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4,386 Commits over 1,583 Days - 0.12cph!

12 Months Ago
Fix collider overriding shape surface with default surface when model has already set it PhysicsShape.SurfaceMaterial updates the cached surface so it doesn't get into a situation where native and managed surface is out of sync Play impact sound from the impact surface, not the shape surface (they can be different on meshes!) Initialize native physics shape material to default so there's always a valid surface
12 Months Ago
Set map physics shapes collider to map collider component so they get collision events
12 Months Ago
Apply factor to zoom
12 Months Ago
Focus point zooming
12 Months Ago
Translate view based on zoom factor
12 Months Ago
Renames + new rect view
12 Months Ago
Get rid of this, I hate it actually, should have a better way
12 Months Ago
12 Months Ago
Add Material.RepresentativeTexture, some tools want to know the main color texture of a material
1 Year Ago
Enable laughter detection on lipsync, add laughter score property
1 Year Ago
Init and shutdown ovrLipSync in soundsystem
1 Year Ago
lipsync dll
1 Year Ago
Compile morph frame data into model keyvalues Make a tiny change in citizen to make sure it gets recompiled Add ovrlipsync thirdparty Plug skinned renderer into voice component to test lipsync https://files.facepunch.com/layla/1b1211b1/sbox.2024.01.12.03.48.43.mp4
1 Year Ago
Fix morph frame property domain getting fucked after model compile
1 Year Ago
Cache sample rate so we're not always asking steamuser for it
1 Year Ago
Add Voice component https://files.facepunch.com/layla/1b1011b1/sbox.2024.01.10.20.22.06.mp4
1 Year Ago
Delete mouth system from soundsystem, too specific, doesn't work anymore
1 Year Ago
Remove all references to baseentity
1 Year Ago
Delete basehandle
1 Year Ago
remove entitysystem include from def
1 Year Ago
Delete entitysystem, no longer needed!
1 Year Ago
Delete everything from entity2 except entitysystem and entitykeyvalues
1 Year Ago
Delete entityinterfaces, entitystructs
1 Year Ago
Delete entitycomponent
1 Year Ago
Remove more unused from entitykeyvalues, got to do this bit by bit
1 Year Ago
Don't clamp morph frame weights
1 Year Ago
Remove entityio from entitykeyvalues
1 Year Ago
Do the same for meshes
1 Year Ago
Support non uniform scaling convex colliders https://files.facepunch.com/layla/1b0811b1/sbox-dev_bDb1J04Lnd.mp4
1 Year Ago
Delete source1importlib, source1_legacy, vmf_to_vmap
1 Year Ago
Delete sfm and sfmobjects (delete sfm interop if you can't compile)
1 Year Ago
Apply scene object transform to physics bones (no animgraph code path)
1 Year Ago
Fix build failing, can't access TerrainData cref in sandbox.engine
1 Year Ago
Only set body group defaults on model change when sceneobject exists so it doesn't get reset on deserialize
1 Year Ago
If the collider is static, make the rigidbody static, fixes colliders trying to add keyframed body twice
1 Year Ago
Notify transform change when changing parent #4386
1 Year Ago
Model renderer resets body groups to models default mesh group mask on model change
1 Year Ago
Fix soundstream creating managed audio stream with args mixed up
1 Year Ago
Grid snap to drag and drop surface https://files.facepunch.com/layla/1b0111b1/sbox-dev_I8cE3SKM1m.mp4
1 Year Ago
MusicPlayer.Spectrum returns 512 magnitudes memset these pointers so we aren't exposing junk memory to managed
1 Year Ago
Oops
1 Year Ago
Remove game specific functions from looptype
1 Year Ago
Delete main menu loop mode, unused Delete testscriptmgr
1 Year Ago
Delete some unused projects from utils
1 Year Ago
Delete some obvious unused libs from thirdparty
1 Year Ago
Move files from engineservices to engine2, these can probably be deleted when loopmodes go away
1 Year Ago
Delete socketlib
1 Year Ago
Delete as much as possible from public/rubikon Move the rest to public/physicslib
1 Year Ago
Rename engsoundservice to videorecorder because the movie recording stuff was put here for some reason
1 Year Ago
Delete gameuiservice and soundservices