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3,308 Commits over 944 Days - 0.15cph!

7 Years Ago
Fix some exceptions from voice
7 Years Ago
Save and load settings from a file
7 Years Ago
Update bindinggen
7 Years Ago
Fixed incorrect Entity.Position when physics is enabled
7 Years Ago
Disable Tick for some entities that don't need it
7 Years Ago
Basic prop_door_rotating support Fix bsp ambient lighting loading when using leaf version 1 but there's no leaf ambient indices
7 Years Ago
Add a way to get custom info out of addon.json, use it to store option definitions
7 Years Ago
Fixed mdl submodel loading. Add func_door_rotating and prop_door_rotating.
7 Years Ago
Add static mesh socket bindings. Import model sockets from mdl
7 Years Ago
Fire welder on server instead of client
7 Years Ago
Fix pivot transform replication
7 Years Ago
Add entity interpolation toggle command
7 Years Ago
Remove pivot component bullshit and instead give entities 2 transforms that are multiplied and set internally. Change Transform from class to struct.
7 Years Ago
Fix clothing attachments
7 Years Ago
Update bindinggen
7 Years Ago
Support $alphatest and $translucent Fix welding, Add WorldEntity.WeldTo Make sure root components get welded too
7 Years Ago
Set decal entity root component
7 Years Ago
Generate mips in background without starving CPU
7 Years Ago
Add trigger_push. Add WorldEntity.AddImpulse. Mount hl1dm
7 Years Ago
Add trigger_multiple hl1 entity Add trigger_multiple, multi_manager. Add overlap begin and end events to world entity
7 Years Ago
Fix physics handle and physics constraints
7 Years Ago
Batch map meshes while loading instead of combining at the end
7 Years Ago
Unwrap exceptions when logging them
7 Years Ago
Add spot light attenuation radius bindings. Don't spawn world lights that have a negative cluster value.
7 Years Ago
Don't set base light default vars OnInitialize Spawn world spot lights
7 Years Ago
Rebuild lighting for bootstrap map, should fix ambient light importing
7 Years Ago
Update light variables on spawn to make sure they're synced
7 Years Ago
Get replicated assets after entity replication
7 Years Ago
Add AssetLibrary.GetPathOrSpecialName so special named asset names can be replicated
7 Years Ago
Missed SpotLight, call base Initialize just in case
7 Years Ago
Use initialize instead of constructor for some entities
7 Years Ago
Fix pivot point not being used after being replicated
7 Years Ago
Forgot to add replicated to PivotPosition
7 Years Ago
Replicate pivot position so WorldEntity.Position can take it into account when simulating physics
7 Years Ago
WorldEntity.Position uses primitive position instead of actor
7 Years Ago
Use pivot center for grenades
7 Years Ago
Add WorldEntity.SetPivotCenter
7 Years Ago
Add pivot postion to world entities (useful when you want to offset models relative to the entity position)
7 Years Ago
Show load times for all asset types
7 Years Ago
Record more asset load times Update bindinggen
7 Years Ago
Limit the number of some assets being loaded at a time Remove redundant async modifiers
7 Years Ago
Use a simpler test model with embedded textures
7 Years Ago
Use textures embedded in models Update bindinggen
7 Years Ago
Add some source mdl anim structs
7 Years Ago
Update bindinggen
7 Years Ago
Add Model.BoundingBox. Spawn hl1 pickup meshes using bounding box center as offset
7 Years Ago
Change near clipping plane back to 1.0
7 Years Ago
Fix dodgy animations (again)
7 Years Ago
Fix some animation weirdness
7 Years Ago
Add nodes as bones to fix some animation issues