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4,014 Commits over 1,461 Days - 0.11cph!

9 Months Ago
Delete gameresourceservice and some entity2 files
9 Months Ago
Fix Terrain.RayIntersects not working when ray starts outside of heightfield bounds
9 Months Ago
Add faster way to cast ray against heightfield for Terrain.RayIntersects
9 Months Ago
Debug draw physics world in GameTick. Add physics debug world to scene view camera
9 Months Ago
Force terrain collider to static in OnValidate
9 Months Ago
Terrain collider needs to be a Collider, fixes receiving touches
9 Months Ago
Move terrain system from testbed branch to engine https://files.facepunch.com/layla/1b1411b1/sbox.2023.12.14.20.54.52.mp4
9 Months Ago
Shape surfaces should now be setup, including mesh per triangle
9 Months Ago
Add PhysicsShape.Surfaces for mesh or heightfield per triangle materials
9 Months Ago
Add some exceptions to AddHeightFieldShape when dumb shit is passed in
9 Months Ago
Add support for materials on heightfield shape
9 Months Ago
Delete entity2_test
9 Months Ago
Clean up public/engine2
9 Months Ago
Delete public/networksystem
9 Months Ago
Delete remaining unused from engine2
9 Months Ago
Delete protobuf
9 Months Ago
Delete networksystem
9 Months Ago
Make MusicPlayer work again
9 Months Ago
Delete mostly everything networking related from engine2, should make it possible to delete networksystem
9 Months Ago
Delete ISource2Client and ISource2Server
9 Months Ago
Add damping to physics component
9 Months Ago
Add material group to model renderer https://files.facepunch.com/layla/1b1211b1/sbox-dev_DEaDqkAx7J.mp4
9 Months Ago
Document capsule collider
9 Months Ago
RMB to zoom in and out of orbit
9 Months Ago
Dragging models from asset browser adds collider component
9 Months Ago
Add ColliderCapsuleComponent
9 Months Ago
Scene Editor orbit around focused selection Fix NRE in legacy particle system
9 Months Ago
9 Months Ago
Delete igametypes
9 Months Ago
Move remaining files from public/game to public/engine2
9 Months Ago
Delete g_pSource2Server Move view_shared to engine2
9 Months Ago
Remove gameinfo.gi, define these keyvalues in C++
10 Months Ago
Delete source2gameentities
10 Months Ago
Delete isource2host
10 Months Ago
Delete source2serverconfig
10 Months Ago
Delete source2clientconfig
10 Months Ago
IzDynamicTree uses izAlignedAlloc
10 Months Ago
Merge latest izabu fix
10 Months Ago
Remove all native game code, client, server, host
10 Months Ago
Delete ClientEntity
10 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
10 Months Ago
Delete physicsgamesystem
10 Months Ago
Delete baseplayer and prediction system to make a start on deleting game dlls
10 Months Ago
Delete faceposer and postprocessingeditor
10 Months Ago
Izabu: Fix RemoveContacts skipping the first contact, fixes old contact hanging around sometimes when joint collision is disabled
10 Months Ago
Update izabu and add my changes
10 Months Ago
Shape cast against heightfield using swept bounds, awful for long traces but fine for player controller for now
10 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Bit of cleanup simd cell triangle vertices up front Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet
10 Months Ago
Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet
10 Months Ago
simd cell triangle vertices up front