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4,380 Commits over 1,583 Days - 0.12cph!

11 Months Ago
Make these functions more readable
11 Months Ago
Add Rotation.ClosestAxis - Will give you the axis most aligned with the given normal Add Gizmo.Nudge - Will give you a nudge vector along the most aligned left and up axis of the rotation
11 Months Ago
Fix PositionEditorTool not snapping properly in localspace
11 Months Ago
Editor tools can create subtools, move, rotation, scale become subtools
11 Months Ago
Change Gizmo.Contol.BoundingBox to new box resize gizmo because this function isn't being used anymore
11 Months Ago
Create runtime buffers for dynamically created meshes so they can create trace data, allows them to be scene traced
11 Months Ago
Early out of CreateToolsTriangleList when there's no runtime buffers but also assert because ideally this should happen
11 Months Ago
Init frustum as ortho when using ortho, fixes PointToScreenPixels. Obsolete OrthoWidth
11 Months Ago
Adjust size of EnumControlWidget popup to see if that fixes weird position sometimes Also don't add icon button if there's no icon
11 Months Ago
Clear cache body parts on model so that bodygroups in inspector can update properly Add material groups and body parts to their control widget value hashes so they refresh on model reload https://files.facepunch.com/layla/1b1511b1/sbox-dev_10llRRdkD3.mp4
11 Months Ago
Add PhysicsBody.AddCylinderShape and PhysicsBody.AddConeShape Add hull collider component to combine multiple hull shapes with selector (box, cone, cylinder) https://files.facepunch.com/layla/1b1511b1/sbox-dev_KwarwIJ8dm.mp4
11 Months Ago
Fix Camera.RenderToTexture incorrect aspect when using ortho, just use ortho height, we don't use ortho width and it should be removed
11 Months Ago
Add SkinnedModelRenderer.AnimationGraph to override animgraph
11 Months Ago
Abs the radius in Gizmo.Draw.LineCylinder so it isn't all fucky
11 Months Ago
Allow multiple ShowIfAttributes, will show property if any of them are true
11 Months Ago
Add SerializedProperty.GetAttributes, will be needed if we want to get multiple attributes
11 Months Ago
Fix triggers activating when collision default is set to ignore
11 Months Ago
Add joint break strengths to modeldoc
11 Months Ago
Support Scene.trace.Body (todo: multi, sweep) https://files.facepunch.com/layla/1b1211b1/sbox-dev_G86CwDirl8.mp4
11 Months Ago
Setting SceneModel.AnimationGraph to null resets to model animgraph instead of crashing
11 Months Ago
Fix ColorControlWidget popup not constraining to screen
11 Months Ago
Creating an invalid hull or mesh physics shape will always return a valid shape (tiny sphere) so warn when this happens
11 Months Ago
Title case and remove whitespace when creating new components
11 Months Ago
Add Rigidbody.MassOverride
11 Months Ago
Add plane collider because I'm sick of thin boxes being used for floors
11 Months Ago
Timeline component stores curves for properties, timeline editor edits curves for selected object
11 Months Ago
Add some more safety checks around joint creation
11 Months Ago
Remove joint from broken joint list before it gets deleted
11 Months Ago
Add hit shape to damage info
11 Months Ago
Include hit location in DamageInfo
11 Months Ago
ModelPhysics gizmos sync to physics group
11 Months Ago
Make sure ModelPhysics always finds a root body to use as game object transform
11 Months Ago
Fix non animated ragdolls not applying physics bones properly
11 Months Ago
Fix typo in Map.CreateAsync?
11 Months Ago
Fix NRE in AssetPreviewWidget
11 Months Ago
Add RootMotion to skinned model to get the calculated motion from animgraph since last frame https://files.facepunch.com/layla/1b0111b1/sbox-dev_WlG9GCnJcc.mp4
11 Months Ago
Add a test for FindInPhysics because chances are I'm going to forget this fix when izabu updates
11 Months Ago
Fix CastShape on mesh shape not returning hit fraction when toi is overlapped
11 Months Ago
Forgot to delete results
11 Months Ago
Add Scene.FindInPhysics( sphere ) and Scene.FindInPhysics( bbox )
11 Months Ago
Flip PhysicsContact normal and speed for the other collider
11 Months Ago
Hook up ModelPhysics renderer for prop_physics
11 Months Ago
Do a better job at keeping mass override applied
11 Months Ago
Some physics interface clean up
12 Months Ago
Reapply mass override when setting local mass center Add mass test
12 Months Ago
Remove shape before checking collision events, removing a shape can generate contact reports so they need to be removed Delete body after checking collision events
12 Months Ago
This is making physics debug draw super slow
12 Months Ago
I should probably initialize this!
12 Months Ago
Get rid of EnableLinearConstraint and EnableAngularConstraint, not supported and dumb
12 Months Ago
Support joint deactivation in izabu, this allows ragdolls to break joints, not just joint components Joint IsActive setter so any breakage can be reset