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4,378 Commits over 1,583 Days - 0.12cph!

1 Year Ago
Show the number of cubemaps built
1 Year Ago
C# entity definitions for env_cubemap_box (do box first, env_cubemap is the same but with a sphere influence) Remove env_cubemap_box from fgd Network tables for env_cubemap_box Create SceneCubemap from entity properties Add indoor_outdoor_level (priority) Add internal BakeResourceAttribute until we can phase out tool objects and the bake resource shit Experiment with rendering cubemaps for SceneCubemaps Set renderToCubemap and environmentMaps pipeline attributes from camera attributes CCameraRenderer::RenderToTexture uses msaa value from attributes Fix dstStride in GetPixels Move the important parts of ggxcubemapblurhelper to rendertools until we can reasonably do this in C# After source cubemap is created, go through render tools to mip it to the cubemap array Add function to render tools to copy texture to cubemap slice Calculate radiance SH from cubemap source, reads texture pixels until we can move this to compute shader Get the size of texture when calculating SH, don't assume 256 Bump up cubemap camera zfar Create env map constant buffer SceneCubemap sets box projection and influence radius based on projection mode C# env_cubemap, mostly the same as env_cubemap_box, use a base cubemap entity Remove env_cubemap from fgd Remove render_depth_map and always_check_depth, I don't see these being set or used in any meaningful way Load cubemap_feathering Rip out WorldRenderer/EnvironmentMapCacheSize, we didn't have it enabled and it's awful anyway Remove UploadToCubemapArray Remove the cube cross stuff on cubemap builder, just to make things more clear Remove ggx_cubemap_blur_accumulation_pass_count - unused Remove depthmaptexture Remove customcubemaptexture bool Fix flipping when copying texture with shaders Flip Y when copying rendered view to cubemap Use the same rendering code as cubemap build system to narrow down differences update convolve_environment_map to latest Remove build cubemaps game system, don't need you anymore Remove hammer external helper Move cubemap building to scenesystem Don't need to include these Queue scene object update job for calculating radiance SH Don't use RGBA32323232F unnecessarily Increase zfar Create scenecubemap even if the entity doesn't have a texture, they're gonna be built on map load Remove "build cubemaps on load" hammer shite Remove minimap shit while I'm at it env_light_probe_volume in C# default values If we create light probe from managed, create a debug grid object for it Add more voxel size choices C# env_combined_light_probe_volume, this is an ugly copy paste job because of it trying to be 2 entities in one, wont matter when we get rid of them Delete lights.fgd, nothing left in here now Use black cube for envmap if we try to calculate SH on error texture Remove ReloadTexture from scene cubemap, no longer needed Delete native CEnvCubemap and CEnvCubemapBox Delete native CEnvCombinedLightProbeVolume and CEnvLightProbeVolume Fix basic_setup.vmap properties of combined light probe Move basecubemap toolobject from game to mapdoclib Delete env_cubemap Remove base light probe usage from light query game system, this whole system will need to be remade anyway Move base light probe from game to mapdoclib Delete env_lightprobevolume Remove anything unused from cubemap.h Use EnvironmentMapFaceSize when rendering cubemaps to play it safe Remove cubemapfaceinfo Make voxel_size a float instead of enum to avoid parsing errors Fix handshake and array index not working, entity properties can't be internal! Move cubemap building from scenesystem to sceneutils, makes more sense Don't build cubemaps when cubemap texture is user provided Add min max for voxel_size Build cubemaps in rendering world session frame boundary until we find a better place for it Print timings for building cubemaps
1 Year Ago
Print timings for building cubemaps
1 Year Ago
Build cubemaps in rendering world session frame boundary until we find a better place for it
1 Year Ago
Add min max for voxel_size
1 Year Ago
Don't build cubemaps when cubemap texture is user provided
1 Year Ago
Move cubemap building from scenesystem to sceneutils, makes more sense
1 Year Ago
Fix handshake and array index not working, entity properties can't be internal!
