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4,380 Commits over 1,583 Days - 0.12cph!

12 Months Ago
Remove max impulse from jointdesc, it's never used
12 Months Ago
Don't load map if map instance is not active
12 Months Ago
Fix sphere trace hitposition without fucking it up for capsules
12 Months Ago
Fix hitposition when sphere tracing against meshes
12 Months Ago
Fix out of range exception in voice (visemes should probably be put in its own component)
12 Months Ago
This should probably just be the radius of the input shape, not both
12 Months Ago
Fix HitPosition for Trace.Sphere https://files.facepunch.com/layla/1b2511b1/sbox-dev_CvSjg1QMpX.mp4
12 Months Ago
Fix izQueryFaceDirections using the max instead of the min distance for face separation
12 Months Ago
Support joint breaking on prismatic, revolute, rigid, spherical
12 Months Ago
Implement joint breaking, break callbacks called on post step, breaking a joint disables the component
12 Months Ago
Use gizmos for physics debug draw lines for when I need it Comment out early out in capsule vs hull deep penetration until I get the proper fix
12 Months Ago
Animation helper applies root motion to the root in treadmill mode, fixes treadmill movement not working in animgraph
12 Months Ago
Setup attachments for bind pose animated objects, fixes incorrect attachment transforms on models not using animgraph
12 Months Ago
Allow editing of multiple rects
12 Months Ago
Make handle resize less sucky
12 Months Ago
Allow rects to be loaded from json Cleanup + Rect gizmo testing
12 Months Ago
Remove some unused properties from voice
12 Months Ago
All sounds can compute amplitude now, add Voice.Amplitude and SoundHandle.Amplitude
12 Months Ago
Delete rendering world session, not used anymore
12 Months Ago
Don't support FIELD_VARIANT (not used) to get entity2 usage out of tier2
12 Months Ago
Don't include entitykeyvalues where it's not needed
12 Months Ago
Replace entitykeyvalues with keyvalues3 for map game data node
12 Months Ago
Trim down entitykeyvalues some more
12 Months Ago
Woops
12 Months Ago
Allow modelphysics to disable collision sounds
12 Months Ago
ModelPhysics bodies sets their gameobject CollisionSoundSystem doesn't rely on collider so allow it to run without one
12 Months Ago
Remove last remaining networking code from animgraph (I think)
12 Months Ago
Remove last remaining CLIENT_DLL and SERVER_DLL defines
12 Months Ago
Remove these daft unused damping functions from physics interface
12 Months Ago
Optional params for SoundStream.Play
12 Months Ago
Add GetBodyGroup to ModelRenderer
12 Months Ago
Fix uninitialized variables in model anim, this will make IsWorldSpace assert reliably trigger when it should Set morph frame source anim to worldspace, fixes assert
12 Months Ago
format this
12 Months Ago
Fix transformed terrain incorrect lods by transforming camera pos in shader
12 Months Ago
Fix CastHeightShape (Allows casting against transformed terrain)
12 Months Ago
Delete deprecated anim nodes
12 Months Ago
Delete unused network related functions
12 Months Ago
Delete IsNetworkAuthority
12 Months Ago
Delete anim node network mode
12 Months Ago
Delete PropagateNetworkMode
12 Months Ago
IsNetworkAuthority always true until I remove this
12 Months Ago
Delete animnetvarbinding
12 Months Ago
Start removing networking from animgraph (BindNetworkedVars, BindNetworkVariables, BindNetworkedParameters)
12 Months Ago
Initialize material.. but properly this time
12 Months Ago
Fix collider overriding shape surface with default surface when model has already set it PhysicsShape.SurfaceMaterial updates the cached surface so it doesn't get into a situation where native and managed surface is out of sync Play impact sound from the impact surface, not the shape surface (they can be different on meshes!) Initialize native physics shape material to default so there's always a valid surface
12 Months Ago
Set map physics shapes collider to map collider component so they get collision events
12 Months Ago
Apply factor to zoom
12 Months Ago
Focus point zooming
12 Months Ago
Translate view based on zoom factor
12 Months Ago
Renames + new rect view