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259 Commits over 518 Days - 0.02cph!

3 Months Ago
Fix car authority exception
3 Months Ago
pickup debris with physgun and gravgun
3 Months Ago
Fix NRE in player TakeDamage
3 Months Ago
Slow down the grab distance a bit
3 Months Ago
FIlter out damage from grabbed objects using tags
3 Months Ago
Fix obsolete GetTypeByName
3 Months Ago
Remove unused .vtex_c
3 Months Ago
models resource path
3 Months Ago
Remove physgun rotate hacks, Input.MouseDelta is fixed
3 Months Ago
Fix car screen shake
3 Months Ago
Fix car not smashing through things Fix car not driving under water
3 Months Ago
Rotate with physgun using accumulated analog look deltas so it's consistent across frame rates (Input.MouseDelta is unreliable per tick)
3 Months Ago
gravgun uses smooth damp instead of joints
3 Months Ago
gravgun only works on dynamic bodies
3 Months Ago
formatting
3 Months Ago
Rework physgun to use smooth damp functions, to show the usefulness of it, and it works nicer. Use the tag system to check for already grabbed objects
4 Months Ago
Disable prediction on car
4 Months Ago
Remove driver before grabbing input so car doesn't drive by itself
4 Months Ago
Fix BaseTool not being filtered out of tool UI
4 Months Ago
Add tracing to base tool
4 Months Ago
Rework tools to fix dodgy previews
4 Months Ago
Bump up z-index of spawn menu so it's above chat
4 Months Ago
Fix car not working (Velocity and PhysicsBody.Velocity returning different values now?)
4 Months Ago
Hook up voice level again on animhelper
4 Months Ago
Add voice speaker ui element
5 Months Ago
Trace with no radius for melee and try again with radius if it doesn't hit
5 Months Ago
bump up footstep volume so you can actually hear it Fix triggers colliding with solids
5 Months Ago
Add glass collision type
5 Months Ago
Ragdoll copies material overrides
5 Months Ago
tool and flashlight 1 handed
5 Months Ago
Fix hold type not being set to none when we don't have a carriable
5 Months Ago
Fix player SimulateAnimation not using active controller which stopped noclip anims from working
5 Months Ago
Fix player not using sit animation in car
5 Months Ago
Update .addon (max players)
5 Months Ago
some compiled files it keeps generating
6 Months Ago
no stength
6 Months Ago
Update thrusterprojector.vmat_c
7 Months Ago
Normalize fists move params
7 Months Ago
Add move_x/y/z and move_groundspeed for fists
8 Months Ago
Revert
8 Months Ago
Don't bone merge fists weapon
8 Months Ago
Delete facepunch.sandbox.fgd
9 Months Ago
Viewmodel rotates camera with camera bone rotation. Remove perlin viewshake from fists weapon
9 Months Ago
Allow viewmodel swing and bob to be disabled and use anim params aim_yaw_inertia and aim_pitch_inertia instead. Set anim params b_grounded and aim_pitch for fist weapon for Max to test with
9 Months Ago
Create a simple OBB for spawned props if there's no collision model so they can be manipulated by tools
9 Months Ago
Fix spawn command not loading model properly
9 Months Ago
Adjust spawning code to work with some ragdoll setups (single body attached to root bone)
10 Months Ago
fists weapon: set attack_has_hit
10 Months Ago
Change fists to use new model
1 Year Ago
Remove car vmdl