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3,985 Commits over 1,461 Days - 0.11cph!

2 Years Ago
Add core.voip.sound so voice chat works again
2 Years Ago
Possible crash fix in CBlendUpdateNode that seems to be popping up when joining boomer gamemode
2 Years Ago
Delete ihasowner.h
2 Years Ago
Remove particle_parse nonsense Remove physics_fx
2 Years Ago
Remove te_worlddecal too, isn't doing anything
2 Years Ago
Remove a bunch of UTIL_ effects functions Remove te_projecteddecal, no longer does anything and projected decals should be done in C# anyway Same with te_decal
2 Years Ago
Remove a bunch of shoot decal functions that were just empty functions
2 Years Ago
Remove native ambient_generic
2 Years Ago
Try to preserve velocity of physics smashing through glass https://files.facepunch.com/layla/1b2711b1/sbox_0054.mp4
2 Years Ago
Fix base physics not applying damage to other entity it hit, causing glass not to shatter from physics impacts
2 Years Ago
If we collide with a static, make sure we use that as the hit surface so volume is lower
2 Years Ago
Only call VPhysicsCollision once, in C# we play sounds for both surfaces Remove VPhysicsCollision for CWorld so it uses base VPhysicsCollision Don't play hit surface impact sound 20 units down, assuming this was a test that was never removed
2 Years Ago
Remove surface property editor, we don't use this tool anymore
2 Years Ago
Remove break sounds from physics game system, nothing calls this on the native side and we should be doing break sounds on the managed side anyway
2 Years Ago
Remove native info_particle_system - we have this in C#
2 Years Ago
Fix dodgy physics sim in modeldoc, incorrect substep interval
2 Years Ago
Allow created sound to be looped
2 Years Ago
Sound glue stubs First pass at creating sound resource Bind the create sound glue function Add bullshit function to create sound resource from managed to test it fix dodgy memcpy of sound data Move create sound to Sound instead of SoundFile for now https://files.facepunch.com/layla/1b2411b1/sbox-dev_EXUbMAAhf6.mp4
2 Years Ago
Remove CAnimSkeletonConstPtr typedef from physics interface (why was this here)
2 Years Ago
2 Years Ago
Remove Get/Set HeightMap from physics world interface, nothing uses it
2 Years Ago
Remove CreateXConstraints from physics interface
2 Years Ago
Remove CVPhys2Spring, Remove CreateSpring and DestroySpring from physics interface
2 Years Ago
Add Audio/Mute for when you don't want sound at all https://files.facepunch.com/layla/1b2311b1/sbox-dev_rMbBnXxmZR.png
2 Years Ago
Animgraph: Revert parameter choice sorting to see if it fixes crash in steam build
2 Years Ago
Add managed resource type for animation graphs Allow HAnimationGraph to be networked. Set animgraph from managed using animgraph resource. Fix animgraph returning junk resource name Internal Model.Get return null for invalid IModel Return animgraph of model if we haven't set an animgraph on the entity
2 Years Ago
Return animgraph of model if we haven't set an animgraph on the entity
2 Years Ago
Allow HAnimationGraph to be networked. Set animgraph from managed using animgraph resource. Fix animgraph returning junk resource name Internal Model.Get return null for invalid IModel
2 Years Ago
Add managed resource type for animation graphs
2 Years Ago
ModelDoc: Attempt to reorder folders of clones properly
2 Years Ago
Remove bullshit from soundevents_core
2 Years Ago
Add lock abs transform scope guard when updating graphs to avoid IsValidToRecomputeTransformState assert
2 Years Ago
Add Texture.GetPixels
2 Years Ago
Animgraph: Better way of deleting selection without deleting group input/output
2 Years Ago
Animgraph: Don't allow group input/output nodes to be copied
2 Years Ago
Use copy_postbuild.cmd instead of just copy.cmd
2 Years Ago
Delete some orphan textures
2 Years Ago
When a glass shard takes damage, check surrounding shards, better hit detection for melee damage
2 Years Ago
Only set cycle zero time to anim time if playback rate is non zero, set it to the cycle otherwise
2 Years Ago
Add some more cycle normalizes in sequence update node
2 Years Ago
Add glass tag to glass shards
2 Years Ago
Remove r_force_copy_texture_using_rgb
2 Years Ago
Possible fix for dodgy color format on some cards when encoding video
2 Years Ago
Fix lib files not copying over properly
2 Years Ago
Remove map_crack devtool
2 Years Ago
Another CBasePlayer cleaning pass
2 Years Ago
Squashed commit of the following: commit 57ef41abe658b25faa777fd0d407ace0f3bfe9a7 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:53:39 2022 +0100 delete all py files I can find that aren't in thirdparty commit f12cd4c75f331c6e5e0e1d020fce270387ee8c73 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:40:51 2022 +0100 Remove python_base.vpc (wtf) commit 01ec386039ce05335c17ef44c3fb3c69b1b25d96 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:38:17 2022 +0100 Remove utils/source_builder commit e59f61e6fa19294a29287371e549bc54b3f8050c Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:36:52 2022 +0100 Remove pylib, pymathlib etc nonsense commit f92e9443127f93f5c0e8693096cf2917abc39505 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:31:28 2022 +0100 delete src/sdktools commit 19cb788b77d9de3c5945515e979c0b73b57ac622 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:28:54 2022 +0100 delete game/sdktools commit 0f18cd70c5b394403a0b66facf89be8ed5d12e80 Author: Layla <fortblox@gmail.com> Date: Wed Jul 13 20:26:19 2022 +0100 Use copy.cmd (do cross platform C++ when we can be arsed) instead of CopyBuildOutput.py
2 Years Ago
Use copy.cmd (do cross platform C++ when we can be arsed) instead of CopyBuildOutput.py delete game/sdktools delete src/sdktools Remove pylib, pymathlib etc nonsense Remove utils/source_builder Remove python_base.vpc (wtf) delete all py files I can find that aren't in thirdparty
2 Years Ago
Animgraph: Fix condition sorting (again)
2 Years Ago
Animgraph: Fix condition sorting