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4,336 Commits over 1,552 Days - 0.12cph!

6 Months Ago
Shape, Joint, Contact are structs now
6 Months Ago
Remove custom cast callbacks for now, can probably use their casting now
6 Months Ago
IzGeometry -> IzQueryShape
6 Months Ago
IzTOIQuery -> IzTOIResult
6 Months Ago
IzArray -> IzSlowArray
6 Months Ago
IsConcave -> IsMesh
6 Months Ago
Add material list to BVH
6 Months Ago
Fix AddBoxShape
6 Months Ago
Default world def Setup contact modify and should collide callbacks
6 Months Ago
Create shapes with default shape def
6 Months Ago
Joint max impulse limits
6 Months Ago
Fix body types
6 Months Ago
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6 Months Ago
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6 Months Ago
World and shape userdata is void* now not intptr
6 Months Ago
Fix GetBody, AddBody, StepSimulation, StepUpdateManaged
6 Months Ago
Fix compile errors in physics joint
6 Months Ago
Add should collide callback Ignore izShouldCollide(Body, Body) if one of the shapes is a sensor Add joint break callback Don't calculate mass for height shapes Test max impulses for joint breaking AddSpringJoint
6 Months Ago
Joint is enabled if it's active
6 Months Ago
Allow joint to become inactive
6 Months Ago
Linear slop is 0.03125 in sbox
6 Months Ago
Add back body axis lock
6 Months Ago
Update to latest, update vpc, wrap any izabu changes in SBOX defines
6 Months Ago
Remove step results from physics interface, no longer used
6 Months Ago
Add json type converter safely through TypeLibrary
6 Months Ago
Remove unused convar refs
6 Months Ago
Don't need this shit now
6 Months Ago
Add binds we'll need for sceneobject serialization Bind light desc so we can create a light directly from desc
6 Months Ago
Make sure any scene light properties ask native for their value so they can never go out of sync
6 Months Ago
Preview animgraph parameters on model preview https://files.facepunch.com/layla/1b0311b1/sbox-dev_orVYPmENxI.mp4
6 Months Ago
Fix GetParameterInt and GetParameterFloat not working for ANIMPARAM_ENUM
6 Months Ago
Fix incorrect min max for int AnimParam Add option names to enum AnimParam
6 Months Ago
Terrain can import splatmap from png, tga, jpg, psd
6 Months Ago
Dictionary control widgets can't be edited when readonly
6 Months Ago
Allow model inspector to preview animations https://files.facepunch.com/layla/1b0211b1/sbox-dev_fdrQka7PNG.mp4
6 Months Ago
Start pending components before physics step - fixes physics step running before joints are created
6 Months Ago
Fix SoundEvent.GetNextSound random not using the full range of sounds
6 Months Ago
Fix NRE in Collider.RebuildImmediately
6 Months Ago
Fix NRE in TeleportKeyframeBody
6 Months Ago
Remove left over log
6 Months Ago
Allow drag drop on ResourceControlWidget if the game resources are assignable
6 Months Ago
Add start and end loop points to sound meta
6 Months Ago
Enum and List control widgets can't be edited when readonly
6 Months Ago
Fix some incorrect sound paths in surfaces
6 Months Ago
Only get transform once in SpriteRenderer OnPreRender
6 Months Ago
Set SpriteRenderer bounds to max component of 2D size
6 Months Ago
ForceFlushGPU before Flush RenderSceneToPixmap - fixes pixmap assert
6 Months Ago
Delete rendersystem/dx code
6 Months Ago
Remove phoneme extractor code from the 90s
6 Months Ago
map instance adds tags from object entry