274 Commits over 821 Days - 0.01cph!
Add weapon tag so player doesn't collide with weapon. Clear weapon velocity before throw
Copy player anim params to viewmodel
1.5 local scale for pistol
Dampen speed for viewmodel bobbing offset to avoid jitter
Fix viewmodel pitch and yaw delta
Add inertia damping to viewmodel (does calling this inertia even make sense for this anymore?)
Set deploy on viewmodels in OnAnimGraphCreated
Phygun and gravgun end grab on entity pre cleanup
Fix NRE when grabbed object with physgun is removed
Set anim helper VoiceLevel on server too
Camera follow corpse on death
Fix wonky thirdperson camera
IsClient & IsServer fixes
Fix car authority exception
pickup debris with physgun and gravgun
Fix NRE in player TakeDamage
Slow down the grab distance a bit
FIlter out damage from grabbed objects using tags
Fix obsolete GetTypeByName
Remove physgun rotate hacks, Input.MouseDelta is fixed
Fix car not smashing through things
Fix car not driving under water
Rotate with physgun using accumulated analog look deltas so it's consistent across frame rates (Input.MouseDelta is unreliable per tick)
gravgun uses smooth damp instead of joints
gravgun only works on dynamic bodies
Rework physgun to use smooth damp functions, to show the usefulness of it, and it works nicer. Use the tag system to check for already grabbed objects
Disable prediction on car
Remove driver before grabbing input so car doesn't drive by itself
Fix BaseTool not being filtered out of tool UI
Rework tools to fix dodgy previews
Bump up z-index of spawn menu so it's above chat
Fix car not working (Velocity and PhysicsBody.Velocity returning different values now?)
Hook up voice level again on animhelper
Add voice speaker ui element
Trace with no radius for melee and try again with radius if it doesn't hit
bump up footstep volume so you can actually hear it
Fix triggers colliding with solids
Ragdoll copies material overrides
tool and flashlight 1 handed
Fix hold type not being set to none when we don't have a carriable
Fix player SimulateAnimation not using active controller which stopped noclip anims from working
Fix player not using sit animation in car
Update .addon (max players)
some compiled files it keeps generating