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3,985 Commits over 1,461 Days - 0.11cph!

2 Years Ago
Update citizen.vmdl_c
2 Years Ago
Delete all compiled textures and run Build-Content
2 Years Ago
Add world tag to new level aggregate shapes
2 Years Ago
Glass damage uses blunt shatter type by default
2 Years Ago
ModelDoc: Add import scale to vsnap node
2 Years Ago
Network glass shard material instead of trying to grab it from the parent panel, this should stop glass becoming wrong material sometimes
2 Years Ago
Only grab flex weights from parent if parent is IsSceneAnimatableObject
2 Years Ago
Add Voice.Level for local voice level (otherwise we'd have to loopback and wait for our own voice to play) Animate VoiceSpeaker UI using Voice.Level https://files.facepunch.com/layla/1b2711b1/sbox_0059.mp4
2 Years Ago
Ability to control Morphs from C# Added MorphCollection pattern Impl SceneObjectMorphCollection
2 Years Ago
Impl SceneObjectMorphCollection
2 Years Ago
Ability to control Morphs from C#
2 Years Ago
Another baseplayer cleaning pass
2 Years Ago
Faceposer: Disable loading and saving of tool settings for now because most people probably have old settings
2 Years Ago
Add back face poser with some minor UI cleanup so we can start to fix it up
2 Years Ago
Don't predict sound event guid when starting sounds, on the client guid is always zero so this can't be predicted.
2 Years Ago
Add summary to PhysicsBody.BodyType explaining that a body that is networked and dynamic will be keyframed on the client
2 Years Ago
Add back Sound.FromScreen
2 Years Ago
Create a networked managed wrapper around g_pSoundOpSystem instead of using g_pSoundOpGameSystem Some null checking in inline binds
2 Years Ago
Some null checking in inline binds
2 Years Ago
Create a networked managed wrapper around g_pSoundOpSystem instead of using g_pSoundOpGameSystem
2 Years Ago
Unfuck model compiling - oops sorry
2 Years Ago
Remove a bunch of vtex_c files from citizen that don't have .generated on them
2 Years Ago
Modeldoc: Allow bones to be compiled even when there's no skinning data
2 Years Ago
SetLinearVelocity and SetAngularVelocity ignore unreasonable values, also warn the user about it - this was breaking the physics simulation
2 Years Ago
Animgraph: Set new parameter defaults for networked and predicted based on network settings. ServerAuthoritative: networked, not predicted. ClientPredicted: networked, predicted
2 Years Ago
Use PhysicsHullFile for trashcan now we know tunneling issues were caused by suboptimal hull from PhysicsHullFromRender Modeldoc: Change PhysicsHullFromRender default simplification algo to IFR instead of IVR, meant to give better results
2 Years Ago
Add Vector3.SmoothDamp Add Rotation.SmoothDamp
2 Years Ago
Delete junk vtex_c files in industrial_strip_light and do a recompile of the materials
2 Years Ago
SetupPhysicsFromOBB computes orthographic areas and calculates mass, fixes some large custom models from destroying the physics engine
2 Years Ago
Revert "Fix prediction not being turned off on physics enabled entities" This reverts commit 3f96e29c154feba32031430911f25ec88c4108e4.
2 Years Ago
Fix prediction not being turned off on physics enabled entities
2 Years Ago
Fix some small annoyances with move helper
2 Years Ago
Fix material browser asset window crashing when selecting "show hidden assets"
2 Years Ago
Animgraph: Only hide dock widgets that aren't floating when entering fullscreen mode
2 Years Ago
Inherit collision attributes of first shape on a body when adding new ones dynamically
2 Years Ago
Always override loop settings, we don't care about loop settings in the wav file
2 Years Ago
Animgraph: Do a fully copy of parameter properties
2 Years Ago
Backport cleaned physics interrface (sorry for rebuild times)
2 Years Ago
Add back Stop and Dispose to SoundStream but obsolete them, use Delete instead
2 Years Ago
Change soundstream to use managed handles, should be safer and gives us a chance to call back to managed to feed in audio data
2 Years Ago
Add back audiostream.default, some games were relying on this
2 Years Ago
Also copy over default value and network mode
2 Years Ago
Animgraph: Add duplicate action to parameters
2 Years Ago
Add constructor for SceneSunLight
2 Years Ago
Initialize pose morph weights to zero, somewhere isn't setting them when using base model feature
2 Years Ago
Add Client.VoiceStereo to control if voice chat is played in 3d or 2d Call OnVoicePlayed before sound is output to give users a chance to tell the client how the voice should be played
2 Years Ago
Add LinearDamping and AngularDamping to PhysicsGroup Add MassScale, LinearDamping, AngularDamping to prop_physics
2 Years Ago
Lower the density of hulls for now, they're way too heavy
2 Years Ago
some file renames for vphysics2 module to keep that tidy too
2 Years Ago
Rename IVPhysics2World to IPhysicsWorld Rename IVPhysics2 to IPhysicsSystem Rename g_pVPhysics2 to g_pPhysicsSystem