139,845 Commits over 4,352 Days - 1.34cph!

Just Now
█ ▍█▇▆▆ ▋▇▄▇ ▆▌▊▉
17 Minutes Ago
set most weapons to 0.75 charm scale
18 Minutes Ago
some polish on the base of the building and other bits
25 Minutes Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
29 Minutes Ago
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
42 Minutes Ago
Updating CAML skinning
46 Minutes Ago
merge from waterwheel_deployable
48 Minutes Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
51 Minutes Ago
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done Tests: craggy in editor with jobs 3
53 Minutes Ago
loading_screen_fixes -> main
53 Minutes Ago
- Fix loading screen constantly disabling itself - Removed old loading screen
1 Hour Ago
revert prefab
1 Hour Ago
edited m16a2 viewmodel ads anim speed on anim controller and latest anims exported
1 Hour Ago
merge from clearwire_fix
1 Hour Ago
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
1 Hour Ago
Added Foldable Table Prop Textures, Models, Collider, LODS Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders
1 Hour Ago
apartment stove prop
1 Hour Ago
Updated WebSocketSharp to not mutate packet data
1 Hour Ago
Optim: Jobs 3 - OcclusionSendUpdates now uses UniTasks - added UseUniTasks feature flag controlled by UsePlayerUpdateJobs 3 Positive experiemnt, can get rid of the hand-rolled state machine and use async-await. Tests: profiled 2 players in editor beign destroyed by server occlusion - no allocs for task
1 Hour Ago
Kitchen Kit 1 Update
2 Hours Ago
▉ ▅█▋▅▇▌▆▅▊▌▊▅▋▉▄▌▆▆▇▇▊ ▍▌▊▉▌▄ ▇▇▅ ▊▍▄▆▄▅▍▍▅ ▇▊█▇▆█▍▋▌▍▉ █▉▄▊▍ ▆▉▄▊
2 Hours Ago
▄ ▇ ▇▅▌▊▉▋ ▋▉▊▆▅▅ █▅▉ █▅▆▍▍▇▌▇▊ ▆▆█▍▄ ▌▋▍▆▍▋▌██ ▄▋▋▄▊▌ ▍▊▉▉ ▅▅ ▇█▄▅▍▉▋▆█▇ ▆▋▉▋▉▅▍▉█▊▍ ▋▅▆▅▇ ▅▉▊▊
3 Hours Ago
updated faberge egg anims & controller
3 Hours Ago
merge from deployvolumes_fixes
3 Hours Ago
Fixed hunting trophies deploy volume issues
3 Hours Ago
- Dont allow disabling images - Rename methods and minor cleanup
3 Hours Ago
Adjusted the divesite_e crate spawn positions so they're no longer floating
3 Hours Ago
▆ █ ▆▇▍▇ ▋▆▅▋▄▅▆█ ▇▄ ▄▇▌▅▆▋ ▅▆▅▆▅▅▌▉▆▇▉▊▊ ▇▍▄▆▄▄▅▇ ▉▌█▉█▆▌▊▆▍▌█▉▆▍▆▊ ▆▉▇▊▉▊▉▉▋ ▄▄▄▅ ▌▅▅▇▊█▊▋▊▌ ▄▌▍█▋▅▅▄▍▋▉ ▌▉▌▋▄▆ ▌▍▋ ▆▋▊▅
3 Hours Ago
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
4 Hours Ago
Window atlas mockup texture
4 Hours Ago
Tweaked tuna light and torch holder deploy volumes, include missing layers
4 Hours Ago
merge from main
4 Hours Ago
merge from easter2026_dlc
4 Hours Ago
merge from hatch_collider_fixes
4 Hours Ago
Should be water tight now
4 Hours Ago
Add DXT compression support to HttpImage
5 Hours Ago
Removed Menu2 menu items, obsolete
5 Hours Ago
Fixed loot panel title
5 Hours Ago
Allow supply signal and fire crackers as well
5 Hours Ago
Update: server enables SetPoolRunnersActive to reduce allocs of SwitchToThreadPoolAwaitable during tier0 init Tests: loaded on craggy (with and without jobs 3), teleported around
5 Hours Ago
added variations to the sound defenitions
5 Hours Ago
Mortar anim update - sweep and aim block out
5 Hours Ago
Optim: UpdateSubscriptions - replace Tasks with UniTasks They're slightly slower on a stress test, but they allocate an order less (and sometimes don't allocate) - 0.5MB vs 8KB over 10 run Tests: unit tests
5 Hours Ago
Updating abyss hazmat skinning
5 Hours Ago
Added visuals for grenade, molotov, smoke grenade, bean can, flashbang, bee grenade
5 Hours Ago
▍▌▆▇▄█ ▍▊▄▉▋▇▉ ▆▆█▆▌▍█▌ ▊▊▋▌▄▋ ▋▋ ▍▄▊▆ ▌▅▍▊▉▉▆▋▍█▌█ ▇▆▍▄ █▌▇ ▍▄▌▇▅█ █▄▋▅▌▅ ▉▄▄▊▅ ▇▋ ▊▇▊
6 Hours Ago
merge from hatch_collider_fixes
6 Hours Ago
▍ ▆▌▌▅ ▋▄▊▌▌▆▌▅▆ ▌▅▇ ▊▌▊ ▊▅▆▄▊▋▄█ ▆▇▇▅█▋ █▌▍▅▆▅▅ █▆▉▇▉▊▍ ▌▆▊█▉ ▊█▌▍ ▋▆█▋▉██ ▉▄▇▇▋▄▆▅█
6 Hours Ago
▌ ▄▄▄▇▆ ▆▊▇ ▇▆▊ ▇▅▄ ▊▊▅ ▋▄▄▅▊▊▆ ▅▉▄▅ ▅▌▅▌ ▊▄▊▊█▉▌ ▅▇▄ ▅▆▄▆▌█▋ ▅▊▉▌▊▊ █▇▋▅▊▆ ▉▆▉▅▌ ▋▄▇▄▆▊▌▍▋ ▅ ██▆▍▋ ▉█▍▅▉ ▄▍▇▆▆▋▇ ▆▍▋▌
6 Hours Ago
Tin can alarm now has a slot for thrown weapons (grenade, molotov..) Triggering it throws the loaded explosive