56 Commits over 122 Days - 0.02cph!
Don't hide fbx_asset by default, fbx is common enough to be shown by default
Add ogg to sound asset additional extensions so they can be compiled
default holdtype_handedness in BaseCarriable
Initial point_camera and func_monitor entities
Change home avatar idle state when hovered over quit button
Fix possible NRE in nametags
compiled bench gibs that wasn't commited
Fix vmix assets not opening with vmix editor
Add reverb node to mixgraph vmix
Add surfaceproperties_steamaudio with a default entry to stop "Bake Reverb" from crashing
Don't need to update lights every tick in Home.Avatar
Fix possibly redundant safety checks in BaseWeapon.Simulate
propagate explosion forces to gibs that were created from an explosion (example: barrel blows up wall, wall gibs are forced back)
Still apply damage forces to invulnerable props
Update toolhelp_hammer_commands_english.txt
Add 2d light cookie texture
Delete head_lod0_vmorf.vtex_c
Remove copy of tracksuit trousers in wrong place
Remove citizen ghost, doesn't work anymore
Remove toolscene lightrigs that don't exist
ModelDoc: Add all common node wizards to default archetype, we always want to see all of them regardless of archetype selected
Remove entries from modeldoc_editor_presets.txt that either don't work/don't care about
Change default prop explosion particle to new one
Fix applying decals on world from server side
Add audiostream.default.sound
Try using spotlights for home avatar
Add D_SRGB_IMAGE combo to ui_cssbox shader
Prop particles created with func with entity param so they get added to that entity
Initial support for spawning particles for props "particles_list" (note: doesn't yet support all attachment types and doesn't clean up when entity is deleted)
Remove model tinting from home avatar, shouldn't be needed now
Bump up zfar for now until we have a better way for maps to control it
Zero out roll in base camera build input so cameras can't permanently mess it up
Fix auto complete in console not showing up
Allow VertexBuffer.AddCube to set a color
Ducking respects player scale
Handle sitting tag in standard player animator
Dump watermelon thumbnail
Fix avatar looking to work with any screen size
Add skin material groups to dress.kneelength
fix shirt_shortsleeve.orange skin
Add skin material groups to shorts.cargo