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4,362 Commits over 1,583 Days - 0.11cph!

9 Months Ago
Check if particle manager is valid before creating query, it doesn't exist when tests are running?
9 Months Ago
Create particle query in scene world constructor instead
9 Months Ago
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
9 Months Ago
Create scene lights in default particle system query
9 Months Ago
Remove physics world creation flags
9 Months Ago
Remove userdata from physics interface
9 Months Ago
Remove pre and post solve callbacks from physics interface
9 Months Ago
Remove OverlapTest_t from physics world query, we don't use it
9 Months Ago
Fix audio player play thread stomping seek request
9 Months Ago
Fix PhysicsShape.Triangulate incorrect index count
9 Months Ago
Add some null checks around lipsync processing
9 Months Ago
Fix LockCursorToCanvas on monitors with different DPI
9 Months Ago
Use string lists in ImpactEffectData
9 Months Ago
Fix music player seek not working before audio has chance to start playing
9 Months Ago
Fix icon
9 Months Ago
Add lipsync component for sound components
9 Months Ago
Add LipSyncAccessor
9 Months Ago
Allow lipsync to be enabled on music player
9 Months Ago
Add SoundHandle.LipSync to opt into lipsync processing https://files.facepunch.com/layla/1b2811b1/sbox-dev_WgcnqBpoUH.mp4
9 Months Ago
Add SoundHandle.SampleRate
9 Months Ago
Removing shape from body will only remove contacts associated with the shape, not all contacts of the body
9 Months Ago
Multi select move grid snaps handle pivot instead of each selection https://files.facepunch.com/layla/1b2711b1/sbox-dev_LEYJCm0K2B.mp4
9 Months Ago
Multi select rotates around gizmo handle pivot point https://files.facepunch.com/layla/1b2711b1/sbox-dev_WxhiXwtdBc.mp4
9 Months Ago
CreateModelFromMeshFile uses modeldoc utils so it does automatic lods etc again
9 Months Ago
Add InitFromMesh to modeldoc utils - tries to automatically build document from mesh file SessionImportFromModel uses InitFromMesh
9 Months Ago
Prevent multiple OnEnable and OnDisable calls for people doing nonsensical things like reenabling parent gameobject in component OnEnable
9 Months Ago
ModelBuilder.WithLodDistance specifies the lod level the distance is for
9 Months Ago
Add PhysicsShape.Sphere and PhysicsShape.Capsule to get properties for these shape types
9 Months Ago
Mesh Editor: Add button to select all faces
9 Months Ago
Add PhysicsShape.Triangulate
9 Months Ago
MeshComponent sets scene object tags when they change
9 Months Ago
Disable parallel solver
9 Months Ago
Add BodyGroups and MaterialGroups in Prop Component
9 Months Ago
If collision source can't get game object from collider, try to get it from body Add collision events to ModelPhysics
9 Months Ago
Mesh Editor: Add snap to vertex
9 Months Ago
Mesh Editor: Add edit logs to face operations Mesh Editor: Clear selection on tool disable
9 Months Ago
Mesh Editor: Add new faces to selection on DetachFaces
9 Months Ago
Mesh Editor: Add snap edge to edge https://files.facepunch.com/layla/1b2311b1/sbox-dev_47gpBlC2me-00.00.00.000-00.00.21.192.mp4
9 Months Ago
Don't switch to object tool after creating block
9 Months Ago
Block tool saves last material used
9 Months Ago
Add PrimitiveBuilder.Material
9 Months Ago
Mesh tool selection and block tool are inspector widgets like they should have been in the first place
9 Months Ago
Clean up mesh control widget
9 Months Ago
CreateModelFromPolygonMesh add mesh collision automatically
9 Months Ago
Add modeldoc PhysicsMeshFromRender
9 Months Ago
Physics hull from render works on render primitive meshes
9 Months Ago
Add RenderPrimitiveMesh to modeldoc (not created in editor) that can serialize a CModelMesh to allow for inline meshes in vmdl Add SaveToKV3 and LoadFromKV3 to CModelMesh Add EditorUtility.CreateModelFromPolygonMesh Add button to MeshComponent to convert to vmdl
9 Months Ago
Allow alpha on MeshComponent
10 Months Ago
CreateModelFromMeshFile uses modeldoc directly to create the document and save instead of using a vmdl template. This has huge potential now that I know it works.
10 Months Ago
Don't check require component while deserializing, wait until post deserialize