userLayladcancel
reposboxcancel

4,221 Commits over 1,552 Days - 0.11cph!

4 Hours Ago
Restore this fbx blend shape normals code, at the time it was fucked but now it looks correct, recursive destroy on fbx mesh copies may have been causing it - Fixes incorrect normal smoothing on fbx meshes that include morphs that aren't being used
5 Hours Ago
Allow create model context menu item for fbx, obj, dmx
5 Hours Ago
Asset preview dmx
6 Hours Ago
Delete infectedwoundrenderdata
6 Hours Ago
Delete more from common
Today
Delete public/assetrename
Today
Remove some unused code from src/common
Today
Fix updating tags removing trigger contacts, only shapes that ignore each other should have contacts removed Position editor tool only smooth moves rigidbodies that have motion enabled
Today
Fix collision events returning incorrect per triangle surfaces
Yesterday
Add Graphics.Draw from GpuBuffer<T>
2 Days Ago
Clear cached material override on sceneobject when changing model so it can be set again - Fixes model renderer not applying material override on model change
3 Days Ago
Try to match normal and tangent of native material editor plane
3 Days Ago
Don't make this struct public
3 Days Ago
Material preview uses tessellated plane with vertex blends so blended materials can be previewed https://files.facepunch.com/layla/1b0511b1/sbox-dev_D8hvwjbzp3.png
3 Days Ago
Add plane_large.vmdl for large subdivided plane
4 Days Ago
Normalize quats going to physicsbody, set to identity if they can't be normalized - could potentially fix rare physics failure
4 Days Ago
Move joint OnBreak action to breaking group
4 Days Ago
Add buttons to joint break and unbreak so it can be toggled from editor https://files.facepunch.com/layla/1b0311b1/sbox-dev_uEafwaFZFI.mp4
4 Days Ago
Add Joint.IsBroken Add Joint.StartBroken Add Joint.Unbreak() to activate the joint after breaking
4 Days Ago
Add Joint.LinearStress/AngularStress - mostly to check current impulse against break limits Spring joint impulse checked against break limit seems to be negated?
4 Days Ago
Fix Gizmo.Control.Position returning true without it being dragged on
4 Days Ago
Trigger exit detection only checks if there's any contacts on triggers, not non triggers
5 Days Ago
Physics tool selects all rigidbodies in hierarchy
5 Days Ago
Expose MeshComponent.Model
5 Days Ago
Don't invoke ISceneCollisionEvents for trigger intersections
5 Days Ago
Update skinned renderers if they have physics bones
5 Days Ago
deserialize absolute game object flag, flags are deserialized selectively
5 Days Ago
Joints execute in editor, physics tool can manipulate physics in editor so joints should also work
5 Days Ago
Colliders without rigidbody are static in editor
5 Days Ago
Hook up Mixer.Solo
5 Days Ago
Hook up Mixer.Mute
6 Days Ago
Support SoundHandle.Stop fade time, add Fadeout curve to control fading
8 Days Ago
Smooth move rigidbodies with position tool so moving them doesn't fight with physics https://files.facepunch.com/layla/1b2911b1/sbox-dev_ondqw8nnTP.mp4
9 Days Ago
Fix NRE in color picker when there's no parent
9 Days Ago
Hide, JsonIgnore on GameResource
9 Days Ago
Create directory when saving clothing render icon (should these be put in temp filesystem/game resource data block)
9 Days Ago
Support animation on bone merged skinned renderers, bones not included in the merge will be animated https://files.facepunch.com/layla/1b2811b1/sbox-dev_YF71imyY7R.mp4
11 Days Ago
Add more error checking around mp3 mixer process stream, still seeing these pop up in sentry
11 Days Ago
Grab msaa from scene camera attributes when doing Graphics.RenderToTexture, scene camera might have msaa disabled
11 Days Ago
Give better titles to collider trigger actions
11 Days Ago
Add Collider.OnObjectTriggerEnter/OnObjectTriggerExit
11 Days Ago
Remove rigidbodies from menu-main scene
13 Days Ago
Bail Model.Load early with error model for null or whitespace filename
13 Days Ago
Remove SCENEOBJECTTYPEFLAG_IS_PROCEDURAL - it does nothing
14 Days Ago
Add CameraComponent.CustomSize to override aspect ratio. When rendering to a render target, sometimes you want the aspect of the screen and not the texture Add CameraComponent.ProjectionMatrix Add CameraComponent.CalculateObliqueMatrix to clip projection with a worldspace clip-plane
14 Days Ago
Delete view_shared, move CViewSetup to camerarenderer and start removing unused junk from it
14 Days Ago
Scene collision events (#1707) An interface to listen for all collision events that happen during a physics step
15 Days Ago
Load Model.Plane
15 Days Ago
Restore colliders on rigidbody disable if the collider is still active Don't let collider dictate body type when there's a rigidbody, colliders could have a mix of statics so rigidbody should be the authority on this
15 Days Ago
Update summary to be more clear on what this interface is for