userLayladcancel
reposboxcancel

3,985 Commits over 1,461 Days - 0.11cph!

20 Days Ago
Revert vertex_color shader for now
21 Days Ago
Allow vertex_color shader to be tinted
21 Days Ago
Fix crash in SetFlexOverride
21 Days Ago
Hide vox preview model in inspector
21 Days Ago
Disable vox drop object for now
21 Days Ago
Give engine game resources a chance to load from other resource blocks so we can save binary data Vox game resource Vox compiler Vox asset preview Modernize vertex_color shader Vox drop object as model renderer until a voxel renderer has been promoted to engine Fix vox model bounds
23 Days Ago
Fix wireframe render on vertex_color shader
24 Days Ago
Change these noise comments to 0 to 1
24 Days Ago
Import vox at 4 inches per voxel, don't try to center it
24 Days Ago
Modeldoc vox importer uses a block size of 8 units instead of 10
24 Days Ago
Fix modeldoc vox import, only read content size for palette, not 256
25 Days Ago
public Texture.Index and texture.MarkUsed. These are used for bindless textures
26 Days Ago
Fix modeldoc vox importer using color palette wrong
26 Days Ago
Swizzle vox import and center it on XY plane
26 Days Ago
Support .vox version 200 in modeldoc (although I don't see any format changes?)
28 Days Ago
Fix selecting mesh elements when they're ontop of a gizmo like terrain
29 Days Ago
Shadergraph: Attributes can set default values
29 Days Ago
Apply fog after lighting for sprites
29 Days Ago
Sprites and particle sprites support lighting https://files.facepunch.com/layla/1b0911b1/sbox-dev_ga1AeZWCum.mp4
31 Days Ago
Add default value to worldspace scale too
31 Days Ago
Update Box3D for soft contacts, helps with stability for heavy things on top of light things and helps with kinematics pushing dynamics through geometry https://files.facepunch.com/layla/1b0711b1/sbox_L4gxsLMRAe.mp4
31 Days Ago
Fix asset inspector not saving with CTRL+S
31 Days Ago
Add rigidbody mass center override https://files.facepunch.com/layla/1b0711b1/sbox-dev_WWBxzsSEHp.mp4
31 Days Ago
Rotation constructor sets quaternion to identity, we should be doing this but also makes it so that rotation serialized property default is identity
31 Days Ago
Terrain collider doesn't need to be adding solid tag here
31 Days Ago
PhysicsShape adds solid tag in constructor, not every time collision attributes is set
31 Days Ago
Just dont rebuild if we haven't got a hitbox system yet, same as model hitboxes
32 Days Ago
Fix NRE in manual hitbox
32 Days Ago
Revert, people are relying on this
32 Days Ago
Collision shapes with no tags don't automatically add solid tag, I don't think this is needed
32 Days Ago
Fix trace RunAll not doing a RunAll trace for hitboxes
33 Days Ago
Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM from shadergraph preview
33 Days Ago
Add Graphics.Draw for drawing models instanced indirect
33 Days Ago
Add Graphics.Draw for instanced drawing of models, internal until API finalized https://files.facepunch.com/layla/1b0611b1/sbox-dev_6aYDkpCHBO.mp4
36 Days Ago
Destroy wrapper objects when deleting physics world
36 Days Ago
New physics worlds add a world reference body, this is for things like fixed joints
36 Days Ago
Fix mistake in quaternion exp, causing Rotation.SmoothDamp to return incorrect rotation
37 Days Ago
Fix 2D Skybox "Tint" lighting keeps resetting
37 Days Ago
Unset light index mapping uses blank light constants to kill off the light
38 Days Ago
Set light index mapping if we have a bake light index
38 Days Ago
Don't cull baked lights Remove these sdl headers from vpc
38 Days Ago
memset LightIndexMapping so it doesn't contain junk
39 Days Ago
Add LineRenderer.CastShadows
39 Days Ago
Fix local space particle lag, don't move particle on first frame
39 Days Ago
Should be fine, it shouldn't be using much memory and we need it for VertexDetail
39 Days Ago
Revert this to be safe, I think it's using up a lot of memory
39 Days Ago
Adding render mesh to ray trace env adds the vertices so the mesh trace result can access them
39 Days Ago
Try not linking stacktranslate, it shouldn't exist anymore?
39 Days Ago
Sort map objects by parent and child so that the parent gameobject should exist when building the hierarchy Use parent name and target name to build game object hierarchy for map objects https://files.facepunch.com/layla/1b3111b1/sbox-dev_2kuoiBBYGD.mp4
39 Days Ago
Provide targetname and parentname in ObjectEntry