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4,336 Commits over 1,552 Days - 0.12cph!

1 Year Ago
Vis3: Disable log message being spammed which is overwhelming builder output and causing hangs
1 Year Ago
Delete native info_visibility_box
1 Year Ago
Add start disabled and enable and disable inputs
1 Year Ago
Implement info_visibility_box in C#
1 Year Ago
Add SceneCullingBox which will be used for the info_visibility_box rewrite
1 Year Ago
Vis3 (#888) New map visibility (Vis3)
1 Year Ago
Clean up check transmit info a little bit
1 Year Ago
Remove area bits and area portal bits and func_portal shit
1 Year Ago
Fix spawn group asserts when vis is disabled
1 Year Ago
Remove "Debug Vis Geometry" this used glview which we removed a long time ago so it does nothing now
1 Year Ago
Set spawn group handle when resetting pvs
1 Year Ago
Recompile test/scale map
1 Year Ago
Update FindVisClusterMembership and FindSingleTriangleMembership
1 Year Ago
Update CMapVisData
1 Year Ago
Delete vis2
1 Year Ago
Fix SampleGridsJob sometimes crashing
1 Year Ago
Volumetric fog sets vis info to null because it's ortho view Copy pvs bits on scene view duplicate
1 Year Ago
PopCount -> PopCount64 (this fixes asserts in vis builder)
1 Year Ago
Use 7500 for shadow split max visible distance instead of asking pvs for it
1 Year Ago
Delete pvs data nodes properly in sceneobject term Do obb to aabb properly
1 Year Ago
Allocate voxel visibility properly Proper default pvs implementation Set default pvs on pvs change
1 Year Ago
Allocate empty voxel visibility to what I think it should be
1 Year Ago
Attempt to allocate voxel visibility resource
1 Year Ago
Don't append "mapbuilder" to temp folder (did we start doing this?)
1 Year Ago
null check vis info in GetWorldToRenderVisBits
1 Year Ago
Add threaded jobs the old way
1 Year Ago
GetTicks64 -> GetRelativeTicks64
1 Year Ago
Don't use FCACHETRI_ENTITY, we don't have it (what's it for?)
1 Year Ago
More fixes to visbuilder
1 Year Ago
Remove log tags
1 Year Ago
Fix visbuilder utils not compiling
1 Year Ago
Remove unused vis types (is ortho still used?)
1 Year Ago
Get sunlight pvs where vis type is sunlight
1 Year Ago
Comment out the remaining errors so we can get into game and start fixing them
1 Year Ago
V_ceild -> V_ceil (we don't have the tier0 changes in yet)
1 Year Ago
Don't use node data flags, this no longer exists (why tho?)
1 Year Ago
Add missing FullReciprocalSaturateSIMD
1 Year Ago
Fix compile error in OBB_t::ToAABB
1 Year Ago
Add voxelvis to mathlib extended vpc
1 Year Ago
Hard code min dist to camera to 1024 (this has gone from builder params, is it still needed?)
1 Year Ago
Remove some unused junk from world renderer builder node simplify
1 Year Ago
Remove networked areas junk Fix world renderer builder using a bunch of builder params that no longer exist (where did they go?)
1 Year Ago
Add missing GetSunlightPVS func Remove SetAreaPortalState, this wasn't even used before Remove GetAreaBits
1 Year Ago
Add obb to aabb Impl default pvs
1 Year Ago
IsInPVS -> IsClusterInPVS
1 Year Ago
add back VOXVIS_RESERVED_CLUSTER_COUNT to worldschema (where did this move to?) Fix DebugDrawTraceTest Fix more convar compile errors Remove UTIL_EntitiesInPVS and UTIL_FindClientInPVS, fixed these then realized we don't use them Remove last remaining vis_info_t usage
1 Year Ago
Bind pvs bits instead of vis info
1 Year Ago
Check transmit info has the new pvs bits Fix CConVar being used, we don't use this new convar code yet
1 Year Ago
Use our .source2 temp dir instead of env temp
1 Year Ago
Remove most usage of vis_info_t