroup.BuildAsync can just return a bool Allow compilers to reference themselves, passively ignore Add addon compiler settings references Packaged addon complain if missing assembly, make available to compilegroup Gamemodes also provide themselves as the base addon Fix extensions not loading second time around Give packaged assemblies the first priority - because they might be mocking as base Extension compile referencing package gamemode end to end unit test
Today
Fake Cactus model
Today
Skin bundle update
Today
Forgot to network it
Today
Skin update
Today
Support cubemap array index
Today
Fixed some histograms being offset horizontally Only show histogram markers that are in range
Today
Implement env_cubemap as C# entity Add BakeResource attribute
Added a compass pet marker.
Sam
Today
Cleanup more stuff, remove all dependency of mod path from vfx, comment out all VCS Load/Save code paths
Today
merged from lumberjack_eyes_fix
fix webms and update video for lumberjack
Today
merge from main
Today
Remove hidden inventory slots on workbench
Today
Backup 2022/10/07 07:40:02 UTC
Today
full manifest rebuild - build times
Today
merge from lumberjack_skins
Today
Merge from main
Today
Remove "NeedsSteamItem" toggle on ItemBlueprint, blueprint now reads ItemDef and checks the steamItem field Added "Tools/Skins/Find redirect issues" Fixed some issues with DLC handling
Today
Fix double filesystem dispose with addon config Closes #498
Today
Text gradient suite