userLayladcancel
reposboxcancel

4,331 Commits over 1,552 Days - 0.12cph!

1 Year Ago
Center on selected error node
1 Year Ago
Selecting error selects node
1 Year Ago
Add node types automatically Show compile errors in output Copy error to clipboard Add menu option to focus node with error
1 Year Ago
Abs node
1 Year Ago
Base class unary node because it's gonna be the same shit for each
1 Year Ago
Target graph properties when no node is selected
1 Year Ago
Rename NodeConnection to NodeInput and make it IValid
1 Year Ago
Don't reconstruct new graph object on undo, just clear nodes and deserialize Save and load does full serialization, not just nodes, we may have settings we want to save Save preview model
1 Year Ago
Open asset picker for preview model
1 Year Ago
Add toolbar to preview Add more toolbar options for main window Add properties dock to edit properties of nodes Hide node properties we dont want to see Add color node Dirty session when property values change Hook up preview primitive types
1 Year Ago
Glass can now use any polygon shape https://files.facepunch.com/layla/1b1111b1/sbox_0025.mp4
1 Year Ago
Animgraph: Add warning when using model that has no animations
1 Year Ago
Fix RenderTarget.GetTemporary not hashing properly, should fix UAV flag error
1 Year Ago
Time, cosine, multiply nodes
1 Year Ago
Don't serialize node properties that don't have setters First attempt at codegen from graph
1 Year Ago
Clear connections on graph rebuild
1 Year Ago
Clear preview and drop target when rebuilding graph
1 Year Ago
Use node connection type for all node inputs
1 Year Ago
Only set input property if it's node connection type
1 Year Ago
Set node connection property when creating connection Rebuild graph connections from serialized node connections Reset input connection on remove
1 Year Ago
Remove existing input connections, inputs can only have 1 connection
1 Year Ago
Don't allow output connections to input of self
1 Year Ago
Allow input and output attributes to decide handle config type, property type is rarely going to be handle type
1 Year Ago
Menu bar shortcuts Dirty session when performing undo or redo
1 Year Ago
Status text for undo redo options Title graph view to asset name Write graph file before registering it Don't open graph that is already open Clear undo stack on new or open graph Mark session as dirty when an undo op is pushed so title can be changed to show as edited
1 Year Ago
Don't perform undo redo if there's a pending redo
1 Year Ago
Undo ops for create/drop/change connection
1 Year Ago
Grid snap newly created nodes
1 Year Ago
Move node undo op
1 Year Ago
Undo redo system Add undo redo shortcuts
1 Year Ago
Fix ui hotload
1 Year Ago
Add preview dock Add skybox and cubemap to preview Add background to graph view Delete selected nodes on delete key Remove connections of deleted nodes Delete selected connections too
1 Year Ago
Reload materials on shader resource reload
1 Year Ago
Make node editor graph an interface Add shader graph game resource Keep node position up to date with node ui Hook up shader graph saving Don't open save dialog if we have an asset to save to Hook up shader graph open put graph nodes in dictionary, can't save nodes to game resources yet anyway so fuck it Add compiler ref System.Memory for tool addons Add simple asset type for shader graph Don't use game resource for shader graph, serialize json from graph asset instead Deserialize graph
1 Year Ago
Fix node graph connections
1 Year Ago
Fix double alloc on GraphicsLine
1 Year Ago
Add ShadingModelValveStandard to shader template
1 Year Ago
Add Shader.Load
1 Year Ago
Apply tonemapping to RT Baked Lighting
1 Year Ago
Fix resource precache, fixes networked resources (glass etc)
2 Years Ago
Animgraph: Basic support for anim event preview (only playsound and stopsound)
2 Years Ago
ModelDoc: Don't allow base model to be set as itself
2 Years Ago
Remove vwrlt and vwenvmap asset types, these don't exist Recompile old maps toolscene_lighting_studio and error to fix compiler missing warnings
2 Years Ago
Add MorphCollection.Get to get override morph values
2 Years Ago
Remove some unused player netvars
2 Years Ago
Fix nav_edit, grab eye pos and angles from pawn aimray
2 Years Ago
Remove create_flashlight native command
2 Years Ago
Remove some unused functions from IPrediction
2 Years Ago
Add SceneObject.Batchable, for situations where dynamic attributes affect rendering Delete unused shit from lightinglib Add SceneSunLight.SkyColor for ambient light color outside of light probes Compute ambient light spherical harmonics when there's no sunlight using scene camera ambient color (this allows cubemaps to show up without sunlight) Add SceneCubemap, allows cubemaps to be applied in scene worlds Add a default cubemap texture Add cubemaps to menu scenes so metallics have a bit of reflection
2 Years Ago
Better fix for model reloads