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4,347 Commits over 1,552 Days - 0.12cph!

7 Months Ago
Start splitting up half edge code to make it easier to maintain
7 Months Ago
Make C# hotspot editor a editor app, delete native version
7 Months Ago
Also only show push to talk input in push to talk activate mode
7 Months Ago
Fix physics not using the correct per triangle (cell) surface for terrain https://files.facepunch.com/layla/1b0811b1/sbox-dev_KC7RvG3czd.mp4
7 Months Ago
Use solver hit normal when casting against heightfields, fixes player movement snagging on terrain
7 Months Ago
Ensure 4 surfaces are always set on terrain collision shape Make sure GetTriangleMaterial doesn't index outside of materials array
7 Months Ago
Calculate dominant control map indices to use for per triangle surface indices
7 Months Ago
Set terrain collision surfaces to storage material surfaces Allow shape surfaces to include null surfaces
7 Months Ago
Fix possible NRE's in SetVelocityFromRendererBones
7 Months Ago
Support collision on terrain component https://files.facepunch.com/layla/1b0711b1/sbox-dev_o1zZIhIEEB.jpg
7 Months Ago
Range check bone gizmos, don't need to render ones far away
7 Months Ago
Add connect operation to vertex selection https://files.facepunch.com/layla/1b0711b1/sbox-dev_k94KMmxHkm.mp4
7 Months Ago
Model physics automatically inherits bone transform velocity so switching to ragdoll isn't stuck in the last pose https://files.facepunch.com/layla/1b0511b1/sbox_WLc97vrkvJ.mp4
7 Months Ago
Remove cloth code from sceneanimatableobject, we were also creating a physics world per animated object for it
7 Months Ago
Don't run SceneNetworkUpdate when network system instance is null
7 Months Ago
Remove Preferences.VoipVolume from voice component, handled through the mixer now
7 Months Ago
Add Voice.TargetMixer
7 Months Ago
Make voip_volume a convar so it gets saved
7 Months Ago
Use VoipVolume setting as a multiplier for voice component volume
7 Months Ago
Change Voice.ShouldExclude to Voice.ExcludeFilter to provide the connection filter list at once, this is easier to implement
7 Months Ago
Add ShouldExclude override to voice component to allow team voice chat etc
7 Months Ago
Only set console widget instance for main editor window
7 Months Ago
Fix restitution not combining
7 Months Ago
Add MapInstance.Bounds to get world bounds of the map
7 Months Ago
Use a bone body cache in model physics, spending too much time asking native for the pairing every frame
7 Months Ago
Add vertex bevel operation https://files.facepunch.com/layla/1b0311b1/sbox-dev_qwSFxWpceA.mp4
7 Months Ago
Fix model physics not setting gameobject tags
7 Months Ago
Hammer: Option for placing objects using bounds bottom as origin for when you want to disable it
7 Months Ago
Add SkinnedModelRenderer.UseAnimGraph, this will frequently be used to turn off animations on ragdolls without going through sceneobject
7 Months Ago
Fix model physics T posing for a frame on enabled and switching animgraph off, allows for smooth ragdoll transitions https://files.facepunch.com/layla/1b3011b1/sbox_K1lOWP0iir.mp4
7 Months Ago
Edge merge now supports 2 open edges from different meshes, meshes will be merged into one https://files.facepunch.com/layla/1b2811b1/sbox-dev_4CCaZjcxH9.mp4
7 Months Ago
Add mesh merging (only 2 open edges from the same mesh for now)
7 Months Ago
Hotspot rect assets can be loaded from kv3 and json Add Pixmap.FromTexture Remake rect editor in C# open rect assets with it https://files.facepunch.com/layla/1b2811b1/sbox-dev_v1vsYYyeyh.png
7 Months Ago
Fix undo system not setting next action for snapshot on redo, causing undo to be incorrect after a redo and new snapshot
7 Months Ago
Fix edge connect not recomputing texcoords
7 Months Ago
Recompute origin of new mesh for extracted mesh faces
7 Months Ago
ctrl+i inverts selection for vertices, edges and faces
7 Months Ago
Fix edge extrude not updating uvs of connecting face
7 Months Ago
Update avatar scene to fix outdated scene meshes
7 Months Ago
Allow selected mesh faces to be extracted and put into a new mesh
7 Months Ago
Make rotate undoable
7 Months Ago
Add rotate and treat as one to mesh face texturing
7 Months Ago
Add justify texturing to mesh faces https://files.facepunch.com/layla/1b2111b1/sbox-dev_Nf5FGYFcJH.mp4
7 Months Ago
Add fit texturing to mesh faces https://files.facepunch.com/layla/1b2111b1/sbox-dev_4I6Ptq6CgB.mp4
7 Months Ago
Fix NRE's when polygon mesh face has no material set
7 Months Ago
WrapTextureToSelection with shift-alt-rmb https://files.facepunch.com/layla/1b2011b1/sbox-dev_MA50eCo78d.mp4
7 Months Ago
Don't html encode comments
7 Months Ago
Add this function back, someone was using it
7 Months Ago
Rework polygon mesh to have texture coords the same as hammer, coords can be computed by params and params can be computed by coords. This allows texture wrapping to be identical to hammer. https://files.facepunch.com/layla/1b1911b1/sbox-dev_eGxR8MTpVC.mp4
8 Months Ago
Remove model check in CMeshSystem::ChangeModel, this function needs to run even if it's the same model for model reloads