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3,563 Commits over 1,338 Days - 0.11cph!

53 Days Ago
Try adjusting size before opening menu
53 Days Ago
Check if particle manager is valid before creating query, it doesn't exist when tests are running?
53 Days Ago
Create particle query in scene world constructor instead
54 Days Ago
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
55 Days Ago
Create scene lights in default particle system query
55 Days Ago
Remove physics world creation flags
55 Days Ago
Remove userdata from physics interface
55 Days Ago
Remove pre and post solve callbacks from physics interface
55 Days Ago
Remove OverlapTest_t from physics world query, we don't use it
56 Days Ago
Fix audio player play thread stomping seek request
56 Days Ago
Fix PhysicsShape.Triangulate incorrect index count
57 Days Ago
Add some null checks around lipsync processing
57 Days Ago
Fix LockCursorToCanvas on monitors with different DPI
57 Days Ago
Use string lists in ImpactEffectData
57 Days Ago
Fix music player seek not working before audio has chance to start playing
58 Days Ago
Fix icon
58 Days Ago
Add lipsync component for sound components
58 Days Ago
Add LipSyncAccessor
59 Days Ago
Allow lipsync to be enabled on music player
59 Days Ago
Add SoundHandle.LipSync to opt into lipsync processing https://files.facepunch.com/layla/1b2811b1/sbox-dev_WgcnqBpoUH.mp4
59 Days Ago
Add SoundHandle.SampleRate
59 Days Ago
Removing shape from body will only remove contacts associated with the shape, not all contacts of the body
60 Days Ago
Multi select move grid snaps handle pivot instead of each selection https://files.facepunch.com/layla/1b2711b1/sbox-dev_LEYJCm0K2B.mp4
60 Days Ago
Multi select rotates around gizmo handle pivot point https://files.facepunch.com/layla/1b2711b1/sbox-dev_WxhiXwtdBc.mp4
2 Months Ago
CreateModelFromMeshFile uses modeldoc utils so it does automatic lods etc again
2 Months Ago
Add InitFromMesh to modeldoc utils - tries to automatically build document from mesh file SessionImportFromModel uses InitFromMesh
2 Months Ago
Prevent multiple OnEnable and OnDisable calls for people doing nonsensical things like reenabling parent gameobject in component OnEnable
2 Months Ago
ModelBuilder.WithLodDistance specifies the lod level the distance is for
2 Months Ago
Add PhysicsShape.Sphere and PhysicsShape.Capsule to get properties for these shape types
2 Months Ago
Mesh Editor: Add button to select all faces
2 Months Ago
Add PhysicsShape.Triangulate
2 Months Ago
MeshComponent sets scene object tags when they change
2 Months Ago
Disable parallel solver
2 Months Ago
Add BodyGroups and MaterialGroups in Prop Component
2 Months Ago
If collision source can't get game object from collider, try to get it from body Add collision events to ModelPhysics
2 Months Ago
Mesh Editor: Add snap to vertex
2 Months Ago
Mesh Editor: Add edit logs to face operations Mesh Editor: Clear selection on tool disable
2 Months Ago
Mesh Editor: Add new faces to selection on DetachFaces
2 Months Ago
Mesh Editor: Add snap edge to edge https://files.facepunch.com/layla/1b2311b1/sbox-dev_47gpBlC2me-00.00.00.000-00.00.21.192.mp4
2 Months Ago
Don't switch to object tool after creating block
2 Months Ago
Block tool saves last material used
2 Months Ago
Add PrimitiveBuilder.Material
2 Months Ago
Mesh tool selection and block tool are inspector widgets like they should have been in the first place
2 Months Ago
Clean up mesh control widget
2 Months Ago
CreateModelFromPolygonMesh add mesh collision automatically
2 Months Ago
Add modeldoc PhysicsMeshFromRender
2 Months Ago
Physics hull from render works on render primitive meshes
2 Months Ago
Add RenderPrimitiveMesh to modeldoc (not created in editor) that can serialize a CModelMesh to allow for inline meshes in vmdl Add SaveToKV3 and LoadFromKV3 to CModelMesh Add EditorUtility.CreateModelFromPolygonMesh Add button to MeshComponent to convert to vmdl
2 Months Ago
Allow alpha on MeshComponent
2 Months Ago
CreateModelFromMeshFile uses modeldoc directly to create the document and save instead of using a vmdl template. This has huge potential now that I know it works.