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4,331 Commits over 1,552 Days - 0.12cph!

54 Days Ago
Animgraph: Add blend cycle option to state machine transitions - blends cycle on transition instead of resetting to zero https://files.facepunch.com/layla/1b0211b1/sbox-dev_fR7ScCdFuP.mp4
55 Days Ago
Fix readonly string control widget
55 Days Ago
Remove extra quat normalize that isn't doing anything
55 Days Ago
Normalize quaternions in AddPoses to prevent drift in model space blending
55 Days Ago
Don't early out of model collider when there isn't a bone for part
56 Days Ago
Allow physics shape to associate with a bone index so SceneTraceResult.Bone works when hitting physics shape, as the summary suggests https://files.facepunch.com/layla/1b3111b1/sbox-dev_016MWrhQrI.mp4
56 Days Ago
Remove the need for CGameTrace and delete it, the less trace result structs we have, the better
56 Days Ago
Add pivot to sprite renderers
57 Days Ago
Add Model extension to create bone objects Rework skinned renderer to use create bone objects extension. Ignore absolute bone objects.
58 Days Ago
Fix crash in CModelStream::CopyValuesFromStream, assert out of bounds
59 Days Ago
Save launcher cookies to it's own file Make sure launcher doesn't save editor cookies, they would stomped on close
2 Months Ago
Finish bone updates at end of update if transform has changed after updating bones
2 Months Ago
Revert, this is likely going to break threaded animation
2 Months Ago
Finish bone update on renderer transform change to ensure bones are up to date in situations where transform changes after animation update
2 Months Ago
Do not do a recursive destroy on mesh copies when loading fbx blend shapes, this seems to fuck up the original mesh it was copied from https://files.facepunch.com/layla/1b2711b1/sbox-dev_NPHzQrVaHv.png
2 Months Ago
Fix new project location file dialog not setting initial directory
2 Months Ago
Improve spotlight gizmos
2 Months Ago
Include file in delete asset dialog for single asset selection
2 Months Ago
Physics debug render uses OverlayWithDepth so it's after post process https://files.facepunch.com/layla/1b2411b1/sbox_PvU3Pt0GJf.png
2 Months Ago
Protect against processing the same physics intersection event multiple times
2 Months Ago
Apply particle rotation to object alignment mode https://files.facepunch.com/layla/1b2411b1/sbox-dev_Sgw55NzeQF.mp4
2 Months Ago
Ensure positive zero when doing ValueToString on float controls
2 Months Ago
Add BillboardAlignment.Object to ParticleSpriteRenderer to align particles to game object rotation https://files.facepunch.com/layla/1b2411b1/sbox-dev_wPXQU0YbTa.mp4
2 Months Ago
Add transform widget back to prefab object inspector
2 Months Ago
Don't remove sensor contacts when changing body type, fixes triggers entering without leaving when toggling motion type while inside a trigger
2 Months Ago
Shadergraph: Get rid of DynamicComboRule( Allow0( D_COMPRESSED_NORMALS_AND_TANGENTS ) )
2 Months Ago
Rework component serialize bail logic
2 Months Ago
Add ComponentFlags.NotCloned to opt out of component serialize when cloning in editor
2 Months Ago
Unfuck native physics interface for creating joints, they should all pass in local frames, it's up to C# to calculate local frames for desired setup
2 Months Ago
Move joint attachment mode and local frames to base joint, all joints should have these
2 Months Ago
Factor in surface velocity when solving linear friction constraint Add PhysicsShape.SurfaceVelocity Add Collider.SurfaceVelocity - Sets the local velocity of the surface so things can slide along it, like a conveyor belt https://files.facepunch.com/layla/1b1911b1/sbox-dev_0LL7vekKM3.mp4
2 Months Ago
Fix null exception in PlayerStats.TryGet
2 Months Ago
WorldTextSceneObject needs to be OverlayWithDepth to have depth with draw solids
2 Months Ago
Fix winding in Gizmo.Draw.SolidBox
2 Months Ago
Fix dragging installed cloud assets, don't just bail if it can't find primary asset, fallback to url
2 Months Ago
Support drags from resource control into scene viewport https://files.facepunch.com/layla/1b1711b1/sbox-dev_A0eI3zWHiZ.mp4
2 Months Ago
Create and cache line shader outside of SceneLineObject constructor, these scene objects are created on a thread and material load has to be on main thread
2 Months Ago
Fix command line args preference not being set - line edit is auto focused so bind system needs to be flushed to set it before focus
2 Months Ago
Revert edit button on resource control
2 Months Ago
Only show resource control buttons on control hover so they're less in your face
2 Months Ago
Set tooltip for component control picker button
2 Months Ago
Add open in editor button to resource control, this is a common enough action to have on the control widget
2 Months Ago
Fix Video background-image going out of sync causing it to stop looping - disable audio on video player and sync clock to video instead of audio (background-image shouldn't have been playing audio)
2 Months Ago
Add SkinnedModelRenderer.TryGetBoneTransformAnimation to get the worldspace bone transform after animation but before physics and procedural bones
2 Months Ago
Fix gizmo transform for gameobjects with absolute flag
2 Months Ago
Add smooth move and rotate to rigidbody instead of having to access physics body for them
2 Months Ago
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2 Months Ago
Static props set model collider to static
2 Months Ago
Unhide static property on mesh component (should we force mesh components to always be static?)
2 Months Ago
Disable kinematic rigidbody being a shadow controller