2,064 Commits over 944 Days - 0.09cph!
Calculate patch normals
Move zip file system to engine addon
Spawn wolfet entities. Removed alwaysload tag from some addons.
Add bsp ident checking for vbsp and ibsp
Add WolfET addon. Add Pk3FileSystem.
Use capsule collision for ship physics
Bounce ship off track barrier instead of sliding up it
Add track friction and air friction
Add TrackHitResult
Basic ship networking
Enable IWYU compiling for unreal project (https://docs.unrealengine.com/en-us/Programming/UnrealBuildSystem/IWYUReferenceGuide)
Update BindingGen
Add BaseEntity.Moveable, this should help with dynamic shadow caching
Assign lod required bones
Fix skeletal mesh loading
Start to get skeletal mesh loading again after 4.19 update
Simple html entity test (ui in world)
Remove pivot transform bullshit, model origin is set at import time instead
Replace physx with swept sphere for ShipRacer
Merge
Placeholder ship model. Bit of suicide barrels code cleanup.
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Add empty template addon that can be copy pasted when making new gamemode addons
Add Player.Local.ServerName. Hook up server name to scoreboard.
Add collision test to new spring arm camera
Cache players team before killing them so kill feed can show correct killed team
Add team colors to kill feed
Add Gamemode.TeamColor
Add convar to toggle console overlay
Use icon for death log and use translate for fades
Barrel explosion force convar
Add convar for ragdoll fade time. Play sound on round end.
Increase explosion force from barrel so ragdoll gets launched
Allow second cooldown after barrel respawn until detonation is ready, avoids accidentally detonating
Decrease barrel detonation time to make it easier to get a kill. Decrease pistol fire rate slightly.
Decrease warmup and round starting time so you're not arsing around for too long
More gamemode convars
Display players waiting / players needed on hud
Don't include vorbis headers on dedi
fix #if bullshit
Replicate round timer in seconds so it's always in sync
Wrap sound bindings in dedicated server ifdefs
Remove unused broadcast sound rpc's
Don't play sounds on non clients (dedi server)
Don't spawn as barrel when testing with 1 player on server