userLayladcancel
reposboxcancel

4,338 Commits over 1,552 Days - 0.12cph!

1 Year Ago
Add use_doppler sound op to stack, disable it on attached streams (doppler is no good on streams because it pitches) Start allowing video audio stream to attach to sound events to change how audio is played
1 Year Ago
Add clear to audio stream interface, clear the resample buffer instead of having to recreate the whole stream
1 Year Ago
Documentation Call OnTextureCreated after new texture has been rendered to
1 Year Ago
Bind all the functions of video player Pass video events down to managed Add Duration and CurrentPlaybackTime
1 Year Ago
Tell managed when texture has been created, we don't know until first frame has been decoded
1 Year Ago
Give video player the managed object so we can call back to it
1 Year Ago
Init, shutdown and run frame for video playback in a service so we don't have to do it manually
1 Year Ago
Fix streaming from url not working
1 Year Ago
Support seeking
1 Year Ago
Get rid of event wait shit for audio, ExecuteOnMainThread handles this
1 Year Ago
Initial support for audio playback
1 Year Ago
Range check Model.GetMaterials, Add Model.Materials to iterate through all mesh materials
1 Year Ago
Add Model.GetMaterialGroupIndex and Model.GetMaterials (from group index or name)
1 Year Ago
ShaderGraph: Fix formatting on generated code
1 Year Ago
Bind resolve shaders and textures directly instead of going through renderable pass, avoids it being used across frame boundaries
1 Year Ago
Initial support for playing video
1 Year Ago
ShaderGraph: Move graph serialization to it's own file ShaderGraph: Refactor codegen to keep it self contained in the compiler
1 Year Ago
ShaderGraph: Give pastes an ident so people know what it is
1 Year Ago
ShaderGraph: Copy pastes now use a gzip with base64 to make them easier to paste to people
1 Year Ago
ShaderGraph: Refactor NodeResult
1 Year Ago
Allow underscores in parameter names Refactor writing parameter options Add bool IsAttribute to Parameter and Texture nodes If true, `Attribute( "name" )` option will be added Don't include UI options in generated code when using attributes (attributes don't show in the UI anyway)
1 Year Ago
Don't include UI options in generated code when using attributes (attributes don't show in the UI anyway)
1 Year Ago
ShaderGraph: Fix vec2, vec3 and Color components compiling as constants
1 Year Ago
ShaderGraph: Add object space position node (i.vPositionOs from vertex input)
1 Year Ago
Add BBox Rotate and Transform because I'm always needing it
1 Year Ago
Create trace data for procedural meshes Fix back of stairs primitive builder
1 Year Ago
Merge vertices in PolygonMesh
1 Year Ago
Dynamically created physics bodies set their game scene node handle to zero so tracing against them should return world as the entity
1 Year Ago
Add internal function to scene object to add tracing from vertex data, internal because it's only needed for tools currently
1 Year Ago
New curve editor that can be translated and zoomed, operates on absolute time and value Test animating objects with curves
1 Year Ago
Main window Viewport with map drag drop and downloading
1 Year Ago
Assert when creating scene object with model that has no visible meshes, this would result in no native scene object being created and the next handle to mess up Check if model has visible meshes before creating scenemap models Resolve map name for scenemap so it's more forgiving with the map name you give it Don't set light probe textures if they're null
1 Year Ago
PET: Render sound pitch scale default to 1.0
1 Year Ago
Trim _c off asset drag drop, fixes compiled only models being dragged in
1 Year Ago
ShaderGraph: Add Texture Cube node https://files.facepunch.com/layla/1b2611b1/sbox_GNWEjlZAAv.png
1 Year Ago
Animgraph: Support int params for selector node https://files.facepunch.com/layla/1b2611b1/sbox-dev_um7vlodzlf.mp4
1 Year Ago
PET: Remove junk from render sound, hook up volume_atten and pitch
1 Year Ago
Rework Inertia and InertiaRotation to use non inverse inertia to give sane values
1 Year Ago
Modeldoc: Don't scale and mirror offsets for hull and mesh, fixes mirror getting cancelled out
1 Year Ago
ShaderGraph: Fix inline node editor not updating when deleting connection
1 Year Ago
Add PhysicsBody Inertia and InertiaRotation getters
1 Year Ago
Shadergraph: Shift click connection to insert reroute node
1 Year Ago
Allow scene maps to be created in menu context even if the scene world isn't transient, menu sometimes creates non transient worlds
1 Year Ago
Animgraph: Transition states must all pass before checking random time between if it's enabled
1 Year Ago
Animgraph: Allow state machine to transition at a random time between https://files.facepunch.com/layla/1b2011b1/sbox-dev_Me4oLBw6HB.mp4
1 Year Ago
MaxVisClusters 1024 -> 4096 this should be better for large maps
1 Year Ago
Fix potential shader compile errors with dot product node, make sure B is casted to A so they have the same dimension
1 Year Ago
ShaderGraph: Accept right mouse press to stop it from deselecting items
1 Year Ago
ShaderGraph: Create a comment node from a selection of nodes Add undo scope for adding comment
1 Year Ago
Make sure collision tags for particles are initialized to zero Fix particle traces not using tags for calculating planes