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3,985 Commits over 1,461 Days - 0.11cph!

31 Minutes Ago
Use !IsValid instead of == null or is null for any IValid
1 Hour Ago
Use IsValid instead of != null or is not null for any IValid
Today
Apply primitive render attributes in animatables too
3 Days Ago
Don't run physics in editor
3 Days Ago
Get rid of this optional render attributes, add it when it's needed
3 Days Ago
DrawSceneObject can take attributes, by default these will come from Graphics.Attributes so Graphics.SetupLighting will now work with scene object render
3 Days Ago
Shadergraph: Add multiple outputs for float2, float3, float4 on Combine node
3 Days Ago
Shadergraph: Add distance node
3 Days Ago
Hide these properties on unary nodes
3 Days Ago
Shadergraph: Fix node menu not getting all nodes from plug drag, all nodes are relevant in shadergraph, at least for now
3 Days Ago
Shadergraph: Properties window uses the modern control sheet Comment node uses text area for description
3 Days Ago
Move fixed update to shared tick so it can execute in editor, the docs say it should
3 Days Ago
Shadergraph: Add world tangent node, U and V tangent outputs
3 Days Ago
Fix ModelRenderer material override not applying all their material flags, SetMaterialOverrideForMeshInstances is more reliable for material overrides. Hide material groups when using material override, they're not compatible
4 Days Ago
Fix terrain paint compute shader num threads, double the size of the brush so it matches the preview Balance weights on imported splatmap, bias against alpha
4 Days Ago
Merge scene render attributes to NativeRenderingWidget camera, fixes terrain global attributes not being applied to editor camera Fix annoying NRE in CameraComponentTool
7 Days Ago
Top and bottom caps for SolidCylinder Draw SolidCapsule directly instead of 2 spheres and a cylinder
7 Days Ago
Same fix needed for SolidCylinder
7 Days Ago
Get rid of upgraders log. If cloud prefabs have a component upgrade, we don't want to be spammed with this
7 Days Ago
Fix mistakes in Gizmo.SolidSphere, any segment count should now work
9 Days Ago
Make TabWidget state cookie restore functional Give particle effect tab bar a state cookie so the current tab is restored
9 Days Ago
Component upgrader for particle effect, apply alpha if we're applying color so that color and alpha can be properly decoupled
9 Days Ago
Allow particle alpha to be applied without applying color (Alpha is still applied when applying color to avoid breaking existing behaviour)
9 Days Ago
Fix video background-image rendering with incorrect aspect ratio - Rect needs to be recomputed once video texture has loaded
11 Days Ago
Fix incorrect number of mips calculation for textures, causing crashes on AMD for 4096 sized textures
11 Days Ago
Add more protection in circular buffer write causing a pretty common audio crash
11 Days Ago
Use unscaled local to world in solve IK chain pose operation, fixes citizen big feet when scaled (need to check if IK still works properly when scaled)
11 Days Ago
Fix cursor flickering when orbiting editor camera Add two more preferences for hiding cursor when panning or orbiting
11 Days Ago
Add more common image formats to texture editor
11 Days Ago
Remove invalid sounds from ceramic surface
11 Days Ago
Fix NullReferenceException when using Sound.Play with SoundEvent that has no sounds
11 Days Ago
Fix Hitboxes From Model incorrect box size, use extents, not size
13 Days Ago
Fix the two remaining places where game resource is assumed to be json
17 Days Ago
Fix FindClosestPoint for scaled meshes
17 Days Ago
Experimental support for FindClosestPoint on mesh collision https://files.facepunch.com/layla/1b2111b1/sbox-dev_RvmEK7htSt.mp4
17 Days Ago
Add CallbackEntry in the right place relative to .Order so that game object system listen order is respected
18 Days Ago
Don't clamp flex override when getting it
18 Days Ago
Oops, missed this weight clamp
18 Days Ago
Null check hulls here
18 Days Ago
Fix PhysicsBody.CheckOverlap crash when checking overlap against mesh
18 Days Ago
Hull collider cone and cylinder respect game object scale
18 Days Ago
Missing null check in NavMeshAgent
18 Days Ago
Don't clamp flex overrides to flex controller min max
19 Days Ago
Rename this to hull
19 Days Ago
Compile hulls into vox resource https://files.facepunch.com/layla/1b2011b1/sbox-dev_x10cgzGsNn.png
19 Days Ago
Support opaque fade on vertex_color
19 Days Ago
Use reinterpret_cast in GetModelIndices
20 Days Ago
Change spot light comments to let user know cone is in half angles
20 Days Ago
Attempt to fix video player crash, audio decode is fucky
20 Days Ago
Don't build faces for empty vox