userLayladcancel
reposboxcancel

3,563 Commits over 1,338 Days - 0.11cph!

26 Days Ago
Fix wireframe toolbar button not setting checked state
26 Days Ago
Fix music player spectrum returning 512 samples when only 256 is being used
26 Days Ago
Stop sounds on sound asset reload
33 Days Ago
Edge split https://files.facepunch.com/layla/1b2411b1/sbox-dev_tJAwpCBX7h.mp4
33 Days Ago
Edge dissolve https://files.facepunch.com/layla/1b2311b1/sbox-dev_bYy4nlGQcb.mp4
33 Days Ago
Refactor halfedge for safer component checking and easier access to components from handles Edge collapse https://files.facepunch.com/layla/1b2311b1/sbox-dev_yypYVe16Ni.mp4
34 Days Ago
Edge ring select, add shortcuts for ring select and connect (G and V) https://files.facepunch.com/layla/1b2311b1/sbox-dev_cdYFJiesYI.mp4
35 Days Ago
Recompute texture axis when copying face data Edge connect allocates new face with data from source face
35 Days Ago
Edge connect https://files.facepunch.com/layla/1b2111b1/sbox-dev_47JzOMkyv3.mp4
35 Days Ago
Bridge edges will try to create a triangle face if the edges share a vertex
35 Days Ago
Add edge fill hole operation https://files.facepunch.com/layla/1b2111b1/sbox-dev_zcqRYk5ATA.mp4
35 Days Ago
Rework halfedge to be identical to the native version, this makes it easier to port all the other mesh operations Allow edges and vertices to be deleted
38 Days Ago
Fix node graph comment not saving position after resize
38 Days Ago
Shadergraph: Add OneMinus node
38 Days Ago
Shadergraph: float2 and float3 can specify ranges
38 Days Ago
Stop sound handle when stopping or disposing music player
39 Days Ago
Shadergraph: Add depth node
39 Days Ago
Clamp navmesh heightfield size to sane values to avoid alloc crash
40 Days Ago
Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object
40 Days Ago
Add append shadergraph node Allow node result functions to spit out errors
41 Days Ago
Fix nav mesh generate trying to add bodies with no shapes
41 Days Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
41 Days Ago
Fix concave shapes not combining friction and restitution
42 Days Ago
Fix shadergraph render option popup not constrained to screen
45 Days Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
45 Days Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
45 Days Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
45 Days Ago
Smooth vertex normals based on edge smoothing
45 Days Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
45 Days Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
46 Days Ago
Fix pivot point getting reset on edge extrude
46 Days Ago
Only select "full" edges, not each half edge
46 Days Ago
Add edge data for soft normals
46 Days Ago
Select all mesh vertices with double click
46 Days Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
46 Days Ago
Typo in GetHandleNormalFunc
47 Days Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
47 Days Ago
And another
47 Days Ago
Fix some animgraphs using deleted animtag types
47 Days Ago
Support FBX Normal Mapping/Reference Mode 1/2
47 Days Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
47 Days Ago
Better mesh element selection, supports click drag selection
47 Days Ago
Cancel block tool placement with delete
47 Days Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
47 Days Ago
Rename status tag to event tag
47 Days Ago
Remove unused animgraph tags
47 Days Ago
Fix NRE in scene tree when selection contains invalid gameobject
52 Days Ago
Fix TextureSequence.IsLooping resetting to true because json serialize doesn't write defaults
52 Days Ago
Fix rotate editor tool stomping scale
52 Days Ago
Add SceneParticles.SetControlPoint for setting models