1 Year Ago
Make voxel_size a float instead of enum to avoid parsing errors
1 Year Ago
Use EnvironmentMapFaceSize when rendering cubemaps to play it safe Remove cubemapfaceinfo
1 Year Ago
Remove anything unused from cubemap.h
1 Year Ago
Remove base light probe usage from light query game system, this whole system will need to be remade anyway Move base light probe from game to mapdoclib Delete env_lightprobevolume
1 Year Ago
Delete env_cubemap
1 Year Ago
Move basecubemap toolobject from game to mapdoclib
1 Year Ago
Fix basic_setup.vmap properties of combined light probe
1 Year Ago
Delete native CEnvCubemap and CEnvCubemapBox Delete native CEnvCombinedLightProbeVolume and CEnvLightProbeVolume
1 Year Ago
Use black cube for envmap if we try to calculate SH on error texture Remove ReloadTexture from scene cubemap, no longer needed
1 Year Ago
C# env_combined_light_probe_volume, this is an ugly copy paste job because of it trying to be 2 entities in one, wont matter when we get rid of them Delete lights.fgd, nothing left in here now
1 Year Ago
Add more voxel size choices
1 Year Ago
If we create light probe from managed, create a debug grid object for it
1 Year Ago
default values
1 Year Ago
env_light_probe_volume in C#
1 Year Ago
Remove minimap shit while I'm at it
1 Year Ago
Remove "build cubemaps on load" hammer shite
1 Year Ago
Create scenecubemap even if the entity doesn't have a texture, they're gonna be built on map load
1 Year Ago
Don't use RGBA32323232F unnecessarily Increase zfar
1 Year Ago
Queue scene object update job for calculating radiance SH
1 Year Ago
Don't need to include these
1 Year Ago
Move cubemap building to scenesystem
1 Year Ago
Remove build cubemaps game system, don't need you anymore Remove hammer external helper
1 Year Ago
update convolve_environment_map to latest
1 Year Ago
Use the same rendering code as cubemap build system to narrow down differences
1 Year Ago
Fix flipping when copying texture with shaders Flip Y when copying rendered view to cubemap
1 Year Ago
Remove depthmaptexture Remove customcubemaptexture bool
1 Year Ago
Remove ggx_cubemap_blur_accumulation_pass_count - unused
1 Year Ago
Remove the cube cross stuff on cubemap builder, just to make things more clear
1 Year Ago
Remove UploadToCubemapArray
1 Year Ago
Rip out WorldRenderer/EnvironmentMapCacheSize, we didn't have it enabled and it's awful anyway
1 Year Ago
Remove render_depth_map and always_check_depth, I don't see these being set or used in any meaningful way Load cubemap_feathering
1 Year Ago
Create env map constant buffer SceneCubemap sets box projection and influence radius based on projection mode C# env_cubemap, mostly the same as env_cubemap_box, use a base cubemap entity Remove env_cubemap from fgd
1 Year Ago
Bump up cubemap camera zfar
1 Year Ago
Get the size of texture when calculating SH, don't assume 256
1 Year Ago
Calculate radiance SH from cubemap source, reads texture pixels until we can move this to compute shader
1 Year Ago
Add function to render tools to copy texture to cubemap slice
1 Year Ago
Move the important parts of ggxcubemapblurhelper to rendertools until we can reasonably do this in C# After source cubemap is created, go through render tools to mip it to the cubemap array
1 Year Ago
Add internal BakeResourceAttribute until we can phase out tool objects and the bake resource shit Experiment with rendering cubemaps for SceneCubemaps Set renderToCubemap and environmentMaps pipeline attributes from camera attributes CCameraRenderer::RenderToTexture uses msaa value from attributes Fix dstStride in GetPixels
1 Year Ago
C# entity definitions for env_cubemap_box (do box first, env_cubemap is the same but with a sphere influence) Remove env_cubemap_box from fgd Network tables for env_cubemap_box Create SceneCubemap from entity properties Add indoor_outdoor_level (priority)
1 Year Ago
Delete left over worldrenderer vpc
1 Year Ago
Remove more references to dota global light
1 Year Ago
Remove anything in ENABLE_LOD, keep the baked lod builder around though in case we want to try rendering it in the future