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4,012 Commits over 1,461 Days - 0.11cph!

1 Year Ago
Add Vector2.Abs, to be consistent with Vector3
1 Year Ago
Rubikon: LoadUnaligned3SIMD_UnsafeRequiresMemoryPadding -> LoadUnaligned3SIMD in mesh CastRay
1 Year Ago
Add SoundStream.SampleRate
1 Year Ago
Start off SceneCustomObject with infinite bounds, users expect something to draw if they forget/don't need bounds
1 Year Ago
Add skeleton and attachment groups to model inspector https://files.facepunch.com/layla/1b2011b1/sbox_PHaGNadm2y.mp4
1 Year Ago
Add Model.AnimGraph getter Display animations and parameters in model inspector https://files.facepunch.com/layla/1b1911b1/sbox_pEsjDw73df.mp4
1 Year Ago
Animgraph: Default fov back to 60
1 Year Ago
Animgraph: Save and restore camera settings
1 Year Ago
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1 Year Ago
Animgraph: Enable settings button for scene widget to control lighting rigs etc
1 Year Ago
Animgraph: Hide gizmo and ground plane when locked onto bone. Default fov to 90 (max requested)
1 Year Ago
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1 Year Ago
Animgraph: Add C# model picker instead of going through an ugly dialog and combo box https://files.facepunch.com/layla/1b1611b1/sbox-dev_YSPuTuq24x.mp4
1 Year Ago
Fix asset publish widget flashing when created
1 Year Ago
SFM: Fix crash creating projected light
1 Year Ago
ShaderGraph: Add power node
1 Year Ago
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1 Year Ago
ShaderGraph: Don't stomp vVertexColor, this is used for tint it seems?
1 Year Ago
ShaderGraph: Set vVertexColor in generated code
1 Year Ago
Fix jiggle bones in animation helper stomping bone scale animation
1 Year Ago
Use morph channel index cached in anim container instead of assuming it's the second channel. Fixes scale channel thinking it's the morph channel when there's no morphs.
1 Year Ago
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1 Year Ago
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1 Year Ago
ModelDoc: Make sure anim bone scaling isn't applied if not enabled
1 Year Ago
Public property setters on WorldTextEntity
1 Year Ago
Opt into using uniform animation scaling data https://files.facepunch.com/layla/1b0911b1/hBJOAzIvqt.mp4
1 Year Ago
Null check video system before trying to encode audio
1 Year Ago
Fix potential crash in CBaseAnimating::AddViseme
1 Year Ago
Null check readable bones in CalcAnimationState, seems to be the cause of our most common crash
1 Year Ago
Add min max metadata to modeldoc variables #3770
1 Year Ago
Hammer: Add tile view option to fast texture tool and allow zooming out a bit more
1 Year Ago
Make GraphicsItem.PrepareGeometryChange public
1 Year Ago
Fix voxel surface split setting parent instead of parent surface #3771
1 Year Ago
Delete water ripple on water destroy, fixes #3788
1 Year Ago
Add utility for playing sound at time (for tools) Add sound options to meta for sample rate and compression Rework scene model morph overrides to crossfade with animation morphs Update viseme editor for morph changes Add sound editor with properties and simple phoneme editor https://files.facepunch.com/layla/1b0611b1/sbox_yzDLkXR34E.png
1 Year Ago
Fix unnecessary mesh instance data assert
1 Year Ago
Add empty decal for water surface, surfaces will always fallback to default
1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
Load phonemes from meta
1 Year Ago
Dump embedded wav phonemes to sound meta if we don't have a meta, meta takes priority over embedded
1 Year Ago
Setup model viseme data and phoneme mapping from model keyvalues Drive faceposer with model viseme data while we have this tool Update mouth state Apply visemes to baseanimating with game weights Flex overrides takes priority over game weights Add phoneme mapping to model metadata so it doesn't have to be hardcoded in engine
1 Year Ago
Register model meta as file dependency Allow managed to add to modeldoc tools menu Add viseme editor https://files.facepunch.com/layla/1b2511b1/sbox-dev_QrIn49oBOM.mp4 Compile viseme data into citizen model
1 Year Ago
Fix clothing container causing assert when calling SetBodyGroup on a entity with no model
1 Year Ago
Rubikon: Sphere shape keeps a unscaled copy so rescale can never be incorrect, fixes sphere scale out of sync on client. Sphere and Capsule refresh debug shape on rescale.
1 Year Ago
Only call UpdateShadow for physics body if we have a shadow controller, physics body scale is getting stomped
1 Year Ago
ShaderGraph: Dynamic branch UseSecondaryCoord in texture coord in preview mode to avoid a shader recompile for this option
1 Year Ago
Allow VoxelChunk to be created without dependency on VoxelSurface
1 Year Ago
Add AnimatedEntity.CopyAnimParameters to be able to easily sync params from another entity like player to viewmodel
1 Year Ago
Fix streaming resampled audio, keep decoding until there's enough for output