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4,331 Commits over 1,552 Days - 0.12cph!

30 Days Ago
Add Collider.OnObjectTriggerEnter/OnObjectTriggerExit
30 Days Ago
Remove rigidbodies from menu-main scene
31 Days Ago
Bail Model.Load early with error model for null or whitespace filename
32 Days Ago
Remove SCENEOBJECTTYPEFLAG_IS_PROCEDURAL - it does nothing
32 Days Ago
Add CameraComponent.CustomSize to override aspect ratio. When rendering to a render target, sometimes you want the aspect of the screen and not the texture Add CameraComponent.ProjectionMatrix Add CameraComponent.CalculateObliqueMatrix to clip projection with a worldspace clip-plane
32 Days Ago
Delete view_shared, move CViewSetup to camerarenderer and start removing unused junk from it
33 Days Ago
Scene collision events (#1707) An interface to listen for all collision events that happen during a physics step
34 Days Ago
Load Model.Plane
34 Days Ago
Restore colliders on rigidbody disable if the collider is still active Don't let collider dictate body type when there's a rigidbody, colliders could have a mix of statics so rigidbody should be the authority on this
34 Days Ago
Update summary to be more clear on what this interface is for
34 Days Ago
Internal intersect events on physicsworld, no one should need them Make use of InvokeWithWarning
35 Days Ago
Fix TextArea not updating on value change Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything (#1704) - Also tracking pressed controller buttons now Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968 AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset Add recast/detour tile cache AssetBrowser: stopped pinned asset bricking the whole sidebar Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename Human Hair Updates Humans: added citizen_human_female_staging.vmdl Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4 Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet Don't return components on objects that are IsDestroyed Humans: skinning updates VR: init g_pVrSystem before finishing material system setup VR: check for headset in PreInit() instead of Init() UI: Expose UI.WorldInput.Hovered inside WorldInput component Upgrade remaining old vmdl files so I can delete all this legacy model code Humans: more skinning updates & prefab changes Merge branch 'master' of sbox Add Distance and Falloff to Voice Transmitter izIsSoft changes VR: more logging, always enable debug callback VR: add -novr force disable Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks Fix clothing using the wrong skin Merge branch 'master' into scene-collision-events
36 Days Ago
izIsSoft changes
36 Days Ago
Add Distance and Falloff to Voice Transmitter
36 Days Ago
Upgrade remaining old vmdl files so I can delete all this legacy model code
36 Days Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
36 Days Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
37 Days Ago
CollisionSoundSystem uses ISceneCollisionEvents
37 Days Ago
Fix TextArea not updating on value change
37 Days Ago
Add ISceneCollisionEvents
37 Days Ago
Fix vox category
37 Days Ago
Bump up pose recipe param buffer size to 4kb
37 Days Ago
Create attachment gameobjects on renderer root, transform them on animation update instead of attaching them to bones
40 Days Ago
ParticleModelRenderer.ModelEntry implicit operator
40 Days Ago
Some extra null checking in DeleteSceneObject
40 Days Ago
Save and restore current sequence so it can be set in editor
40 Days Ago
It's a bad idea to use serialize abstract sequence accessor
40 Days Ago
Add current sequence accessor to SkinnedModelRenderer https://files.facepunch.com/layla/1b1611b1/sbox-dev_Ia0QfZrbmI.mp4
41 Days Ago
Add stop sequence on finish to directplayback animgraph node
41 Days Ago
Collider returns touching colliders of rigidbody if the collider is on a rigidbody
42 Days Ago
Fix mistake in ParticleModelRenderer upgrader
42 Days Ago
Allow ParticleModelRenderer to choose material groups and body groups https://files.facepunch.com/layla/1b1411b1/sbox-dev_JYc5358JqI.png
42 Days Ago
Add CameraComponent.ScreenToWorld
43 Days Ago
Add rendermesh resource Add rendermesh asset type Allow sceneobject to be created from rendermesh Add MeshRenderer Add vmesh asset preview Don't hide vmesh assets
43 Days Ago
Fix gameobject and component control widgets not respecting readonly attribute
43 Days Ago
Add Distance/Falloff to music player
44 Days Ago
Rework triggers to check contact points instead of ref counted touches. Add ITriggerListener.OnTriggerEnter/Exit for game objects that contain multiple colliders
45 Days Ago
Revert trigger changes
46 Days Ago
Fix NRE in trigger rework
47 Days Ago
Fix PhysicsBody.IsTouching returning too early
47 Days Ago
Fix touching colliders only being added to triggers
47 Days Ago
Add PhysicsBody.IsTouching( body ) Rework triggers to check for exit events at the end of physics step, should be more reliable than ref counting touch events
48 Days Ago
Disable rendering on sceneobject when model renderer uses model that has no valid render meshes
48 Days Ago
Cache native physics body shapes so GetShape can have direct access to them
49 Days Ago
Fix LobbyCard NRE
49 Days Ago
Use error model for sceneobject when model has no valid render meshes Do the same for scenemodel
49 Days Ago
Fix map drop object for local maps
49 Days Ago
Make sure ListView itemsPerRow can't be zero
49 Days Ago
Add TrailRenderer.Emitting to control when new points should be added to the trail or not Fix camera shader node typo with FarPlane
53 Days Ago
Grt rid of log spam in OnAnimationEvent