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4,363 Commits over 1,583 Days - 0.11cph!

8 Months Ago
Fix wireframe toolbar button not setting checked state
8 Months Ago
Fix music player spectrum returning 512 samples when only 256 is being used
8 Months Ago
Stop sounds on sound asset reload
8 Months Ago
Edge split https://files.facepunch.com/layla/1b2411b1/sbox-dev_tJAwpCBX7h.mp4
8 Months Ago
Edge dissolve https://files.facepunch.com/layla/1b2311b1/sbox-dev_bYy4nlGQcb.mp4
8 Months Ago
Refactor halfedge for safer component checking and easier access to components from handles Edge collapse https://files.facepunch.com/layla/1b2311b1/sbox-dev_yypYVe16Ni.mp4
8 Months Ago
Edge ring select, add shortcuts for ring select and connect (G and V) https://files.facepunch.com/layla/1b2311b1/sbox-dev_cdYFJiesYI.mp4
8 Months Ago
Recompute texture axis when copying face data Edge connect allocates new face with data from source face
8 Months Ago
Edge connect https://files.facepunch.com/layla/1b2111b1/sbox-dev_47JzOMkyv3.mp4
8 Months Ago
Bridge edges will try to create a triangle face if the edges share a vertex
8 Months Ago
Add edge fill hole operation https://files.facepunch.com/layla/1b2111b1/sbox-dev_zcqRYk5ATA.mp4
9 Months Ago
Rework halfedge to be identical to the native version, this makes it easier to port all the other mesh operations Allow edges and vertices to be deleted
9 Months Ago
Fix node graph comment not saving position after resize
9 Months Ago
Shadergraph: Add OneMinus node
9 Months Ago
Shadergraph: float2 and float3 can specify ranges
9 Months Ago
Stop sound handle when stopping or disposing music player
9 Months Ago
Shadergraph: Add depth node
9 Months Ago
Clamp navmesh heightfield size to sane values to avoid alloc crash
9 Months Ago
Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object
9 Months Ago
Add append shadergraph node Allow node result functions to spit out errors
9 Months Ago
Fix nav mesh generate trying to add bodies with no shapes
9 Months Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
9 Months Ago
Fix concave shapes not combining friction and restitution
9 Months Ago
Fix shadergraph render option popup not constrained to screen
9 Months Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
9 Months Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
9 Months Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
9 Months Ago
Smooth vertex normals based on edge smoothing
9 Months Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
9 Months Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
9 Months Ago
Fix pivot point getting reset on edge extrude
9 Months Ago
Only select "full" edges, not each half edge
9 Months Ago
Add edge data for soft normals
9 Months Ago
Select all mesh vertices with double click
9 Months Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
9 Months Ago
Typo in GetHandleNormalFunc
9 Months Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
9 Months Ago
And another
9 Months Ago
Fix some animgraphs using deleted animtag types
9 Months Ago
Support FBX Normal Mapping/Reference Mode 1/2
9 Months Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
9 Months Ago
Better mesh element selection, supports click drag selection
9 Months Ago
Cancel block tool placement with delete
9 Months Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
9 Months Ago
Rename status tag to event tag
9 Months Ago
Remove unused animgraph tags
9 Months Ago
Fix NRE in scene tree when selection contains invalid gameobject
9 Months Ago
Fix TextureSequence.IsLooping resetting to true because json serialize doesn't write defaults
9 Months Ago
Fix rotate editor tool stomping scale
9 Months Ago
Add SceneParticles.SetControlPoint for setting models