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56 Commits over 122 Days - 0.02cph!

4 Months Ago
Don't hide fbx_asset by default, fbx is common enough to be shown by default
4 Months Ago
Add ogg to sound asset additional extensions so they can be compiled
4 Months Ago
Fix drone blades
5 Months Ago
default holdtype_handedness in BaseCarriable
5 Months Ago
Update base.fgd
5 Months Ago
Initial point_camera and func_monitor entities
5 Months Ago
Change home avatar idle state when hovered over quit button
5 Months Ago
Fix possible NRE in nametags
5 Months Ago
compiled bench gibs that wasn't commited
5 Months Ago
Fix vmix assets not opening with vmix editor
5 Months Ago
Add reverb node to mixgraph vmix
5 Months Ago
Add surfaceproperties_steamaudio with a default entry to stop "Bake Reverb" from crashing
6 Months Ago
Don't need to update lights every tick in Home.Avatar
6 Months Ago
Fix possibly redundant safety checks in BaseWeapon.Simulate
6 Months Ago
propagate explosion forces to gibs that were created from an explosion (example: barrel blows up wall, wall gibs are forced back)
6 Months Ago
Still apply damage forces to invulnerable props
6 Months Ago
Update toolhelp_hammer_commands_english.txt
6 Months Ago
Update gameinfo.gi
6 Months Ago
GetAttachment API change
6 Months Ago
Add 2d light cookie texture
6 Months Ago
Add TextEntry.CaretColor
6 Months Ago
Delete head_lod0_vmorf.vtex_c
6 Months Ago
Remove copy of tracksuit trousers in wrong place
6 Months Ago
Remove citizen ghost, doesn't work anymore
6 Months Ago
Remove toolscene lightrigs that don't exist
6 Months Ago
ModelDoc: Add all common node wizards to default archetype, we always want to see all of them regardless of archetype selected
6 Months Ago
Remove entries from modeldoc_editor_presets.txt that either don't work/don't care about
6 Months Ago
Change default prop explosion particle to new one
6 Months Ago
Fix applying decals on world from server side
6 Months Ago
Add audiostream.default.sound
6 Months Ago
Try using spotlights for home avatar
6 Months Ago
Add D_SRGB_IMAGE combo to ui_cssbox shader
6 Months Ago
Prop particles created with func with entity param so they get added to that entity
6 Months Ago
Initial support for spawning particles for props "particles_list" (note: doesn't yet support all attachment types and doesn't clean up when entity is deleted)
6 Months Ago
Remove model tinting from home avatar, shouldn't be needed now
6 Months Ago
Bump up zfar for now until we have a better way for maps to control it
6 Months Ago
Zero out roll in base camera build input so cameras can't permanently mess it up
7 Months Ago
Fix auto complete in console not showing up
7 Months Ago
Allow VertexBuffer.AddCube to set a color
7 Months Ago
Ducking respects player scale
7 Months Ago
Update car chassis
7 Months Ago
Modify chassis a bit
7 Months Ago
Handle sitting tag in standard player animator
7 Months Ago
Dump watermelon thumbnail
7 Months Ago
Fix obsolete warnings
7 Months Ago
Fix avatar looking to work with any screen size
7 Months Ago
Add skin material groups to dress.kneelength
7 Months Ago
fix shirt_shortsleeve.orange skin
7 Months Ago
Add skin material groups to shorts.cargo
7 Months Ago
Fix ComputedStyle NRE