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4,131 Commits over 1,522 Days - 0.11cph!

1 Year Ago
Fix hammer asset browser not opening assets in editor on double click
1 Year Ago
Build content
1 Year Ago
Update shaders
1 Year Ago
Add disable mesh merging setting to prop_static
1 Year Ago
Recompile highlight shaders
1 Year Ago
typo
1 Year Ago
Add Material.FromShader using shader resource
1 Year Ago
Open shader in vscode without going through native
1 Year Ago
Move highlight shaders to shaders dir, FromShader can no longer easily find them
1 Year Ago
Fix paths in all_shaders.txt Recompile directional_ao.vfx Delete all .vcs - cya Make shit in shader resource nullable so json doesn't moan Revert HighlightRender.cs
1 Year Ago
Revert changes to toolframework Revert unexplained change to Asset.LoadResource
1 Year Ago
Restore changes to resourceasset.cpp
1 Year Ago
Remove readonly from displayinfo, add when needed Revert changes to assetinspector
1 Year Ago
Run a compile shader event when trying to compile a shader asset
1 Year Ago
Add shader asset type
1 Year Ago
Give access to shader features in shader resource as that's all we're mostly going to care about Show shader description in inspector
1 Year Ago
Requested changes from matt for material2.cpp and vfxc_mpi.cpp
1 Year Ago
Fix shader resources not hotloading properly
1 Year Ago
Remove GameResource.Load, huh
1 Year Ago
Move shader resource to engine Remove compile function from game resource, resources shouldn't have this, what if we're not in tools mode?
1 Year Ago
Remove bullshit from shader resource, only add things when we need them
1 Year Ago
Cleanup and fix exceptions in ShaderHooks
1 Year Ago
Experimental tool to edit entities from map classes
1 Year Ago
Add Model.MaterialGroupCount and Model.GetMaterialGroupName
1 Year Ago
Add tooltips to collapsed sidebar of entity selector
1 Year Ago
Add Model.AnimationCount and Model.GetAnimationName
1 Year Ago
Add Application.CursorPosition setter (used for locking cursor in tools)
1 Year Ago
Revert "Move ParticleAttachment to engine, this is something we'll need in tools, not just game" This reverts commit 1c9df82ec6bb1371f321125a19b915be853016eb.
1 Year Ago
Add SceneParticles.SetControlPoint for rotation and transform Move ParticleAttachment to engine, this is something we'll need in tools, not just game
1 Year Ago
backup material builder incase changing features after material creation doesn't make sense
1 Year Ago
Don't save color states, just parse it from variable state
1 Year Ago
Get default, min and max values of variable desc Set slider property default and min max values Set checkbox property default
1 Year Ago
Editor window and preview widget Fix material adding duplicate params Get material description, as json Build features description for material Serialize feature descriptions Features list UI https://files.facepunch.com/layla/1b0911b1/sbox_AQUvbCPcCn.mp4 group combo and label (really should make a radio selection widget for this) Remove GetKV3MaterialDescription binding Grab variable descriptions based on feature state Add group to variable description Display variables Decode sort key (todo: do this in C#) Only show variable groups that have at least one enabled variable, don't create widget for disabled variable Add state cookie to variable list expanders Sort variable groups Create property widgets for variables Create correct property widgets for variables Custom tab widget to tab multiple sessions Try to grab feature state from material Move material editing to a session class so we can have multiple sessions going at once Don't add duplicate variable desc to kv3, don't know why these are showing up, probably because I'm not recompiling material on feature change Bind CompileAndReplaceResource and DiscardInMemoryReplacement Discard in memory replacement on session close Create new tab for new sessions Get active session from current tab page Change preview material on session change Allow Material.Create to set feature states Only skip duplicate variable descs that are disabled (no idea why there are duplicates in the first place) Recreate new unsaved materials when features change Don't update material variables through events Switch tab when adding new session Allow sessions to be closed Process in memory compile reload requests after replacing resource Add dummy material in core for material editor to piggy back off of Recompile material when features or textures change Recompile material on session change Include params in replacement resource Don't forget checkboxes Undo passing features to Material.Create, no longer using this for material editor Restore texture property state when rebuilding variable list Do the same for color, float and checkbox properties Build material output so we can save it, check against feature and variable desc for what key values should be output Allow tab pages to be closeable or not Save session to file, register asset Format colors and floats so old material editor can read them Reset session preview on hotload, fixes preview breaking on hotload Switch page after on page close callback so we don't stomp material with replacement discard Only discard replacement if asset isn't being used in another session Include session name in window title Fix non closable pages not switching Add raw output tab Fix NRE adding new session, keep a copy of material output Use text edit for output Hook up menu bar to actions Menu bar shortcuts Open file dialog Create session for opened material Parse material to get feature and variable states Parse color states Add new line after every variable group in output Remove Material.GetFeaturesState, parse material in tool code instead Allow modified material to be saved Do a recompile before saving, resource replacement is getting stomped Dock the preview, might want to have it fullscreen
1 Year Ago
Dock the preview, might want to have it fullscreen
1 Year Ago
Allow modified material to be saved Do a recompile before saving, resource replacement is getting stomped
1 Year Ago
Remove Material.GetFeaturesState, parse material in tool code instead
1 Year Ago
Create session for opened material Parse material to get feature and variable states Parse color states Add new line after every variable group in output
1 Year Ago
Hook up menu bar to actions Menu bar shortcuts Open file dialog
1 Year Ago
Use text edit for output
1 Year Ago
Fix NRE adding new session, keep a copy of material output
1 Year Ago
Include session name in window title Fix non closable pages not switching Add raw output tab
1 Year Ago
Only discard replacement if asset isn't being used in another session
1 Year Ago
Build material output so we can save it, check against feature and variable desc for what key values should be output Allow tab pages to be closeable or not Save session to file, register asset Format colors and floats so old material editor can read them Reset session preview on hotload, fixes preview breaking on hotload Switch page after on page close callback so we don't stomp material with replacement discard
1 Year Ago
Undo passing features to Material.Create, no longer using this for material editor Restore texture property state when rebuilding variable list Do the same for color, float and checkbox properties
1 Year Ago
Process in memory compile reload requests after replacing resource Add dummy material in core for material editor to piggy back off of Recompile material when features or textures change Recompile material on session change Include params in replacement resource Don't forget checkboxes
1 Year Ago
Switch tab when adding new session Allow sessions to be closed
1 Year Ago
Only skip duplicate variable descs that are disabled (no idea why there are duplicates in the first place) Recreate new unsaved materials when features change Don't update material variables through events
1 Year Ago
Allow Material.Create to set feature states
1 Year Ago
Create new tab for new sessions Get active session from current tab page Change preview material on session change
1 Year Ago
Create correct property widgets for variables Custom tab widget to tab multiple sessions Try to grab feature state from material Move material editing to a session class so we can have multiple sessions going at once Don't add duplicate variable desc to kv3, don't know why these are showing up, probably because I'm not recompiling material on feature change Bind CompileAndReplaceResource and DiscardInMemoryReplacement Discard in memory replacement on session close