userLayladcancel
branchSandboxGame/mastercancel

2,064 Commits over 944 Days - 0.09cph!

7 Years Ago
Add nodes as bones to fix some animation issues
7 Years Ago
Transform vertices with fbx nodes
7 Years Ago
Testing animation importer extension (load extra data with fbx)
7 Years Ago
Add Anim Notify bindings. Remove unused .meta files
7 Years Ago
Re-enable viewmodel animations for pistol and mp5
7 Years Ago
Add Skeletal sockets from assimp nodes that have no children, no meshes and isn't assigned to a bone
7 Years Ago
Finding map materials fall back to .mat, .png, .tga if .vmt doesn't exist.
7 Years Ago
Don't init volumetric lightmaps more than once, data is discarded after texture creation in non editor builds
7 Years Ago
Volumetric lightmap bindings
7 Years Ago
Put displacements in their own mesh entity so they can have tri mesh collider (could be in the same entity but may aswell get culling benefits)
7 Years Ago
Add convex colliders for worldspawn brushes instead of using a triangle mesh
7 Years Ago
Add precomputed shadowmap bindings so map importers can import shadow maps. Directional light entities are now stationary so they can blend together with precomputed shadow maps and also cast dynamic shadows.
7 Years Ago
Add empty Addon classes for addons without them to avoid warnings Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Fix crash on map change, create new model for brush models instead of trying to reuse old ones.
7 Years Ago
Unmount and remove search paths in Sandbox addon unload
7 Years Ago
Replicate mesh entity material overrides
7 Years Ago
Fix some possible replication issues with source entities
7 Years Ago
Make Func_Button OnIn trigger Authority only
7 Years Ago
Clean up StaticMeshEntity
7 Years Ago
Improved model replication
7 Years Ago
Add model replication back
7 Years Ago
Add Facepunch.Parse to BuildLibrary.bat
7 Years Ago
Fix leaf ambient lighting after SourceUtils update Use normals from displacement manager Replace displacement triangulation code with displacement manager
7 Years Ago
Add missing references. Some additions to primitive structs.
7 Years Ago
Load bsp pak before mounting it to avoid recursive lookup mindfuck
7 Years Ago
Add Facepunch.Parse. Update SourceUtils.
7 Years Ago
Fix static mesh vert colors index buffer not being used. Displacement blending.
7 Years Ago
Displacement lightmaps
7 Years Ago
Displacement texcoords Displacement materials
7 Years Ago
Displacement triangulation
7 Years Ago
Cast map mesh shadow as two sided. Disable disp faces for now.
7 Years Ago
Fix static prop angles
7 Years Ago
Mount bsp pak file. Fix vtf last mip not being set. Helps if i actually staged the files
7 Years Ago
bsp loader gets vmt instead of png textures
7 Years Ago
VPK mounting
7 Years Ago
More missing materials
7 Years Ago
Add missing materials
7 Years Ago
Use FileSystem instead of File
7 Years Ago
Reference SharpZipLib in CoreCLRGen
7 Years Ago
Use SharpZipLib Version 1.0.0-alpha2
7 Years Ago
Renable support for pak file lump
7 Years Ago
Use $bumpmap from material
7 Years Ago
Add basic vmt importer
7 Years Ago
Read flexes and vert anims Add skeletal morph target bindings
7 Years Ago
Read mdl flex shit
7 Years Ago
Read StudioAnimDesc and StudioSeqDesc
7 Years Ago
Add Matrix mirroring and flipping
7 Years Ago
Convert attachment transforms
7 Years Ago
Add sockets for local attachments
7 Years Ago
Read mdl local attachments