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4,012 Commits over 1,461 Days - 0.11cph!

1 Year Ago
Use black cube for envmap if we try to calculate SH on error texture Remove ReloadTexture from scene cubemap, no longer needed
1 Year Ago
C# env_combined_light_probe_volume, this is an ugly copy paste job because of it trying to be 2 entities in one, wont matter when we get rid of them Delete lights.fgd, nothing left in here now
1 Year Ago
Add more voxel size choices
1 Year Ago
If we create light probe from managed, create a debug grid object for it
1 Year Ago
default values
1 Year Ago
env_light_probe_volume in C#
1 Year Ago
Remove minimap shit while I'm at it
1 Year Ago
Remove "build cubemaps on load" hammer shite
1 Year Ago
Create scenecubemap even if the entity doesn't have a texture, they're gonna be built on map load
1 Year Ago
Don't use RGBA32323232F unnecessarily Increase zfar
1 Year Ago
Queue scene object update job for calculating radiance SH
1 Year Ago
Don't need to include these
1 Year Ago
Move cubemap building to scenesystem
1 Year Ago
Remove build cubemaps game system, don't need you anymore Remove hammer external helper
1 Year Ago
update convolve_environment_map to latest
1 Year Ago
Use the same rendering code as cubemap build system to narrow down differences
1 Year Ago
Fix flipping when copying texture with shaders Flip Y when copying rendered view to cubemap
1 Year Ago
Remove depthmaptexture Remove customcubemaptexture bool
1 Year Ago
Remove ggx_cubemap_blur_accumulation_pass_count - unused
1 Year Ago
Remove the cube cross stuff on cubemap builder, just to make things more clear
1 Year Ago
Remove UploadToCubemapArray
1 Year Ago
Rip out WorldRenderer/EnvironmentMapCacheSize, we didn't have it enabled and it's awful anyway
1 Year Ago
Remove render_depth_map and always_check_depth, I don't see these being set or used in any meaningful way Load cubemap_feathering
1 Year Ago
Create env map constant buffer SceneCubemap sets box projection and influence radius based on projection mode C# env_cubemap, mostly the same as env_cubemap_box, use a base cubemap entity Remove env_cubemap from fgd
1 Year Ago
Bump up cubemap camera zfar
1 Year Ago
Get the size of texture when calculating SH, don't assume 256
1 Year Ago
Calculate radiance SH from cubemap source, reads texture pixels until we can move this to compute shader
1 Year Ago
Add function to render tools to copy texture to cubemap slice
1 Year Ago
Move the important parts of ggxcubemapblurhelper to rendertools until we can reasonably do this in C# After source cubemap is created, go through render tools to mip it to the cubemap array
1 Year Ago
Add internal BakeResourceAttribute until we can phase out tool objects and the bake resource shit Experiment with rendering cubemaps for SceneCubemaps Set renderToCubemap and environmentMaps pipeline attributes from camera attributes CCameraRenderer::RenderToTexture uses msaa value from attributes Fix dstStride in GetPixels
1 Year Ago
C# entity definitions for env_cubemap_box (do box first, env_cubemap is the same but with a sphere influence) Remove env_cubemap_box from fgd Network tables for env_cubemap_box Create SceneCubemap from entity properties Add indoor_outdoor_level (priority)
1 Year Ago
Delete left over worldrenderer vpc
1 Year Ago
Remove more references to dota global light
1 Year Ago
Remove anything in ENABLE_LOD, keep the baked lod builder around though in case we want to try rendering it in the future
1 Year Ago
Fix cubemap ggx mipgen crashing on AMD, caused by sbox/commit/4df698bcf80ca9346240fdb473ca74fe45df2371 Force flush source cubemap before generating mips on dx11, same amd bug we had before Don't make dest cubemap array texture a render target, unnecessary
1 Year Ago
C# entity definitions for env_cubemap_box (do box first, env_cubemap is the same but with a sphere influence) Remove env_cubemap_box from fgd Network tables for env_cubemap_box Create SceneCubemap from entity properties Add indoor_outdoor_level (priority)
1 Year Ago
Ensure screenshot folder exists when recording video
1 Year Ago
Restore the mixgraph we used to have, fuck knows if it's correct though https://files.facepunch.com/layla/1b1511b1/sbox_0131.mp4
1 Year Ago
Integrate into hammer
1 Year Ago
phonon dlls
1 Year Ago
phonon.lib
1 Year Ago
New steamaudio impl Hook it all up to soundsystem again Add settings to gameinfo
1 Year Ago
Updated trace solver from valve
1 Year Ago
Shadergraph: Save prompt when closing with unsaved changes
1 Year Ago
Remove global light usage (used in dota pipeline?)
1 Year Ago
Remove unused deferred_light files Delete sprite entities, mostly to get rid of the toolobject
1 Year Ago
Texture editor (#1259) Creates 2D textures and basic 2D sprite sheets to avoid having to write vtex and mks by hand
1 Year Ago
Load sheet data from vtex json Load from sheet data if we have more than 1 image Trim the bullshit from vtex json, we only care about 2D and sprite sheets for now Creating texture through context menu with multiple selected textures creates sheet Custom button drawing for list property so they don't look awful If we open editor with vtex with dmx encoding, just create empty texture file Property sheet target can now just be the texture file Only mark as modified if json has changed
1 Year Ago
Hook up properties to texture file settings we care about for 2D Restore unmodified file on close if file has been modified and not saved Allow windows to bypass closing (for save prompts etc) Throw up save prompt when closing with unsaved changes Add asset browser for quick drag drop of images Use tab widget for 2d, array, cube types Don't save if there's been no unsaved changes
1 Year Ago
ModelDoc: Add camera near Z setting