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4,005 Commits over 1,461 Days - 0.11cph!

1 Year Ago
Undo ops for create/drop/change connection
1 Year Ago
Grid snap newly created nodes
1 Year Ago
Move node undo op
1 Year Ago
Undo redo system Add undo redo shortcuts
1 Year Ago
Fix ui hotload
1 Year Ago
Add preview dock Add skybox and cubemap to preview Add background to graph view Delete selected nodes on delete key Remove connections of deleted nodes Delete selected connections too
1 Year Ago
Reload materials on shader resource reload
1 Year Ago
Make node editor graph an interface Add shader graph game resource Keep node position up to date with node ui Hook up shader graph saving Don't open save dialog if we have an asset to save to Hook up shader graph open put graph nodes in dictionary, can't save nodes to game resources yet anyway so fuck it Add compiler ref System.Memory for tool addons Add simple asset type for shader graph Don't use game resource for shader graph, serialize json from graph asset instead Deserialize graph
1 Year Ago
Fix node graph connections
1 Year Ago
Fix double alloc on GraphicsLine
1 Year Ago
Add ShadingModelValveStandard to shader template
1 Year Ago
Add Shader.Load
1 Year Ago
Apply tonemapping to RT Baked Lighting
1 Year Ago
Fix resource precache, fixes networked resources (glass etc)
1 Year Ago
Animgraph: Basic support for anim event preview (only playsound and stopsound)
1 Year Ago
ModelDoc: Don't allow base model to be set as itself
1 Year Ago
Remove vwrlt and vwenvmap asset types, these don't exist Recompile old maps toolscene_lighting_studio and error to fix compiler missing warnings
1 Year Ago
Add MorphCollection.Get to get override morph values
1 Year Ago
Remove some unused player netvars
1 Year Ago
Fix nav_edit, grab eye pos and angles from pawn aimray
1 Year Ago
Remove create_flashlight native command
1 Year Ago
Remove some unused functions from IPrediction
1 Year Ago
Add SceneObject.Batchable, for situations where dynamic attributes affect rendering Delete unused shit from lightinglib Add SceneSunLight.SkyColor for ambient light color outside of light probes Compute ambient light spherical harmonics when there's no sunlight using scene camera ambient color (this allows cubemaps to show up without sunlight) Add SceneCubemap, allows cubemaps to be applied in scene worlds Add a default cubemap texture Add cubemaps to menu scenes so metallics have a bit of reflection
1 Year Ago
Better fix for model reloads
1 Year Ago
Don't destroy model strong handle on reload for now
1 Year Ago
Delete SpawnMotionDisabled altogether, prop data should never be deciding this
1 Year Ago
Roll back support for SpawnMotionDisabled prop data
1 Year Ago
Rubikon: capsule vs hull/mesh improvements from Dirk
1 Year Ago
Add ParticleSystem resource class so they can be referenced in game resources like any other resource Allow creating SceneParticles from particle system resource
1 Year Ago
Clear animgraph resource loaded dict like we do with other resources
1 Year Ago
Add filtering to params https://files.facepunch.com/layla/1b1011b1/sbox_w3t6TA9lNr.mp4
1 Year Ago
alphabetic sort on params
1 Year Ago
Add GetParameterType, GetParameterName and GetParameter<T> to AnimationGraph Add AnimatedEntity.GetAnimParameterRotation Add editor for animated entity which extends the entity inspector with animgraph parameter inspector https://files.facepunch.com/layla/1b0911b1/sbox-dev_hLHvjjjIWi.mp4
1 Year Ago
Add a "New Shader.." button in the asset browser
1 Year Ago
Don't generate resource for any shaders that fail to compile
1 Year Ago
Add support for TSPEC_USE_TYPED_IMAGEFORMAT back, video encoding needs this unfortunately
1 Year Ago
Actually spell suppress correctly
1 Year Ago
Suppress texture frame updates for render hooks, hopefully fixes textures from being deleted from under us
1 Year Ago
Don't skip program when checking if shader is up to date if we failed to load the compiled version (it might not exist) memset shader header so we dont run into these issues that are caused by uninitialized memory
1 Year Ago
Update shaders.def
1 Year Ago
Trim slashes from shader path before compiling
1 Year Ago
Include program type in breadcrumb too
1 Year Ago
Don't say we have a shader program if there's no vcs data for it, might fix us not being able to decompress some static combos More breadcrum info
1 Year Ago
Warn us if we can't open file stream for static combo decompression, I don't know if CUtlStreamBuffer warns us
1 Year Ago
Drop some shader related breadcrums
1 Year Ago
Load spritecard shader with the main shader manager manifest so hopefully map compiler always has it loaded
1 Year Ago
Add mat_free_shaders so I can see how many unreferenced shaders can be destroyed
1 Year Ago
SetDefaultToRendersystemEmpty for vfxcompile, this should allow it to run on build server I hope
1 Year Ago
Fix foliage shader always failing MD5 check, rare situation where the shader has a program defined (geometry shader) with no code inside
1 Year Ago
Blocking load static combo requests, seeing little or no benefit to async and it's fucking us over