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4,410 Commits over 1,583 Days - 0.12cph!

2 Years Ago
Don't allow output connections to input of self
2 Years Ago
Allow input and output attributes to decide handle config type, property type is rarely going to be handle type
2 Years Ago
Menu bar shortcuts Dirty session when performing undo or redo
2 Years Ago
Status text for undo redo options Title graph view to asset name Write graph file before registering it Don't open graph that is already open Clear undo stack on new or open graph Mark session as dirty when an undo op is pushed so title can be changed to show as edited
2 Years Ago
Don't perform undo redo if there's a pending redo
2 Years Ago
Undo ops for create/drop/change connection
2 Years Ago
Grid snap newly created nodes
2 Years Ago
Move node undo op
2 Years Ago
Undo redo system Add undo redo shortcuts
2 Years Ago
Fix ui hotload
2 Years Ago
Add preview dock Add skybox and cubemap to preview Add background to graph view Delete selected nodes on delete key Remove connections of deleted nodes Delete selected connections too
2 Years Ago
Reload materials on shader resource reload
2 Years Ago
Make node editor graph an interface Add shader graph game resource Keep node position up to date with node ui Hook up shader graph saving Don't open save dialog if we have an asset to save to Hook up shader graph open put graph nodes in dictionary, can't save nodes to game resources yet anyway so fuck it Add compiler ref System.Memory for tool addons Add simple asset type for shader graph Don't use game resource for shader graph, serialize json from graph asset instead Deserialize graph
2 Years Ago
Fix node graph connections
2 Years Ago
Fix double alloc on GraphicsLine
2 Years Ago
Add ShadingModelValveStandard to shader template
2 Years Ago
Add Shader.Load
2 Years Ago
Apply tonemapping to RT Baked Lighting
2 Years Ago
Fix resource precache, fixes networked resources (glass etc)
2 Years Ago
Animgraph: Basic support for anim event preview (only playsound and stopsound)
2 Years Ago
ModelDoc: Don't allow base model to be set as itself
2 Years Ago
Remove vwrlt and vwenvmap asset types, these don't exist Recompile old maps toolscene_lighting_studio and error to fix compiler missing warnings
2 Years Ago
Add MorphCollection.Get to get override morph values
2 Years Ago
Remove some unused player netvars
2 Years Ago
Fix nav_edit, grab eye pos and angles from pawn aimray
2 Years Ago
Remove create_flashlight native command
2 Years Ago
Remove some unused functions from IPrediction
2 Years Ago
Add SceneObject.Batchable, for situations where dynamic attributes affect rendering Delete unused shit from lightinglib Add SceneSunLight.SkyColor for ambient light color outside of light probes Compute ambient light spherical harmonics when there's no sunlight using scene camera ambient color (this allows cubemaps to show up without sunlight) Add SceneCubemap, allows cubemaps to be applied in scene worlds Add a default cubemap texture Add cubemaps to menu scenes so metallics have a bit of reflection
2 Years Ago
Better fix for model reloads
2 Years Ago
Don't destroy model strong handle on reload for now
2 Years Ago
Delete SpawnMotionDisabled altogether, prop data should never be deciding this
2 Years Ago
Roll back support for SpawnMotionDisabled prop data
2 Years Ago
Rubikon: capsule vs hull/mesh improvements from Dirk
2 Years Ago
Add ParticleSystem resource class so they can be referenced in game resources like any other resource Allow creating SceneParticles from particle system resource
2 Years Ago
Clear animgraph resource loaded dict like we do with other resources
2 Years Ago
Add filtering to params https://files.facepunch.com/layla/1b1011b1/sbox_w3t6TA9lNr.mp4
2 Years Ago
alphabetic sort on params
2 Years Ago
Add GetParameterType, GetParameterName and GetParameter<T> to AnimationGraph Add AnimatedEntity.GetAnimParameterRotation Add editor for animated entity which extends the entity inspector with animgraph parameter inspector https://files.facepunch.com/layla/1b0911b1/sbox-dev_hLHvjjjIWi.mp4
2 Years Ago
Add a "New Shader.." button in the asset browser
2 Years Ago
Don't generate resource for any shaders that fail to compile
2 Years Ago
Add support for TSPEC_USE_TYPED_IMAGEFORMAT back, video encoding needs this unfortunately
2 Years Ago
Actually spell suppress correctly
2 Years Ago
Suppress texture frame updates for render hooks, hopefully fixes textures from being deleted from under us
2 Years Ago
Don't skip program when checking if shader is up to date if we failed to load the compiled version (it might not exist) memset shader header so we dont run into these issues that are caused by uninitialized memory
2 Years Ago
Update shaders.def
2 Years Ago
Trim slashes from shader path before compiling
2 Years Ago
Include program type in breadcrumb too
2 Years Ago
Don't say we have a shader program if there's no vcs data for it, might fix us not being able to decompress some static combos More breadcrum info
2 Years Ago
Warn us if we can't open file stream for static combo decompression, I don't know if CUtlStreamBuffer warns us
2 Years Ago
Drop some shader related breadcrums