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4,012 Commits over 1,461 Days - 0.11cph!

1 Year Ago
Add DistanceMin and DistanceMax to music player
1 Year Ago
Audioplayer (#1167) Add MusicPlayer class to stream mp3 etc from disk or URL with control over playback (seeking, pausing, looping etc)
1 Year Ago
Hook up video_bitrate and video_framerate to recorder
1 Year Ago
Try to preserve child local scale when bone merged https://files.facepunch.com/layla/1b1311b1/sbox-dev_H6RHi9sauH.png
1 Year Ago
Request seek but do the actual seeking in the decode thread so we don't block
1 Year Ago
Fix GetMetadata not using key
1 Year Ago
Remove random using, how did this get here
1 Year Ago
Get title from title metadata or try StreamTitle if it doesn't exist
1 Year Ago
Helps if I initialize the volume to 1
1 Year Ago
Add Volume property
1 Year Ago
return zero duration for nopts
1 Year Ago
AudioPlayer -> MusicPlayer in binds
1 Year Ago
internal constructor, static Play and PlayUrl
1 Year Ago
Make GetMeta internal, add Title instead
1 Year Ago
AudioPlayer -> MusicPlayer
1 Year Ago
musicplayer.def
1 Year Ago
Add PlaybackTime and Duration
1 Year Ago
Logging channel for audio player
1 Year Ago
Don't lock mutex before checking play job has finished
1 Year Ago
Whitelist a bunch of common codecs
1 Year Ago
Missing summary
1 Year Ago
Don't block waiting for play job to finish Add TryGetMeta and GetMetaOrDefault Add events for finished and repeat
1 Year Ago
Add AudioPlayer.GetMetadata
1 Year Ago
Codec whitelist Fix sound streams (and probably other sounds) getting stomped when calling StopSoundEvent with invalid guid, never do this
1 Year Ago
Fix some NRE's found in logs of people shutting down on game startup
1 Year Ago
Add audioplayer to play mp3 or whatever with control over playback (seek, pause, etc)
1 Year Ago
ShaderGraph: Protect against textures that fail to compile
1 Year Ago
Apply first update to damped value with no damping to initialize to target
1 Year Ago
AnimGraph: Set damped value to target value on first update
1 Year Ago
null check g_pApplication just incase
1 Year Ago
ShaderGraph: Compile textures so that images can be used for texture nodes https://files.facepunch.com/layla/1b0711b1/sbox_EXhMp9FGvJ.png
1 Year Ago
ShaderGraph: Center on material node when opening a graph so you don't get lost
1 Year Ago
Disable texture streaming when rendering asset thumbnail or video
1 Year Ago
Creating mipped textures from managed flushes render context before generating mips, fixes corrupted menu textures with some amd drivers
1 Year Ago
Add rgb -> hsv and hsv -> rgb nodes
1 Year Ago
Include functions in vertex shader too
1 Year Ago
ShaderGraph: Allow compiler to insert functions into generated code Use result function for blend node Delete blendmodes.hlsl (yuck)
1 Year Ago
Add Ceil node
1 Year Ago
ShaderGraph, default input to zero for unary nodes when input is missing so errors don't get triggered
1 Year Ago
ShaderGraph: Add round node
1 Year Ago
ShaderGraph: Rewrite Remap node so it's actually readable
1 Year Ago
Save .shader instead of .shader_c in material
1 Year Ago
ShaderGraph: Add Arctan2, Arcsin and Arccos
1 Year Ago
FindInSphere and FindInBox also finds static entities
1 Year Ago
Fix crash when calling Graphics.RenderToTexture from UI tick by never doing AsyncBeginRenderingViews, no real benefit
1 Year Ago
Disable limiter_on for sound streams, don't want stream sound events to be stolen
1 Year Ago
In game video recorder captures swap chain texture instead of resolve and copy, render recording bars on another layer
1 Year Ago
Remove env_entity_maker
1 Year Ago
Strip unused from AsyncRequestStatus_t, give more descriptive status strings
1 Year Ago
AnimGraph: Add bouncy spring mode to input damping using RK4