repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

7 Years Ago
Improved model replication
7 Years Ago
Cleaner build script?
7 Years Ago
Add model replication back
7 Years Ago
Add Facepunch.Parse to BuildLibrary.bat
7 Years Ago
Fix leaf ambient lighting after SourceUtils update Use normals from displacement manager Replace displacement triangulation code with displacement manager
7 Years Ago
SanAndreas was inside out
7 Years Ago
Code files always compiled with backslash filenames to keep VS happy
7 Years Ago
Add FileSystem.DirectoryExists, remove some old stuff
7 Years Ago
Add missing references. Some additions to primitive structs.
7 Years Ago
Remove existing coreclr directory when generating it again
7 Years Ago
Cleanup addon json
7 Years Ago
Entry point for addons, automatically unmount and clear paths on unload
7 Years Ago
Fix some project output paths
7 Years Ago
Load bsp pak before mounting it to avoid recursive lookup mindfuck
7 Years Ago
Add Facepunch.Parse. Update SourceUtils.
7 Years Ago
Shorten map names on UI
7 Years Ago
Reference System.Diagnostics.Tools
7 Years Ago
Fix C# file paths in debug info
7 Years Ago
Fix static mesh vert colors index buffer not being used. Displacement blending.
7 Years Ago
Displacement lightmaps
7 Years Ago
Fix some FS watching issues, support watching WebFileSystem
7 Years Ago
finish aliases for System.Math in Sandbox.Math
7 Years Ago
Displacement texcoords Displacement materials
7 Years Ago
Displacement triangulation
7 Years Ago
Cast map mesh shadow as two sided. Disable disp faces for now.
7 Years Ago
Fix static prop angles
7 Years Ago
Mount bsp pak file. Fix vtf last mip not being set. Helps if i actually staged the files
7 Years Ago
bsp loader gets vmt instead of png textures
7 Years Ago
VPK mounting
7 Years Ago
More missing materials
7 Years Ago
Add missing materials
7 Years Ago
Use FileSystem instead of File
7 Years Ago
Fix map selection
7 Years Ago
Working on using Zio to abstract filesystem nicely Update Zio Use Zio for filesystem watching, make game load again Fix paths to source files for debugger, update Zio Bindings changed SanAndreasImport needs physical filesystem Demo loading asset over HTTP Bindings changed Merge pull request #111 from Facepunch/use-zio Use zio
7 Years Ago
Bindings changed
7 Years Ago
Working on using Zio to abstract filesystem nicely Update Zio Use Zio for filesystem watching, make game load again Fix paths to source files for debugger, update Zio Bindings changed SanAndreasImport needs physical filesystem Demo loading asset over HTTP
7 Years Ago
Reference SharpZipLib in CoreCLRGen
7 Years Ago
Use SharpZipLib Version 1.0.0-alpha2
7 Years Ago
Renable support for pak file lump
7 Years Ago
Use $bumpmap from material
7 Years Ago
Add basic vmt importer
7 Years Ago
Read flexes and vert anims Add skeletal morph target bindings
7 Years Ago
SanAndreasImport needs physical filesystem Demo loading asset over HTTP
7 Years Ago
Read mdl flex shit
7 Years Ago
Read StudioAnimDesc and StudioSeqDesc
7 Years Ago
Add Matrix mirroring and flipping
7 Years Ago
Convert attachment transforms
7 Years Ago
Add sockets for local attachments
7 Years Ago
Read mdl local attachments
7 Years Ago
Calculate mdl vertex tangents Add Angles primitive. Add skeletal mesh socket bindings.