3,308 Commits over 944 Days - 0.15cph!
Change the other shader path too
Change coherent shader directory
Cache the directory structure for web filesystems
Enable IWYU compiling for unreal project (https://docs.unrealengine.com/en-us/Programming/UnrealBuildSystem/IWYUReferenceGuide)
Update BindingGen
Fix some more issues with voice chat
Fix voice errors after engine update
Unignore some other files that were just ignored
Fix gitignore to not ignore coherent ui
Bind some mass stuff, add back workaround that makes SourceUtils hotload faster
Add BaseEntity.Moveable, this should help with dynamic shadow caching
Assign lod required bones
Fix skeletal mesh loading
Start to get skeletal mesh loading again after 4.19 update
Simple html entity test (ui in world)
HUD synced with game, sandbox gamemode fixes
Remove pivot transform bullshit, model origin is set at import time instead
Replace physx with swept sphere for ShipRacer
Merge
Fix hang that also ate all memory
DrawHud -> UpdateHud, make sure it's called right before drawing the hud
Tick coherent after other hud things
TransformDirection, some other stuff to try and fix a few issues
Namespace vue components by addon name to fix conflicts
UI to show when game is connecting to server, and a button to cancel
Automatically resolve domain names when connecting to a server
Remove duplicate HUD reload logic to try and fix possible race condiiton
PhysicaMaterial should be using double
Placeholder ship model. Bit of suicide barrels code cleanup.
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Working on making the car not behave weird
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Add empty template addon that can be copy pasted when making new gamemode addons
Add Player.Local.ServerName. Hook up server name to scoreboard.
Add collision test to new spring arm camera
Cache players team before killing them so kill feed can show correct killed team
Add team colors to kill feed
Add Gamemode.TeamColor
Add convar to toggle console overlay
Use icon for death log and use translate for fades
Barrel explosion force convar