userLayladcancel
reposboxcancel

4,368 Commits over 1,583 Days - 0.11cph!

1 Year Ago
Remove global light usage (used in dota pipeline?)
1 Year Ago
Remove unused deferred_light files Delete sprite entities, mostly to get rid of the toolobject
1 Year Ago
Texture editor (#1259) Creates 2D textures and basic 2D sprite sheets to avoid having to write vtex and mks by hand
1 Year Ago
Load sheet data from vtex json Load from sheet data if we have more than 1 image Trim the bullshit from vtex json, we only care about 2D and sprite sheets for now Creating texture through context menu with multiple selected textures creates sheet Custom button drawing for list property so they don't look awful If we open editor with vtex with dmx encoding, just create empty texture file Property sheet target can now just be the texture file Only mark as modified if json has changed
1 Year Ago
Hook up properties to texture file settings we care about for 2D Restore unmodified file on close if file has been modified and not saved Allow windows to bypass closing (for save prompts etc) Throw up save prompt when closing with unsaved changes Add asset browser for quick drag drop of images Use tab widget for 2d, array, cube types Don't save if there's been no unsaved changes
1 Year Ago
ModelDoc: Add camera near Z setting
1 Year Ago
Copy tonemap params from ActivePostProcessEntity to scene camera tonemap params
1 Year Ago
Enable scene camera tonemap by default
1 Year Ago
Render texture in viewport preview Support vtex in asset preview widget Properties dock
1 Year Ago
SceneCamera Tonemap (#1251) Add tonemap properties to SceneCamera
1 Year Ago
Add the remaining tonemap properties
1 Year Ago
▄▆▋'█ █▉▉▄▅▍ ▋▇▌▆ ▊██▉▊▌ ▅▅█ ▄▌▋█▌ ▆▄▇▊▌▄▇ ▊▅ █▇▇▄▍▅█▌ ▆▉▄▍ ▋▊▌█ ▍▍▍ ▌▋▊▊▅▋ ▋▅▉▄▉▌▍▍▆
1 Year Ago
▉▋█▋
1 Year Ago
█▄▆█▌▅ ▍▍▋ ▊▅█▊▋ ▄▍▋▆▌▍ ▇▆▊ ▆▄▋▇█▉ █▄▆ ▉▇▉█▍ ▇▉█▉▆▅▇ ▅▉ ▄▉▆▄▇▆▄▆, ▇▅▇▍█▄ ▋▉█▆▉▌ ▍▆▅▉ ▍▇▊██▅▅
1 Year Ago
Don't set ITonemapSystem ptr if tonemap is disabled on scene camera
1 Year Ago
Add SceneCamera.Tonemap.Enabled and SceneCamera.Tonemap.Rate via accessor
1 Year Ago
Editor window for vtex Load vtex from kv3 so we can load from json Serialize a test texture to test loading from json Deserialize texture file from vtex Serialize and write to file on save Add "Create Texture" to image context menu
1 Year Ago
Delete damagemodifier
1 Year Ago
Delete some more unused client headers
1 Year Ago
Delete spatialentity and env_ambient_light, not even in the build
1 Year Ago
Delete keyframe_track and move_keyframed
1 Year Ago
Delete env_clock and resourceprecacher
1 Year Ago
Remove game rules proxy entity, whatever that is
1 Year Ago
Delete native point_worldtext
1 Year Ago
Physics awake list uses aggregate instead of skeleton, cherry picked to make meld easier
1 Year Ago
vpc, include in vphysics2 wrap v32, conflicts with mathlib
1 Year Ago
Fix scene map lights not setting light up vec for directionals, needed for mixed shadows to work properly. Enable mixed shadows on all lights for now Fix map not using provided map loader
1 Year Ago
Map loader & Map collision
1 Year Ago
Map has SceneMap and loads physics, Entities loaded from MapLoader Add SceneMapLoader, only loader we can have right now without an entity system Map uses physics world of loader, don't load physics if it's not provided
1 Year Ago
Don't bind voxel visibility, not much use in managed, just setup vis on world ref
1 Year Ago
Move IEnginePVSManager to public, grab it through render service for now Set scene world pvs from world ref voxel visibility SimpleRenderScene grabs pvs from scene world
1 Year Ago
Get voxel visibility from world reference
1 Year Ago
Add StepSimulation that returns awake list to managed
1 Year Ago
Don't bother binding aggregate data, sometimes its a resource handle but sometimes not and we can't bind both
1 Year Ago
Remove skeleton void ptr from aggregate, out of game wont have a skeleton instance. Get skeleton from entity id -> body component
1 Year Ago
Bind DestroyAggregateInstance
1 Year Ago
Move VPhysicsMotionType_t bind from game to engine
1 Year Ago
Create physics group from model
1 Year Ago
Don't link channelrenderer in resourcecompiler, it doesn't exist anymore
1 Year Ago
Physics group debug name
1 Year Ago
Bind phys aggregate resource handle Bind CreateAggregateInstance Test creating physics aggregate from world physics, in scene map for now
1 Year Ago
ShaderGraph: Add render option for rendering backfaces (preview only)
1 Year Ago
Remove simple_keys - unsued
1 Year Ago
Another baseplayer cleanup
1 Year Ago
Move channelrenderer into resourcecompiler, makes no sense to have a vpc just for this
1 Year Ago
Calc proc bones before bone merge re-run, fixes jittering on bone merged models with anim constraints
1 Year Ago
Animgraph: Bone merge in blend 2d and anim clip previews
1 Year Ago
Animgraph: Show bone merge models in node preview
1 Year Ago
Animgraph: Don't allow animation clip drag drop when preview mode is active
1 Year Ago
Delete pango lib