repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

6 Years Ago
Load mdl bone weights
6 Years Ago
Import mdl skeleton hierarchy
6 Years Ago
Fix studiomesh lod loading
6 Years Ago
Fix loading mdl when there's more than 1 studiomesh
6 Years Ago
Load vtf mipmaps
6 Years Ago
Source VTF importer (DXT1, 3, 5, BGRA8888)
6 Years Ago
Add phys_torque
6 Years Ago
Physical material overriding
6 Years Ago
Add phys_thruster
6 Years Ago
Parent map entities using parentname property. Add prop_physics_override. Add func_rotating.
6 Years Ago
Working on using Zio to abstract filesystem nicely Update Zio Use Zio for filesystem watching, make game load again Fix paths to source files for debugger, update Zio Bindings changed
6 Years Ago
Fix crosshair component conflict
6 Years Ago
Working on using Zio to abstract filesystem nicely Update Zio Use Zio for filesystem watching, make game load again Fix paths to source files for debugger, update Zio Bindings changed
6 Years Ago
Make component JS show up in coherent debugger, fix bottom of sources list cutting off
6 Years Ago
Bindings changed
6 Years Ago
Working on using Zio to abstract filesystem nicely Update Zio Use Zio for filesystem watching, make game load again Fix paths to source files for debugger, update Zio
6 Years Ago
Ignore log files (coherent makes one)
6 Years Ago
Coherent debugger patches
6 Years Ago
Spawn prop_physics entities. Spawn prop_static embedded map entities. Fix static prop version 6 loading.
6 Years Ago
Fix JS error spam
6 Years Ago
Coherent GT 2.1.0.3 Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Add point_message entity
6 Years Ago
Fix paths to source files for debugger, update Zio
6 Years Ago
Add func_button with "OnIn" support
6 Years Ago
Add BaseWorldEntity.MassScale Add phys_hinge entity Spawning directional lights for sky lights in bsp
6 Years Ago
Working on using Zio to abstract filesystem nicely Update Zio Use Zio for filesystem watching, make game load again
6 Years Ago
Use Zio for filesystem watching, make game load again
6 Years Ago
Fix compile error
6 Years Ago
Add constraint OnBroken event
6 Years Ago
Physics constraint motors
6 Years Ago
Add PhysicsConstraintEntity
6 Years Ago
Correct weak UObject* handling
6 Years Ago
Don't store grenade/tripmine ammo in weapon instance
6 Years Ago
Working on using Zio to abstract filesystem nicely Update Zio
6 Years Ago
Matrix4x4 indexer Spawn ents for bsp world point lights. Add light draw distance settings.
6 Years Ago
Fix uninitialized skeletal animation tracks in standalone builds
6 Years Ago
Fix physics asset collision in standalone builds
6 Years Ago
Fix static mesh collision in standalone build
6 Years Ago
Update to 4.18
6 Years Ago
Flip MDL vertices along X axis
6 Years Ago
Started Suicide Barrels gamemode. Support BSP > 19 ambient lighting.
6 Years Ago
Rename SetAnimationSequence to PlayAnimation
6 Years Ago
SkeletalMeshEntity.AddAnimation helper func
6 Years Ago
Removed all C++ runtime asset cache shit
6 Years Ago
Use managed skeletal mesh and animation loaders
6 Years Ago
Support skeletal mesh section visibility and material by section name
6 Years Ago
Update bindinggen
6 Years Ago
Limit size of auto generated physics asset bodies
6 Years Ago
Create convex collision from dominant bones
6 Years Ago
Add physics asset collision bindings (convex, sphere, box, capsule) Fix vertex weight normalize