repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

6 Years Ago
Finish css for flags enum
6 Years Ago
Inspector for enums, need to finish off flags still
6 Years Ago
Don't expand strings as IEnumerable
6 Years Ago
And IEnumerable
6 Years Ago
Expand lists (and arrays) in inspector
6 Years Ago
Parse material type from texture name. Only zero out alpha pixels when using transparent material type and 255th pallette index. Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Fix expanding nested subobjects
6 Years Ago
Zero out alpha channel in textures where pixel color is solid blue, this seems to be transparent in goldsrc.
6 Years Ago
Only show 3 decimal places for numbers
6 Years Ago
Calculate lightmap uvs, create a test lightmap texture (no packing yet)
6 Years Ago
Transform inspector, properly set values inside structs Also clear the selected entity properly if it's destroyed
6 Years Ago
Refactored to use property type when finding inspectors, made generic components editor, quat inspector
6 Years Ago
Switching between vec3 components no longer confirms changes, switch to something else instead
6 Years Ago
Fixed some inconsistent sizes so things look lined up properly
6 Years Ago
Gray out ticks when theyre readonly
6 Years Ago
Properly hide the default tick mark
6 Years Ago
Use checkboxes for bools, gray out readonly property names
6 Years Ago
More restricted primitive value inspector (no enum or bool) Make readonly properties also readonly on the inspector UI
6 Years Ago
Fix warning when getting mass and physics is disabled Inspector style
6 Years Ago
Fix managed component instances not being removed when component is destroyed Also use JsonIgnore to disable sending variables to hud (until we redo this) Entity inspector HUD (open with F3) to let us click on things and inspect them
6 Years Ago
Namespace consistency, remove test code
6 Years Ago
Func entities
6 Years Ago
Read lighting lump
6 Years Ago
Don't try to load wads that don't exist. Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Fix missing anime.js
6 Years Ago
Add wad filesystem. Load textures from wad. Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Toggleable sections in inspector
6 Years Ago
Mount halflife dir as "quiver" hehe cheeky. Try printing filenames from wads. Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Vector3 inspector
6 Years Ago
Setup aggregate filesystem for mounting multiple wads. Mount Half-Life.
6 Years Ago
Split primitive inspector into a generic inspector textbox component Fixed inspector key doing weird things when overflowing
6 Years Ago
Parse wad paths from worldspawn entitydef
6 Years Ago
Fix uvs, parse texture lump for texture names (no wad loading yet) Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Add some css to indent nested objects
6 Years Ago
Always use model *0 for worldspawn
6 Years Ago
Add GoldSrc and HalfLife addons. Supports bsp version 30. Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Inspect nested objects
6 Years Ago
Add bone hiding/unhiding by name or index
6 Years Ago
Give bsp brushes mesh names so they can be assigned unique material slots
6 Years Ago
Manually cleanup fbxsdk, there's some issues doing it on dispose
6 Years Ago
Setup managed side of HUD components before mounted()
6 Years Ago
Add methods to get the managed instances of HUD components by type or ID
6 Years Ago
Test Citizen clothes
6 Years Ago
Cleanup testing shit
6 Years Ago
Convert fbx scene units when global scale factor is not 1. Remove scaling from bones, these seem to be already multiplied by scale (fbxsdk bug?) Fixes Citizen animations.
6 Years Ago
Add better animation library settings. Add bone scale to animation import settings until citizen animations are fixed. Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Inspector progress
6 Years Ago
Copy hud components before iterating over them
6 Years Ago
Use anim stack local timespan for animation length
6 Years Ago
Use bind pose translation until I figure out how to use the translations from anims properly. Rename Bone.RelativeTransform to GlobalTransform. Update Citizen animations.