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63 Commits over 397 Days - 0.01cph!

Yesterday
Fix the conveyor belt in player_controller_physics
3 Days Ago
Update ragdoll bone objects in editor
3 Days Ago
Update joints scene
3 Days Ago
Ragdoll uses Model.CreateBoneObjects
11 Days Ago
Include bodies in ragdoll joint record
11 Days Ago
Add read only lists for ragdoll bodies and joints
11 Days Ago
Drive ragdoll physics from animation in fixed update
11 Days Ago
Add option to ragdoll to drive physics from animation https://files.facepunch.com/layla/1b2211b1/sbox-dev_zcC1rx2gSM.mp4
11 Days Ago
Ragdoll child component flags are not saved and not cloned, they always get recreated OnEnabled
12 Days Ago
Flag ragdoll body bones as bone, because they are
12 Days Ago
Scale ragdoll joint local frames later on
12 Days Ago
Set ragdoll attachment mode and local frames on all joints
12 Days Ago
Setup hinge motor on ragdoll (needs testing)
12 Days Ago
Setup fixed joint frequency and damping on ragdoll Setup slider joint limits on ragdoll
12 Days Ago
Save ragdoll child objects so things can be attached to them in editor
14 Days Ago
Update Conveyor component to set collider surface velocity, this component doesn't really need to exist anymore though
14 Days Ago
Conveyor shouldn't use static collider
15 Days Ago
Move mirror component to work in progress
17 Days Ago
Fix all deprecation warnings
18 Days Ago
Drive kinematic ragdoll parts with smooth move to the animated bone transform
18 Days Ago
Ragdoll smooth moves kinematic rigidbodies to renderer bone, as an added benefit it means we don't need to calculate bone velocities, the rigidbody already has it when switching to dynamic
19 Days Ago
These floors should be static in physics_simple scene
19 Days Ago
Add IgnoreRoot to ragdoll, mostly so I can test motion enable toggle, needs better name
19 Days Ago
Set ragdoll transform to root body transform. Use absolute flag for child rigidbodies so parent transform doesn't fuck them
21 Days Ago
Parts have linear and angular damping, so use them
21 Days Ago
Dynamic joint scaling https://files.facepunch.com/layla/1b1311b1/sbox-dev_8tUelwOLEE.mp4
21 Days Ago
Scale ragdoll joint local frames by body world scale
21 Days Ago
Add motion enabled support to ragdoll, motion disabled drives kinematic bodies using render bones https://files.facepunch.com/layla/1b1211b1/sbox-dev_x0MIf0ioIl.mp4
21 Days Ago
Destroy physics on ragdoll destroy too Clear physics bones when switching out renderer
21 Days Ago
Add rigidbody flags to ragdoll Add physics lock to ragdoll
21 Days Ago
Use renderer bone transform to set up ragdoll rigid bodies if they exist https://files.facepunch.com/layla/1b1211b1/sbox-dev_Rr8wJCrHB6.mp4
21 Days Ago
Joint desc limits are in degrees
21 Days Ago
Set ragdoll collider surfaces
21 Days Ago
Add work in progress ragdoll component that creates child rigid bodies from model physics https://files.facepunch.com/layla/1b1211b1/sbox-dev_CS4vIaEj8o.mp4
34 Days Ago
Mirror scene
34 Days Ago
Add mirror example component, this isn't ready to be used in games, it's for us to debug rendering issues
56 Days Ago
Use !IsValid instead of == null or is null for any IValid
56 Days Ago
Use IsValid instead of != null or is not null for any IValid
3 Months Ago
Fix up player_controller scene
3 Months Ago
Switch player grabber back to physics body, just don't grab statics. Use IsValid checks because grabbed body can be deleted
4 Months Ago
Change player grabber to allow unfreezing
5 Months Ago
Update terrain scene, add bullshit testing surfaces to terrain materials
6 Months Ago
Move shatterglass to a library
9 Months Ago
Use plane collider for some scenes
9 Months Ago
Update shatter_glass.scene
9 Months Ago
Add shatter glass example component, it can live here for now
9 Months Ago
Set damage position in player grabber shoot
9 Months Ago
Add root motion test
9 Months Ago
Update joints scene to use physics grabber
11 Months Ago
Fix compile error