repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

6 Years Ago
Make sure vertex weights total exactly 255
6 Years Ago
Use physics substepping
6 Years Ago
Add BaseWorldEntity.AddCustomPhysics so custom forces and torques can be calculated individually for every physics substep
6 Years Ago
Update bindinggen
6 Years Ago
Disable ragdoll body to body collision. Fix constraint axis.
6 Years Ago
Add Color == operator to fix generated code error
6 Years Ago
Fix errors in steam build
6 Years Ago
Create constraints for bones in skeletal model Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Update Zio
6 Years Ago
Working on using Zio to abstract filesystem nicely
6 Years Ago
Add INetworkSerializable for networking custom types
6 Years Ago
Working on using Zio to abstract filesystem nicely
6 Years Ago
Started physics constraint bindings. Update BindingGen
6 Years Ago
Don't link opensubdiv
6 Years Ago
enable c++ exceptions in SandboxGame module
6 Years Ago
Fix compile errors in steam build
6 Years Ago
build with 4.16?
6 Years Ago
Finished managed animation importing
6 Years Ago
Add skeletal mesh dependency to animation library (animation importing requires a valid skeleton)
6 Years Ago
Fix error when cooking
6 Years Ago
Update to UE 4.16
6 Years Ago
Fix compile errors in non editor builds
6 Years Ago
Added animation and skeleton preview mesh bindings (only useful for editor debugging)
6 Years Ago
Animation importer
6 Years Ago
Getting things ready to implement managed animations and physics assets
6 Years Ago
Add a keybind for voice chat instead of always being on
6 Years Ago
Read source mdl bones
6 Years Ago
Oops
6 Years Ago
Change static mesh LOD distances
6 Years Ago
MDL Lods
6 Years Ago
Basic Source MDL importer
6 Years Ago
Cache controllables player name on death so it's still valid after death
6 Years Ago
Rotate hl1 pickups so playtesters don't complain about the burgers being upside down
6 Years Ago
Temporarly disable impact effects and decals on skeletal meshes until decals can be attached and we choose effects based on surface type
6 Years Ago
Fixed skewed bullet decals when hit at an angle (not sure if this was intentional but it looked wrong)
6 Years Ago
Disabled lighting on spark effects
6 Years Ago
Added attenuation settings to audio assets, default falloff distance to 1000.
6 Years Ago
Add Skeletal mesh material slots
6 Years Ago
Fix vertex weight normalize, Always add dummy root node into skeleton for cases when there's more than one bone with no parent.
6 Years Ago
Add assimp property store bindings. Changed default max weights to 8 for higher quality skinning.
6 Years Ago
Mesh util func to normalize vertex weights. Force assimp to limit max bone influences to 4.
6 Years Ago
Skinning mesh using bone weights
6 Years Ago
Fixed bone hierarchy transforms
6 Years Ago
Fix skeleton hierarchy. Add Transform.Inverse
6 Years Ago
Transform.Identity
6 Years Ago
Transform skeletal mesh vertices by the mesh node world transform
6 Years Ago
Import bone hierarchy Move bones from Meshes to SkeletalModel
6 Years Ago
Building skeletal mesh from imported assimp data
6 Years Ago
Bindings for constructing Skeletal Mesh
6 Years Ago
Don't inherit USkeletalMesh, linker errors.