141,996 Commits over 4,383 Days - 1.35cph!

5 Minutes Ago
industrial electric furnace - texture wip updates - adjusted materials
20 Minutes Ago
Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit
23 Minutes Ago
Minor changes & cleanups Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit Adjust airboat flashlight * Make it a bit brighter, make it shine a bit father, and fix weird horizontal cutting off due to vertical FOV More nullptr checks for when at entity limit * Stalker, Combine Cannon effects More cleanups for consistency Disallow physics functions on players * Is there any reason to allow this? Add VPROF scope to IsPhysicsObjectValid
1 Hour Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
3 Hours Ago
Implement surplus upgrade.
4 Hours Ago
Industrial Large Furnace - texture updates and added charcoal
4 Hours Ago
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4 Hours Ago
merge from mortar_prototype
4 Hours Ago
Fix compile error
4 Hours Ago
merge from beard_setup
4 Hours Ago
merge from parent
5 Hours Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
5 Hours Ago
This fixture was messed up and missing all mesh LODs
5 Hours Ago
Skinning pass for cocoknight armour
5 Hours Ago
More shadow light cleanup.
5 Hours Ago
merge mortar_prototype to main
5 Hours Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
5 Hours Ago
Fix client predicted reloads not stopping on mortars
5 Hours Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
5 Hours Ago
Removed Old Apartment Kitchen Folders
5 Hours Ago
Dye collection syncs between head hair and faciar hair
5 Hours Ago
updated blendtree names
5 Hours Ago
adjusted wooden shutter collision
6 Hours Ago
Added walk footstep events
6 Hours Ago
Fix crash when shooting mortar :facepalm:
6 Hours Ago
Fix compile error
6 Hours Ago
merge from Electric_Furnace_Workshop
6 Hours Ago
Add spotilight and pulsing support
Today
Bone club Inventory sounds and Icepick tap sound changes
Today
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Roof structures LODs, colliders and prefabs
Today
Tweaks for updated light fixtures.
main -> vendingmachine_ui_refresh
deployablesnapping_preview_fix -> main
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Today
testlist
Today
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
Today
Shutter A collision and LODs
Today
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Today
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Today
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
Today
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Today
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windmill_fixes -> main
Today
Rebase on /main
Today
merge from tincanalarm_v2
Today
Updated tin can alarm description
Today
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
Today
Reduced loaded molotov light range
Today
Kiosk A - LODs, collision, shutter LODs, prefab setup