repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

7 Years Ago
Ensure Player.Local is valid on client from the start
7 Years Ago
Add Quaternion.Random, launch barrel debris in random direction.
7 Years Ago
Add death camera offset. Add barrel debris that is used for the death camera target (which is a melon for now)
7 Years Ago
Only respawn if the clients death camera is ready (left mouse button)
7 Years Ago
Stop animations after turning into ragdoll Only start countdown for ragdoll destroy after it's no longer the target of the death camera
7 Years Ago
Ragdoll death cam
7 Years Ago
Set internal mesh every tick to make sure it's set (until i find out why doing it once isn't enough)
7 Years Ago
Mark mesh render state dirty, see if that fixes invisible barrels
7 Years Ago
Add crosshair Only show crosshair when controlling a human with an active weapon
7 Years Ago
Set model on replication instead of waiting for begin play
7 Years Ago
Load mesh entity models in initialize and not SetProperty (should fix random invisible props on client)
7 Years Ago
Rotate, scale, and change origin of models at import time
7 Years Ago
Cancel barrel detonation if it dies during it
7 Years Ago
Add weapon bullet tracing. Make barrels take damage. Add missing bullet decal
7 Years Ago
Add PlayerModel class. Destroy ragdolls after 5 seconds
7 Years Ago
Spawn spectators at human eye height on spawn points Ragdoll human on clients when they die
7 Years Ago
Fix barrel props blinking in and out of existence (hopefully)
7 Years Ago
Fix pistol not replicating
7 Years Ago
Fix some incorrect asserts
7 Years Ago
Add BaseWeaponControllable, BaseWeapon, PistolWeapon
7 Years Ago
Use mossman for human player model
7 Years Ago
Replicated barrel yaw
7 Years Ago
Barrel model turns using eye angle yaw with interploation
7 Years Ago
Rename Player to HumanControllable
7 Years Ago
Fix humans spawning in floor
7 Years Ago
Add teams and phases, wait for players, spawn as human, spawn as barrel on death
7 Years Ago
Don't show connection errors on server when clients disconnect
7 Years Ago
Add spectator controllable for when game is waiting for players
7 Years Ago
Thirdperson camera less likely to clip through collision
7 Years Ago
Show player join/leave. Hide name section in chatbox if name is empty.
7 Years Ago
Add Gamemode.AllowPlayerMessage for custom message filtering
7 Years Ago
Fix client broadcasting chat message when it shouldn't
7 Years Ago
Add Player.Local. Add Player.Message. Add IGamemode.OnPlayerMessage.
7 Years Ago
Add chat and scoreboard hud for barrels gamemode
7 Years Ago
Fix a NRE when a model wasn't found
7 Years Ago
Remove some camera code that shouldn't be running on server
7 Years Ago
Fix some source entities using constructor instead of Initialize
7 Years Ago
Forgot to renable step slide move
7 Years Ago
Fix player movement clipping bug after landing on ground. Apex of jump will always be exactly the value of the jump height. Crouching as barrel will slow you down
7 Years Ago
Fix client side barrel model attaching incorrectly on initialize Fix client not spawning at the exact location told by server
7 Years Ago
Display connection errors
7 Years Ago
Fix client side only barrel model replicating when it shouldn't
7 Years Ago
Pass ENetworkFailure to managed, fix crash when failing to connect to server
7 Years Ago
Fix being able to detonate while detonating
7 Years Ago
Fix spring arm camera incorrectly updating for 1 frame after switching to it
7 Years Ago
Add death camera
7 Years Ago
Attach spring arm camera to barrel to avoid jittery movement
7 Years Ago
Turn off auto active camera bullshit so setting view target on possess doesn't get reset
7 Years Ago
Barrel detonate countdown
7 Years Ago
Broadcast taunt number so everyone can hear the same taunt