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64 Commits over 397 Days - 0.01cph!

9 Days Ago
Simplify mirror component, use fixed render target size to show that we can
32 Days Ago
Fix the conveyor belt in player_controller_physics
33 Days Ago
Update ragdoll bone objects in editor
33 Days Ago
Update joints scene
33 Days Ago
Ragdoll uses Model.CreateBoneObjects
41 Days Ago
Include bodies in ragdoll joint record
41 Days Ago
Add read only lists for ragdoll bodies and joints
41 Days Ago
Drive ragdoll physics from animation in fixed update
41 Days Ago
Add option to ragdoll to drive physics from animation https://files.facepunch.com/layla/1b2211b1/sbox-dev_zcC1rx2gSM.mp4
41 Days Ago
Ragdoll child component flags are not saved and not cloned, they always get recreated OnEnabled
42 Days Ago
Flag ragdoll body bones as bone, because they are
42 Days Ago
Scale ragdoll joint local frames later on
42 Days Ago
Set ragdoll attachment mode and local frames on all joints
42 Days Ago
Setup hinge motor on ragdoll (needs testing)
42 Days Ago
Setup fixed joint frequency and damping on ragdoll Setup slider joint limits on ragdoll
42 Days Ago
Save ragdoll child objects so things can be attached to them in editor
44 Days Ago
Update Conveyor component to set collider surface velocity, this component doesn't really need to exist anymore though
44 Days Ago
Conveyor shouldn't use static collider
45 Days Ago
Move mirror component to work in progress
47 Days Ago
Fix all deprecation warnings
48 Days Ago
Drive kinematic ragdoll parts with smooth move to the animated bone transform
48 Days Ago
Ragdoll smooth moves kinematic rigidbodies to renderer bone, as an added benefit it means we don't need to calculate bone velocities, the rigidbody already has it when switching to dynamic
49 Days Ago
These floors should be static in physics_simple scene
49 Days Ago
Add IgnoreRoot to ragdoll, mostly so I can test motion enable toggle, needs better name
49 Days Ago
Set ragdoll transform to root body transform. Use absolute flag for child rigidbodies so parent transform doesn't fuck them
51 Days Ago
Parts have linear and angular damping, so use them
51 Days Ago
Dynamic joint scaling https://files.facepunch.com/layla/1b1311b1/sbox-dev_8tUelwOLEE.mp4
51 Days Ago
Scale ragdoll joint local frames by body world scale
51 Days Ago
Add motion enabled support to ragdoll, motion disabled drives kinematic bodies using render bones https://files.facepunch.com/layla/1b1211b1/sbox-dev_x0MIf0ioIl.mp4
51 Days Ago
Destroy physics on ragdoll destroy too Clear physics bones when switching out renderer
51 Days Ago
Add rigidbody flags to ragdoll Add physics lock to ragdoll
51 Days Ago
Use renderer bone transform to set up ragdoll rigid bodies if they exist https://files.facepunch.com/layla/1b1211b1/sbox-dev_Rr8wJCrHB6.mp4
51 Days Ago
Joint desc limits are in degrees
51 Days Ago
Set ragdoll collider surfaces
51 Days Ago
Add work in progress ragdoll component that creates child rigid bodies from model physics https://files.facepunch.com/layla/1b1211b1/sbox-dev_CS4vIaEj8o.mp4
2 Months Ago
Mirror scene
2 Months Ago
Add mirror example component, this isn't ready to be used in games, it's for us to debug rendering issues
3 Months Ago
Use !IsValid instead of == null or is null for any IValid
3 Months Ago
Use IsValid instead of != null or is not null for any IValid
4 Months Ago
Fix up player_controller scene
4 Months Ago
Switch player grabber back to physics body, just don't grab statics. Use IsValid checks because grabbed body can be deleted
5 Months Ago
Change player grabber to allow unfreezing
6 Months Ago
Update terrain scene, add bullshit testing surfaces to terrain materials
7 Months Ago
Move shatterglass to a library
10 Months Ago
Use plane collider for some scenes
10 Months Ago
Update shatter_glass.scene
10 Months Ago
Add shatter glass example component, it can live here for now
10 Months Ago
Set damage position in player grabber shoot
10 Months Ago
Add root motion test
10 Months Ago
Update joints scene to use physics grabber