userLayladcancel
brancharcade/interiorcancel

48 Commits over 0 Days - ∞cph!

10 Years Ago
Chatbox scroll to bottom now only happens if the scroll is already at the bottom
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
Added auto scrolling to chatbox when text is added to output
10 Years Ago
Fixed chatbox submit button
10 Years Ago
Chatbox submit with enter press now works
10 Years Ago
Fixed chatbox output
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Improved chat box
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Added door center to door selectable sub-menu
10 Years Ago
Fixed some missing scripts after merge
10 Years Ago
Merge branch 'interior' of arcade into interior
10 Years Ago
Implemented sub-menu UI from the concepts
10 Years Ago
Added OnAltSelect to Selectables so they can choose to open a submenu on right click
10 Years Ago
Added cursor texture
10 Years Ago
Added some simple cos and sin tweening methods to make highlighting work again
10 Years Ago
Added Rebuild methods to RoomStructure and DoorStructure that will mark the room as needing building and builds it.
10 Years Ago
Added Interior accessor to BuildingTool so tools don't have to go through BuildingSettings to get the interior. Added logging when building a room before the interior has finished loading to make sure there's no repeated builds
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Interior now builds rooms and doors on creation if the interior has loaded, this allows the loader to build everything in a batch at the end of loading
10 Years Ago
Renamed RoomStructure.SetDirty to RoomStructure.NeedsBuilding
10 Years Ago
Removed PickingRay and CanPick from BuildingSettings, instead passing pickingRay and rayBlocked through Tool and Selectable active updates
10 Years Ago
Moved some editor logic from RoomStructure to RoomSelectable
10 Years Ago
Moved some editor logic from DoorStructure to DoorSelectable
10 Years Ago
Added room height saving and loading to protobuf
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Added editor toolbar back in
10 Years Ago
Started separating room geometry generation and editor logic
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Added floor and wall textures
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Added UI prefabs
10 Years Ago
Added using Arcade.Math to scripts that need it
10 Years Ago
Added Vector2i and LineSegment2i to Arcade.Math instead of Arcade.Interior
10 Years Ago
Fixed walls not using the type from the saved data
10 Years Ago
Moved over content and prefabs needed for room editor
10 Years Ago
Started moving over room editor code
10 Years Ago
Added InteriorTest scene with debugging camera
10 Years Ago
Started loading interiors from saved protobuf data
10 Years Ago
Added Interior.proto Switched to forward rendering