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4,014 Commits over 1,461 Days - 0.11cph!

7 Months Ago
Fix triggers activating when collision default is set to ignore
7 Months Ago
Add joint break strengths to modeldoc
7 Months Ago
Support Scene.trace.Body (todo: multi, sweep) https://files.facepunch.com/layla/1b1211b1/sbox-dev_G86CwDirl8.mp4
7 Months Ago
Setting SceneModel.AnimationGraph to null resets to model animgraph instead of crashing
7 Months Ago
Fix ColorControlWidget popup not constraining to screen
7 Months Ago
Creating an invalid hull or mesh physics shape will always return a valid shape (tiny sphere) so warn when this happens
7 Months Ago
Title case and remove whitespace when creating new components
7 Months Ago
Add Rigidbody.MassOverride
7 Months Ago
Add plane collider because I'm sick of thin boxes being used for floors
8 Months Ago
Timeline component stores curves for properties, timeline editor edits curves for selected object
8 Months Ago
Add some more safety checks around joint creation
8 Months Ago
Remove joint from broken joint list before it gets deleted
8 Months Ago
Add hit shape to damage info
8 Months Ago
Include hit location in DamageInfo
8 Months Ago
ModelPhysics gizmos sync to physics group
8 Months Ago
Make sure ModelPhysics always finds a root body to use as game object transform
8 Months Ago
Fix non animated ragdolls not applying physics bones properly
8 Months Ago
Fix typo in Map.CreateAsync?
8 Months Ago
Fix NRE in AssetPreviewWidget
8 Months Ago
Add RootMotion to skinned model to get the calculated motion from animgraph since last frame https://files.facepunch.com/layla/1b0111b1/sbox-dev_WlG9GCnJcc.mp4
8 Months Ago
Add a test for FindInPhysics because chances are I'm going to forget this fix when izabu updates
8 Months Ago
Fix CastShape on mesh shape not returning hit fraction when toi is overlapped
8 Months Ago
Forgot to delete results
8 Months Ago
Add Scene.FindInPhysics( sphere ) and Scene.FindInPhysics( bbox )
8 Months Ago
Flip PhysicsContact normal and speed for the other collider
8 Months Ago
Hook up ModelPhysics renderer for prop_physics
8 Months Ago
Do a better job at keeping mass override applied
8 Months Ago
Some physics interface clean up
8 Months Ago
Reapply mass override when setting local mass center Add mass test
8 Months Ago
Remove shape before checking collision events, removing a shape can generate contact reports so they need to be removed Delete body after checking collision events
8 Months Ago
This is making physics debug draw super slow
8 Months Ago
I should probably initialize this!
8 Months Ago
Get rid of EnableLinearConstraint and EnableAngularConstraint, not supported and dumb
8 Months Ago
Support joint deactivation in izabu, this allows ragdolls to break joints, not just joint components Joint IsActive setter so any breakage can be reset
8 Months Ago
Remove max impulse from jointdesc, it's never used
8 Months Ago
Don't load map if map instance is not active
8 Months Ago
Fix sphere trace hitposition without fucking it up for capsules
8 Months Ago
Fix hitposition when sphere tracing against meshes
8 Months Ago
Fix out of range exception in voice (visemes should probably be put in its own component)
8 Months Ago
This should probably just be the radius of the input shape, not both
8 Months Ago
Fix HitPosition for Trace.Sphere https://files.facepunch.com/layla/1b2511b1/sbox-dev_CvSjg1QMpX.mp4
8 Months Ago
Fix izQueryFaceDirections using the max instead of the min distance for face separation
8 Months Ago
Support joint breaking on prismatic, revolute, rigid, spherical
8 Months Ago
Implement joint breaking, break callbacks called on post step, breaking a joint disables the component
8 Months Ago
Use gizmos for physics debug draw lines for when I need it Comment out early out in capsule vs hull deep penetration until I get the proper fix
8 Months Ago
Animation helper applies root motion to the root in treadmill mode, fixes treadmill movement not working in animgraph
8 Months Ago
Setup attachments for bind pose animated objects, fixes incorrect attachment transforms on models not using animgraph
8 Months Ago
Allow editing of multiple rects
8 Months Ago
Make handle resize less sucky
8 Months Ago
Allow rects to be loaded from json Cleanup + Rect gizmo testing